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Recent content by wizardlvl80

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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    No, I did not and I apologize if anything I wrote you took as me trying to fight you. Yes, I'm angry. But I'm angry at this adventure and D&D 5e at all after playing it - I do not want to offend anyone here. So please accept my apologies. That spoken, I really would like to hear how you guys...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Your constructive feedback is that player characters should act like idiots on 1st lvl and go into Tomb of Nine Gods alone cause that's how it should be. On the other side, I should play Acererak as a badass villian to apply more misery to players. How it is that Acererak has the right to act...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Hello again. Like I said - it's not such a big deal for me with the allies. Just pointing how problematic it can be. If my players decide to go there with allies - I will let them and I won't try to come up with a solution to apply more misery to them. After all this game is about their victory...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    It's all down to my team playing combat as war style. They don't want to face the ultimate force of destruction in an even ground. They want to make sure the odda are on their side. Also, what about spells that completely destroy Tomb concept? What about a giant monkey with axepick forcing its...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Hello guys! So here are the problems I encountered with my players entering Omu. It's not like I can't manage to handle them by myself but I think it's a really poor gamedesign (again) in their adventures. Let me share some of my previous/current issues with this adventure and maybe you will be...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    And misty steps works as well. Enter/exit Tomb at will since you can see through ceiling of Rotten Halls
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    That's true. But level one (Rotten Halls) have areas connected with surface - small cracks in stone. Players can easily polymorph themselves or use gaseous form to exit and reenter Tomb at will. Heck, they don't even need to find the cubes to enter.
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Hello there. Question. Can players exit and reenter Tomb of Nine Gods at will? Or is there something I'm actually missing and it's blocking their path back? Another thing is that my players want to get literally everyone they can to help them at Tomb and I cannot say it's not rational, cause...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    I changed navigation a bit - since I couldn't find stats for guides in ToA, I decided that players can go alone into jungle or hire a guide. They decided to hire Azaka Stormfang and I gave them advantage on navigation checks because they hired her. My party started at lvl 4 and I think this...
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    D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

    Hi guys. I have a question. It says that some zombies have blue triangle on their forhead. Is this a mark of Acererak or Ras Nsi? In 4e FR Campaign Guide I found a note about how ruins of Mezro are swarmed with undead who have this triangle. It also appears in ToA. I would asume that it's Ras...
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