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Sweet Cover Art?

Finster

First Post
Ghostwind said:
Looking through this thread has made me realize that the cover art for the first and second edition books is better than 3rd edition books.

There is a definite difference.

It seems to me that the earlier cover illustrations had a similarity or connection to Neoclassicism(sp?) that is not present in the current stable of illustrations. The post 2e fantasy art environment is different than the atmosphere of the 80s and 90s in that it is heavily influenced by the comic book genre style illustration. This really makes sense when one takes into account the environment in which a great many rpg books are sold (ie the comic/game shop). Also, many of the current edition artists are former and current comic book artists and creators.

I remember taking my Grandmother to a local con in Columbus Ohio called MarCon. I was there to meet Larry Elmore. After leaving the convention my Grandmother commented that Mr. Elmore's paintings were "like painting used to be". After a short Q&A session with her (my Grandmother is an artist too) it turns out that she felt Elmore's work had a lot in common with Norman Rockwell's (using similar techniques).

Fast forward a decade and I see fantasy illustration moving away from the look and feel of a "classic" illustration to an "action" illustration. The difference is subtle but none-the-less present. Where 1st and 2nd edition art directors requested works that illustrated a feel of fantasy, current requests are often (though not always) for a scene. This scene usually involes action and dynamic foreshortening of a figure, or dramatic perspective. They want the figures to jump out of the page at the viewer. I personally have encountered requests for illustrations that can only be fully completed through the use of tools created specifically for sequential art (like multiple time frames). Look at some of the Eberron chapter headers for examples of stuff strait out of a work of sequential art.

These changes (as well as whole new stable of artists) have resulted in a different look for the current edition. The changes are also supported mainly through the requests made by art directors (who get their orders from on high), not the individual illustrators. "Better" or worse is ultimatley a judgement call on the part of the viewer. Personally I would prefer a combination of both old and new editions' art. We could then have the best of both worlds, combining classic creation methods with dynamic figure and scene creation. Wayne Alan Reynolds' work comes very close to this as of right now, and he's getting "better" :) all the time.
 

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Captain Howdy

Explorer
Too many to list, but these are the ones that came to mind right away.

ds-cs.jpg


ps-hellbound.jpg


blacksails.jpg


lostcity.jpg


If I were to post every Dragon/Dungeon cover that I loved, I would break ENWorld.
 


ohGr

First Post
And now for something completely different...

Always been a big fan of William O'Connor's cover for the final Wraith book, Ends of Empire. Wish i could find a bigger version of it online.

1565046188.01.LZZZZZZZ.jpg
 


BOZ

Creature Cataloguer
Knightfall1972 said:
Dragon #147
This one was also in one of the 2nd Edition books, but I can't remember which one. I based the WoK character known as Crystal Tigerstorm off this picture.
cover_500.jpg

i don't know about cover art, but that one did wind up being an interior piece for the Tome of Magic, if that's what you're thinking of.
 


Wik

First Post
Finster said:
There is a definite difference.

It seems to me that the earlier cover illustrations had a similarity or connection to Neoclassicism(sp?) that is not present in the current stable of illustrations. The post 2e fantasy art environment is different than the atmosphere of the 80s and 90s in that it is heavily influenced by the comic book genre style illustration. This really makes sense when one takes into account the environment in which a great many rpg books are sold (ie the comic/game shop). Also, many of the current edition artists are former and current comic book artists and creators.

I remember taking my Grandmother to a local con in Columbus Ohio called MarCon. I was there to meet Larry Elmore. After leaving the convention my Grandmother commented that Mr. Elmore's paintings were "like painting used to be". After a short Q&A session with her (my Grandmother is an artist too) it turns out that she felt Elmore's work had a lot in common with Norman Rockwell's (using similar techniques).

Fast forward a decade and I see fantasy illustration moving away from the look and feel of a "classic" illustration to an "action" illustration. The difference is subtle but none-the-less present. Where 1st and 2nd edition art directors requested works that illustrated a feel of fantasy, current requests are often (though not always) for a scene. This scene usually involes action and dynamic foreshortening of a figure, or dramatic perspective. They want the figures to jump out of the page at the viewer. I personally have encountered requests for illustrations that can only be fully completed through the use of tools created specifically for sequential art (like multiple time frames). Look at some of the Eberron chapter headers for examples of stuff strait out of a work of sequential art.

