nightspaladin
Explorer
I have suggested on a couple of boards this quick fix.
For every +3 static bonus, add +1
For every d6, add +1
For every d8, add +2
For every d10, add +3
For every d12, add +4
2d6+3, which averages 10 damage, would become 2d6+6, which averages 13 damage. 30% increase. Roughly what they are prescribing.
Greg Bilisland recommends just doubling the static damage bonus. In the above example the number is the same. I have look at it several monsters to compare these methods, and they are always within 1 or 2 numbers of each other. The doubling method does end up on some of the mobs with a 50% average damage upgrade, but hitting too hard against good pcs has rarely been a problem in 4e.
For every +3 static bonus, add +1
For every d6, add +1
For every d8, add +2
For every d10, add +3
For every d12, add +4
2d6+3, which averages 10 damage, would become 2d6+6, which averages 13 damage. 30% increase. Roughly what they are prescribing.
Greg Bilisland recommends just doubling the static damage bonus. In the above example the number is the same. I have look at it several monsters to compare these methods, and they are always within 1 or 2 numbers of each other. The doubling method does end up on some of the mobs with a 50% average damage upgrade, but hitting too hard against good pcs has rarely been a problem in 4e.