Man, 13th age is almost what I want. Loose distances, cool abilities, “surge” style healing. I just want 4e’s skill system on top of that (or something like Draw Steel!’s) for nice consistent skill challenge usage.
Oh yes, many. I've been working on porting over a good collection of the NCS listed "encounters" for each faction; done a bunch of the basic Monster Vault standard D&D things (gnolls, etc).
They still contributed their knowledge and skill in actually arting. If you could draw exactly what they did, you wouldn't give them instructions.
Drawing good art is hard, actually, as somebody who has dabbled in it.
Have you considered using Lost Mines? It fits very well replacing Phandelin with Red Rocks, the bandits can be Baron Trask and his kids, and it will get them to L5. You can tie the Spider over to the hobgoblins, and drop the lead-ins to RHOD throughout. It’s what myself and many others have...
So the design intent was to take inspiration from the one in the 4e NCS (I know folks have said it was pretty lackluster in 4e, but this is on top of the DH Wizard which has tons of solid domain stuff):
Meld bladework & magic in melee
Bias towards wearing light armors, but have a way to boost...
My favorite recent paladin is Tanjiro Kamado from the Demon Slayer shonen anime. He exemplifies all the best elements of the concept: a true desire to do good, earnest self-sacrifice for others, leadership by example inspiring others to push beyond, and an underlying streak of compassion and...
The idea of "copyright" and intellectual is relatively recent all things considered, evolving relatively shortly after the printing press (but not really protecting authorship and creative works for a little while). However, "morality" was one of its original functions - from a governmental...
I have done a pretty total conversion of the 4e Neverwinter Campaign Setting to Daggerheart, since I'm having a tremendous time playing "D&D" the vibe/table culture/tropes with Daggerheart the rules:
New and tweaked ancestries for 4e Forgotten Realms.
A set of theme features for each background...
My mind is of course going to keep going to DH since it's what I'm running a lot of right now, and it has phrases like "collaborate at all times, especially during conflict" and "They’re the opponents of the adversaries you play, but you and the players are on the same side: the side invested in...
Does 13th age have a bounded enough modifier system to do a well controlled Skill Challenge framework? One of the best things about 4e is how you know at each level what an easy/medium/hard level appropriate DC is, but so many other rulesets break the math so that it doesn’t work. 13th age...
Most folks still avidly using forums tend to be Gen X across all the ones i participate in, with a distribution that curves into older and down middle millennial. The younger you get, the more likely Reddit / Discord / etc is to be primary and they fall into the small tail of the forum use curve.
I'm not sure if historical context has been lost per se, the fact that there has been a host of successor games leaning very hard into the Combat as Sport design ethos (Lancer et al, Draw Steel! recently, various other smaller offshoots) where each combat is intended to be a fun exciting...
True "Combat as Sport" intentionally designed games are generally extremely anti-GM putting thumb on scale. If the GM is tweaking the play of the game, it invalidates all the work the players did when it came to character builds/choices/tactical decisions. Their rules tend towards being...