These changes (as well as whole new stable of artists) have resulted in a different look for the current edition. The changes are also supported mainly through the requests made by art directors (who get their orders from on high), not the individual illustrators. "Better" or worse is ultimatley a judgement call on the part of the viewer. Personally I would prefer a combination of both old and new editions' art. We could then have the best of both worlds, combining classic creation methods with dynamic figure and scene creation. Wayne Alan Reynolds' work comes very close to this as of right now, and he's getting "better" :) all the time.

Yes, yes, YES.

When I first came to EN World, one of my first posts was about how the art and "feel" of D&D has changed over the editions. It more or less turned into an edition war, which wasn't what I was going at at all.

Those old D&D images often conveyed a scene, sure, but there was definate amount of humanism that just isn't there as often anymore (sure, the character's human... but he's wearing mecha armour and carrying a sword the size of new york state).

I went nuts over seeing Dragon #310, simply because of the Larry Elmore cover. Seriously, that's what I was looking forward to. I even mentioned it to my girlfriend ("That's nice, dear. Leave me alone").

Looking at all these old-school images of dragon art is making me seriously wistful. For, as much as Dragon is a great reference (and about the only d20 product I'm faithful to), the art's just not the same as it once was....

***

I kinda want to dig out my dragons right now, so I can list off my favourite images. The one with the shadowrunner is kinda cool. And I wish I could remember some of the Elmore covers I love so much.

I really need to dig those up...
 

There is a definite difference.

It seems to me that the earlier cover illustrations had a similarity or connection to Neoclassicism(sp?) that is not present in the current stable of illustrations. The post 2e fantasy art environment is different than the atmosphere of the 80s and 90s in that it is heavily influenced by the comic book genre style illustration. This really makes sense when one takes into account the environment in which a great many rpg books are sold (ie the comic/game shop). Also, many of the current edition artists are former and current comic book artists and creators.

I remember taking my Grandmother to a local con in Columbus Ohio called MarCon. I was there to meet Larry Elmore. After leaving the convention my Grandmother commented that Mr. Elmore's paintings were "like painting used to be". After a short Q&A session with her (my Grandmother is an artist too) it turns out that she felt Elmore's work had a lot in common with Norman Rockwell's (using similar techniques).

Fast forward a decade and I see fantasy illustration moving away from the look and feel of a "classic" illustration to an "action" illustration. The difference is subtle but none-the-less present. Where 1st and 2nd edition art directors requested works that illustrated a feel of fantasy, current requests are often (though not always) for a scene. This scene usually involes action and dynamic foreshortening of a figure, or dramatic perspective. They want the figures to jump out of the page at the viewer. I personally have encountered requests for illustrations that can only be fully completed through the use of tools created specifically for sequential art (like multiple time frames). Look at some of the Eberron chapter headers for examples of stuff strait out of a work of sequential art.

These changes (as well as whole new stable of artists) have resulted in a different look for the current edition. The changes are also supported mainly through the requests made by art directors (who get their orders from on high), not the individual illustrators. "Better" or worse is ultimatley a judgement call on the part of the viewer. Personally I would prefer a combination of both old and new editions' art. We could then have the best of both worlds, combining classic creation methods with dynamic figure and scene creation. Wayne Alan Reynolds' work comes very close to this as of right now, and he's getting "better" all the time.
This has been on my mind for quite some time. I plunged into the dungeons and dragons line late 1E/early 2E. I remember marveling at the mysterious and evocative cover art. Only rarely do I marvel at 3rd edition covers.

Here are some of my favorite covers:
 

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Nalfeshnee

Explorer
When it comes to D&D: The cover of the Draconomicon without a shadow of a doubt. Todd Lockwood is the master of dragon artwork.
Im also partial to many DarkSun covers, by Brom (particularly the cover to the Tyr sourcebook)
I also like the old D&D rules cyclopedia cover with the knight trying to flee from a purpl wyrm (or whatever it is :)) i think that was jeff easly

Other games, ay gw cover by Karl Kopinski or Paul Dainton, and most of what rackham has to offer (thanks A'Koss :))

A'Koss: nice to see some more rackham folk out there :p (Paul Bonner rocks!!! and as a games workshop lifer im proud to say thats where he began :) the new rackham scifi game has artists which almost all previosly worked for GW. Karl Kopinski and Kev Walker, most notably. Waybe england im not too keen on)
 
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