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Once upon a time, I co-wrote a 3.0 supplement that, while advertised, never saw the light of day. (Here Be Goblins!, if anyone is wondering). Wanted to know if I could somehow get a copy of the PDF and the cover art for it, but...
And the first installment with be someone who takes Rogue to a higher level of combat prowress.
Grryip
Blink Dog Rogue 3
Medium Magical Beast
Hit Dice: 4d10 plus 3d6 (36 hp)
Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 40 ft. (8 squares)
Armor Class: 14 (+4 Dex, +3 natural)...
In the tradition of Blackdirge, I'm starting up a thread of creatures, but with a catch. He's doing the big stuff, I'm doing the little guys. Everyone in this thread will be CR 5.
Hopefully, I can pull it off as well as he can :)
Vow of Peace, loosely translated, means you can only do subdual damage to living thing. Nonliving things (undead and contructs) you can do regular damage.
So, being only able to inflict subdual damage, someone with that vow is completely powerless against plants.
Well, I'm apparantly gonna answer my own question... the exalted feat Holy Subdual will convert holy bonus damage into nonlethal damage, implying it couldn't be chosen voluntarily without the feat.
Well, it being the rules forum, I looking for the rule... personally, I'd be hard-pressed to allow it, but certain character who gain benefits from it (Justicar, Vow of Peace), I might allow it.
But, letter-of-the-rule is a good starting spot.
What, no vote for Hexblade?
5 levels qualifies you for Dreagon Disciple, without needing to take a spellcasting class. About time we got a class like that.
Super glue and a rainbow clown wig... wait, that's been done...
Could put in a decent magical weapon, but give it a mundane defense mechanism like the sword Blade has... that'll take off a hand fairly easily.
I suppose the "Head of Vecna" is a bit too much? :)