Fantastic session tonight, closing out the first "File" / arc for my Tuesday modern urban fantasy table. We opened with the party having just stepped through a painting-portal into Faerie, needing to find a route through the amorphous Goblin Ways (faerie roads! gotta have em) to the unicorn-horn...
Was this directed at anything in this thread, or just a generalized grumble? I've definitely seen a lot of this posting on Reddit, but I dont think anything we're talking about here (Hero Tokens are a meta currency that's hard to track and a group-pool that replenishes on session) counts for that.
Oh, maybe I'll give them as a reward for a sub-montage when I spin those out, since those are usually too small for a Victory...
I have a great loathing of vibes-based / GM-granted reward systems so I just never think to do that.
God are we supposed to give them out too? Yeah that's not happening, haha - although I guess it's a good way to reward a Crit on a random Test! I do need to remind people that they can spend them as a reaction to a big hit to gain a recovery worth of stamina.
Yeah absolutely. They were happy with spending them on skill checks in the Montage though, once I reminded them that was an option.
My group of Shadow/Talent/Elementalist/Conduit is not the most balanced of things, but they're making it work.
Oh, that bonus only happens when they're under the effects of Rage? Yeah that seems odd, "I'm so angry I get better at creeping up on things" does hit the fiction askance.
Spend those Hero Tokens!
We had an interesting chat about those last session actually: the group went in on spending them during my free-form dungeon-as-montage, and they were saying that they felt a lot easier about spending them in that context because it didn't "feel selfish" since the...
I was watching a GDC talk by one of the designers of Magic, and he was tossing out a number of lessons he’d learned over his 20 years doing that job. One which I thought was interesting for this discussion was “give the players a sense of ownership.” Their specific example was the community...
The 5.24 books talk about this a bit, mainly on the social contract side. Daggerheart takes a page from the narrative side of the house and includes explicit Player Principles and Best Practices (the former right up front before you get to character creation rules) to help shape expectations of...
*she. The Author is Ava Islam. As called out in the OP's post.
Interestingly while there's obvious BITD influence, if you read some of the design blogs and entries you'll see that some of them are in direct answer to and discussion with the OSR blog-world and other designers tackling similar...
Why not combine these ;). Some good hacks on the HMTW discord!
Wrapping up my long campaign of this soon, I think we'll try something of the below and then circle back to a "a generation later" redux to push in new directions.
My list:
1. Wanderhome.
2. Errant.
3. Bump in the Dark (Monster...
Same thing with the Elementalist Foundation. It’s basically an Experience of “air bender” or whatever that you can also use for an action roll or damage boost.