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Recent content by zakael19

  1. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I honestly think you've missed the thrust of the argument here, which was more around creative vision and impulses, and less about say beta testing. Most of the indie game sector at most has a small amount of testing done to ensure mechanics aren't horribly broken, but the creative thrust is not...
  2. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    This may be true for software design in a commercial setting, but the context here was creative works. Lots of people are making games, digital and otherwise, with at most small scale “does this break” testing and input and not looking for creative vision feedback.
  3. Z

    Black Flag Tales of the Valiant is out (in PDF)! What do people think?

    Flee, Mortals! still has what are essentially Legendary Resistances for certain solos - they just have an interesting tradeoff that diminishes the monster some how, and thus feels better for the players (along with giving a counter of how many resistance tokens the monster has). I feel like...
  4. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    I just wrapped up watching a GDC Indie talk by Jeff Vogel of Spiderweb games - he notes that for his entire game making career he's ignored his forums/steam pages/feedback, made the games he wants to make that fit within his capabilities, and if those stop selling he'll retire and go sell shoes...
  5. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Can you talk a bit about why you think this is so required? I've seen lots of designers/creatives say the exact opposite on top of successful games and careers, so I'm struggling to figure out why you think this is so important - outside of shareholder responsibility type requirements to get...
  6. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    To add something substantive, since I found the video in post #177 interesting, I understood the presenter's arguments are mostly this: "A cursed problem is an unsolvable design problem, rooted in a conflict between core player promises." Essentially, a game will explicitly or implicitly...
  7. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    That’s not actually an answer, fails to engage with his argument at all, and also shows a lack of understanding or refusal to consider what a “cursed problem” is in the defined context.
  8. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    No, you simply restated his argument for what isnt a cursed problem. So, I guess you agree with him?
  9. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Perhaps instead of simply dismissing an entire well reasoned talk with 5 words, you could share why you think the core definition of a cursed problem is faulty in your eyes? After all, per his definition if it was solvable with hard work and creativity it wouldn't be cursed. Given that this is...
  10. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    It’s generally not uncharitable to assume somebody didn’t watch or read something when their immediate comment is addressed in the initial portion of an author’s thesis/argument. Knowing that you have in fact watched it makes your statement make even less sense.
  11. Z

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    If you cared to watch the video, you'd see how he actually walked through the fact you can't simply "solve" a cursed problem, because if you could it wouldn't be cursed per his definitions. Instead you wind up sacrificing something in either player or design objectives to solve it (or you don't...
  12. Z

    How happy are you with your table/group?

    Voted somewhat unsatisfied: while I have (2) groups that share 3/4 people and are lovely, my longest term group I’ve told I won’t be re-upping after we wrap the campaign soon. 2 players want OC style play, which I’ve realized im fundamentally not interested in and a 3rd simply never cared to...
  13. Z

    How happy are you with your regular ruleset?

    Fair! Sorry
  14. Z

    How happy are you with your regular ruleset?

    There's a few problems with the CR system: how it takes defenses into account, how swingy hits can be, and how it can't account well for party composition. For the first, things like resistance to damage are given heavy weighting in the math for CR - look at a werewolf for instance. CR3...
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