I am going to run a D&D 5e one-shot toward the end of December. Is there any material out there to run a Seven Seas type of adventure for 5e? In other words, high drama but not gritty and dark?
I want to run a Dwarf-themed D&D adventure for a gaming convention. I want to make it the dwarfiest adventure that I can, and I would like some help fleshing it out.
The pregenerated Dwarf characters would be around 10th level, and every dwarven subrace would be represented.
The adventure...
Is there a spreadsheet, app, or other internet resource that will evenly divide and distribute coin, gem, and other currency monetary rewards between player characters?
For example, players gain treasure that is 17 100 gp gems, 90 platinum pieces, 2800 gold pieces, 8000 silver pieces, 400...
The DragonStar D20 campaign setting had good rules for situations such as this. I don't have my book handy, but I think if you weren't orbiting a planet you could orient your wall of force however you wanted to.
Dark Dungeons really upsets me. I've played D&D since the mid-'80 with several dozen DMs and have played to epic levels several times. NOT ONCE has ANY DM offered me the chance to get THE REAL POWER! :mad:
What does a player have to do to get it?
I'm playing a Kitsune in a D&D 3.5 game, and I'm looking for a magical armor enhancement that lets my humanoid armor change with my character when he changes from his humanoid Alternate Form to his natural fox form.
I have access to most of the D&D 3.5 books and I think there's something better...
I like the change. It allows you to complete your turn in one second. "I move here and do six points of damage to that creature. Done."
Plus, it's a great cherry tap power!
Here's the text of the rule:
Just so that everyone is on the same page.
And I like it. It rewards the player for portraying a theme of the campaign setting with his character's action.
I also was going to suggest setting the monster initiative as a set DC, 10 + average init modifier, that the players roll against. This will speed combat a smidgeon faster since the DM can have the initiative DC as part of the monster block or encounter notes.
I encountered this interesting way to run combats when I was playing an Living Forgotten Realms session in GameStorm. The DM would notify which characters go before the monsters. Whoever spoke up first could go first, but if he stalled at anytime, the DM would then ask the other active players...
I think jbear means that lack of terrain elements is considered a design error by 4th ed. encounter design standards. The box for "terrain" is left unchecked in the 4th ed. encounter checklist.