Recent content by Zimith

  1. Zimith

    D&D 5E Complexity

    I chose A little too complex than I'm comfortable with At the moment, the item I find too complex are mainly some of the maneuvres. Good examples are Glancing blow, Composed attack or Controlled fall. Some of the specialities have this problem too and the attached feat system looks like it can...
  2. Zimith

    D&D 5E The Size of Books

    Oh gawd no. I like the book(s) to be as light as humanely possible. Give me 50 pages of core rules, at an absolute maximum! I hope for a slim book(let) of the absolute necessities of play, not a page more. The Pathfinder core rulebook was an absolute nightmare for my group, inb all its...
  3. Zimith

    D&D 5E The Rogue: Are skills enough?

    I have, in part, the same reservations. The sneak skill is just a Deadly strike with conditions. Now a sneak attack/backstab should have conditions, but the reward should also be on par with it. As for the rogue's role, it makes for a tricky class because it's meant to be diverse. It should...
  4. Zimith

    D&D 5E What will core really be like?

    If this is sarcasm, I completely didn't get it, just so you know;) I know some voice an extreme inflexibility in their comments about the playtest, but I'm fairly sure that's a very small minority. A lot of folks are playtesting and filling out surveys, not only the vocal minority. That has...
  5. Zimith

    D&D 5E What will core really be like?

    I'm not sure anyone will walk away if their favourite content is not in core but in a module:D Afterall, the whole idea is that very little will be in core, but "slotting" additional stuff in as needed. The basic idea is sound, imo, althought it's a bit of a balancing act, I agree. I also agree...
  6. Zimith

    D&D 5E What will core really be like?

    One thing I've really found troublesome this last period of playtesting and feedback is the fact it's so little information on what in the playtest packages is suppose to be "Core" and what isn't. It really affects how I view and judge a lot of aspects of the playtest material. I'm one of those...
  7. Zimith

    D&D 5E Trail and error item identifying

    I can only see good things coming out of this. But that depends how you view the role of magic items, I suppose. In my games I prefer to keep them somewhat mystical and special, and the approach so far is a great step to re-mystify the whole concept!:D I also have only fond (and hillarious)...
Top