Where are you adding all of these options from? If a plane is locked down then magic won’t work. If you are ruling that wish overrides a planar lock then that would require a check to ever cast wish again. Some choice you got there. 🙄
You are missing the point entirely. The deck creates conditions that you have no remedy for because you cut off planar access. That is the definition of a railroad.Taking away agency and forcing all actions down a single, predetermined path. The players cannot
respond to their actions to remedy...
Because you have no way to change the outcome of the deck because you are plane locked. A game layer who draws the imprisonment card just lost their character for multiple sessions. People whine about being hit with a banishment spell and that’s a few minutes. The deck has cards that can...
The only aspect that could be considered railroading is the inclusion of the Deck of Many Things without providing a means to deal with the consequences of the deck draws. Sealing off planar travel is a plot hook not railroading.
My daddy used to say every man has a devil and you can’t rest till you find him. -Top Dollar from the Crow
Tell me friend. Have you ever danced with the Devil in the pale moonlight? -The Joker from Batman
Nobody is wasting nobody. That my friends is a miracle and miracles is the way it aught...
I am find it ironic both Charlequin and Wiley 32 find amusement in my disdain for turning martials into mini casters. I don’t share their sense of humor. I feel that it’s a distinct lack of imagination by WOTC and lazy copy paste of limited spell slots because the design team lacks creativity...
Dude you are just flat out wrong. The Glabrezu is a CR 9 and he has a +7 Wis saves. With MR that’s an average of +12 on a roll against 16-19. The monsters have been buffed. Magic Resistance and Auto Saves give me zero incentive to waste 6th level or higher spell slots on control spells.
They do have decent Wis saves for a lot of
MR monsters. I am playing a 15th level sorcerer currently and I hardly ever bother with control spells. The mariliths we fought had a 8 wisdom save. Having MR equals roughly a 5 to the roll so that is a +13 save vs DC 19. The other sorcerer cast slow...
Not against creatures with magic resistance. A lot of the saves have been buffed. With MR they tend to have a decent chance. Plus legendary resistance makes control spells a joke.
I always felt control spells were unfun. Either they worked and trivialized an encounter or failed. Now with Magic Resistance and high saves monsters get out of most spells. So what do the designers do? Create Intelligence saves and uncommon damage types like psychic. This needs to stop. Remove...