Recent content by zakael19

  1. Z

    Player skill vs character skill?

    Sure, so it’s cool I didn’t say that! I just said that the wing of play which spends a lot of time and focus on the idea both in its community & actual rule-books generally in drawing a distinction for the newer player who may not be familiar is mainly the OSR+ in my experience. What you did...
  2. Z

    What makes setting lore "actually matter" to the players?

    This too, kinda going along @RenleyRenfield 's point WRT Tengu. I'll contrast this with a Forged in the Dark game I've run called Songs for the Dusk. It has 3 types of "people" in its post-post apocalyptic setting (heavy Destiny 2 vibes with some other stuff mixed in): Radiants (humans)...
  3. Z

    Player skill vs character skill?

    There can be, sure. A heavily optimized high tactics play table is going to look very different then one where people get together to BS and talk at each other most of the time, but I might put that down under "system mastery." When I've seen it in theory-style usage, "Player skill" is usually...
  4. Z

    What makes setting lore "actually matter" to the players?

    Yeah, I've definitely heard people say they were super interested in some aspect of this world or that one, I just haven't seen it in play! Hell even the CR fans I had playing Call of the Netherdeep were interested in Exandria because of their fondness for the media; but not super interested in...
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    Player skill vs character skill?

    Just want to reiterate that I'm not sure I've seen the concept of "player skill" show up as a desired aspect of play outside of like "mastering the basic rules" anywhere besides OSR-esque play these days. I don't think it's terribly applicable to skills-rich or ability-roll focused games, those...
  6. Z

    What makes setting lore "actually matter" to the players?

    Last time we talked about this ("how do you get your players to care about your setting" was the thread I think), I said that having your players co-create a bunch of the details is the only thing that I've seen really work. My prime example is Stonetop, which does more to link the players...
  7. Z

    Daggerheart General Thread [+]

    I like how Elemental sorcerers have an ability to use their control of elemental magic as an additional Experience basically, merging flavor with a nice little bonus.
  8. Z

    Daggerheart General Thread [+]

    6! Each domain has 3 L1 cards and you can choose between them (edit: unless you were specifically pointing at “spells”). Dont forget that the Instinct ranged weapons are basically damage cantrips too and you should totally flavor them as energy blasts from wands or staves or whatever. Also...
  9. Z

    What gets me playing Draw Steel and not Pathfinder 2e?

    There’s an additional layer of “how is the game feel that results from the mechanics.” Eg: what does the actual fiction that surrounds those turn by turn actions look and sound like.
  10. Z

    Draw Steel General Thread [+]

    Improvised an entire metaphysical "Oghma's Test of Mental and Physical Strength" off the cuff tonight, using nested Montages to resolve as a scene-framed dungeon, pulling memories out of character's minds ("Raka, tell us about the last time you felt true mortal fear?") to then play out in a new...
  11. Z

    Draw Steel General Thread [+]

    DS! only has 10 levels, unlike 4e's 30. Based on my experience so far and the general guidelines in the book you should expect 3-5 Victories per session of 3-4 hours. Extending that out and if you read the various ways the book suggests awarding victories beyond combat encounters, I can see a...
  12. Z

    Daggerheart General Thread [+]

    There’s explicit secondary weapons, but generally they just give you the listed Feature benefit (a shield gives you extra armor slots, a short sword gives you +2 bonus damage to your main hand, etc). When you make an attack roll, it’s with a single weapon unless you have a domain or class...
  13. Z

    Player skill vs character skill?

    Also, if you have actual new players there’a a host of “teach the paradigm” content out there these days! Shadowdark even does this right in the player facing material and further in its free dungeon.
  14. Z

    Player skill vs character skill?

    Most of the time when I see "player skill" highlighted its in terms of "use your knowledge of tropes and conventions and procedures to achieve success" with the idea that this in part stands in for what a skilled adventurer would know operating in a world built on this sort of assumptions. This...
  15. Z

    Should traps have tells?

    I think that if you're playing a game in which a significant goal of play is the back and forth of investigating a dungeon using conversational modes between the players declaring actions and the DM responding with a clear hierarchy of Landmark -> Hidden -> Secret knowledge, you must have Tells...
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