Recent content by wizard71

  1. W

    What is "railroading" to you (as a player)?

    I will definitely take it as a win.
  2. W

    What is "railroading" to you (as a player)?

    Where are you adding all of these options from? If a plane is locked down then magic won’t work. If you are ruling that wish overrides a planar lock then that would require a check to ever cast wish again. Some choice you got there. 🙄
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    What is "railroading" to you (as a player)?

    You are missing the point entirely. The deck creates conditions that you have no remedy for because you cut off planar access. That is the definition of a railroad.Taking away agency and forcing all actions down a single, predetermined path. The players cannot respond to their actions to remedy...
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    What is "railroading" to you (as a player)?

    Because you have no way to change the outcome of the deck because you are plane locked. A game layer who draws the imprisonment card just lost their character for multiple sessions. People whine about being hit with a banishment spell and that’s a few minutes. The deck has cards that can...
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    What is "railroading" to you (as a player)?

    The only aspect that could be considered railroading is the inclusion of the Deck of Many Things without providing a means to deal with the consequences of the deck draws. Sealing off planar travel is a plot hook not railroading.
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    What Are Your Favourite Movie Quotes?

    My daddy used to say every man has a devil and you can’t rest till you find him. -Top Dollar from the Crow Tell me friend. Have you ever danced with the Devil in the pale moonlight? -The Joker from Batman Nobody is wasting nobody. That my friends is a miracle and miracles is the way it aught...
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    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    I am find it ironic both Charlequin and Wiley 32 find amusement in my disdain for turning martials into mini casters. I don’t share their sense of humor. I feel that it’s a distinct lack of imagination by WOTC and lazy copy paste of limited spell slots because the design team lacks creativity...
  8. W

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Oh look, more martial classes stealing from casters. Stop the madness already WOTC.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    Dude you are just flat out wrong. The Glabrezu is a CR 9 and he has a +7 Wis saves. With MR that’s an average of +12 on a roll against 16-19. The monsters have been buffed. Magic Resistance and Auto Saves give me zero incentive to waste 6th level or higher spell slots on control spells.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    They do have decent Wis saves for a lot of MR monsters. I am playing a 15th level sorcerer currently and I hardly ever bother with control spells. The mariliths we fought had a 8 wisdom save. Having MR equals roughly a 5 to the roll so that is a +13 save vs DC 19. The other sorcerer cast slow...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    Not against creatures with magic resistance. A lot of the saves have been buffed. With MR they tend to have a decent chance. Plus legendary resistance makes control spells a joke.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    That is not an issue with control spells. It’s an issue with PC’s being overpowered.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    How is removing energy resistance making the problem worse? It’s better than creating new energy types that ignore the resistance.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    I always felt control spells were unfun. Either they worked and trivialized an encounter or failed. Now with Magic Resistance and high saves monsters get out of most spells. So what do the designers do? Create Intelligence saves and uncommon damage types like psychic. This needs to stop. Remove...
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