Recent content by zakael19

  1. Z

    Acquisitions Inc. switching to Daggerheart

    You’ll be glad to hear that Daggerheart is even more simple then! Not only has it moved away from skills in favor of Action Rolls bundling a variety of potential actions under a simple attribute modifier (making it even easier to roll with a player’s ideas of how to tackle a problem), it uses...
  2. Z

    Acquisitions Inc. switching to Daggerheart

    What wall of text? That’s 5 different active abilities - each is pretty concise, one to two sentences for an entire thing. You’ll have at most 5 of those in your loadout at any time. At level 1, you start with two chosen from the 6 your two class domains offer (plus your subclass - like most...
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    Acquisitions Inc. switching to Daggerheart

    This is a Level 1 skill: “WALL WALK Level 1 Arcana Spell Recall Cost: 1 Spend a Hope to allow a creature you can touch to climb on walls and ceilings as easily as walking on the ground. This lasts until the end of the scene or you cast Wall Walk again.” This is another Level 1 skill: “GET...
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    Acquisitions Inc. switching to Daggerheart

    No, not at all. It works fine without cards - you can write down lines on your sheet. But board game design has moved insanely past the stuff we get in TTRPGs from a usability and digest ability perspective, and smart use of tight text that gets an entire ability across in a card you can place...
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    Acquisitions Inc. switching to Daggerheart

    I feel like you’re tilting at windmills here, since you keep referencing things that aren’t actually part of DH’s design. @Vael ‘s post is a good walkthrough of the value add of designing card-forward, and I keep repeating that the DH designers included a play feature that genuinely works...
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    Acquisitions Inc. switching to Daggerheart

    …do you think DH has that? It has a Quick Reference Sheet of rules like most TTRPGs, and Cards that cover all your selectable Domain/Ancestry/Community/Subclass abilities.
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    Acquisitions Inc. switching to Daggerheart

    They (WOTC) literally make spell cards for 5e? Big fat decks of them for each spell caster? And NPC & creature cards, and tons of 3pp items. DH just bundles it all in the physical copies + has PDFs of everything for free. Edit: Again, part of the genuine use of these for DH is the Recall Cost...
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    Acquisitions Inc. switching to Daggerheart

    No, but people like cards. And DH has a little bit of a deck building mechanic built in, so it’s even more natural to have physical objects.
  9. Z

    Acquisitions Inc. switching to Daggerheart

    Yup, considering how unbelievably huge all the deck-builder games are I'm always a little surprised that more RPGs haven't done a good job integrating that sort of thing. 4e tried, 5e has had spell cards for a while (but there's just so many of them). I think they work especially with with DH's...
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    What gets me playing Draw Steel and not Pathfinder 2e?

    I need to run the Delian Tomb at some point to explore the system with folks. I’m intrigued if the flow of combat is enough to get around my general distaste for tactical play.
  11. Z

    Daggerheart General Thread [+]

    I totally missed this - I was up front that I’m generally considering a short rest to be from a brief breather to a night’s rest; and a long rest to be some time skips forward for a few days or such in the urban fantasy frame. Added in a bunch of scene prompts for the long rests in particular to...
  12. Z

    Shadowheart...Daggerdark [+]

    Still very much WIP, and I want to run a playtest or two of the mechanics with a group of folks who enjoy dungeon crawling before I send it out. I did a little bit of fictional framing yesterday, tidied up the second “Crawl” environment, and have been digging more into Trophy and Freebooter’s...
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    Shadowheart...Daggerdark [+]

    Ok, did some musing about how I'd want to handle some more mechanical stuff. My goal here continues to be to hit the abstracted feel of dungeon crawling without getting bogged down in mechanics too much. So trying to use the core DH rules and mechanics as much as I can. First up, the crawling...
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    D&D General GMing and "Player Skill"

    Went back a few pages, wanted to note again that "skilled play" and "player skill" are, in this context, very different. I think in an earlier set of comments I misused these to some degree. When I see "player skill" emphasized as per the OP/title, it's generally talking about "using your...
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