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Need Help with Homebrew Final Boss

Arctic Wolf

First Post
@ Unwise: Yep that does sound awesome but might make it more hp then 50 because a crit with an at-will can do that much. I am thinking of having it as a move he saves for when he is blooded and can regain maybe and thanks to Dr_Ruminahui, need to redo some of the moves because I don't want him too deadly. Might make it that each turn he targets a different person so he just doesn't own someone in one round heh. I also need to expend on the Timeline Empowerment because as everyone has said, it has a lot of potential. I will keep ya all posted :)
 

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Quickleaf

Legend
Well, I *like* that he might be a tad too deadly. All the stories of epic-level 4e play I've heard have been "throw everything you can at the PCs -they're next to unstoppable." Naturally once your campaign starts you can course correct (changing Nihilous stat block) based on your play experience with your group. Err on the side of TPK says I.
 

Arctic Wolf

First Post
Well, I *like* that he might be a tad too deadly. All the stories of epic-level 4e play I've heard have been "throw everything you can at the PCs -they're next to unstoppable." Naturally once your campaign starts you can course correct (changing Nihilous stat block) based on your play experience with your group. Err on the side of TPK says I.

I agree and to me it won't be as overpowered because so far it seems I will be DMing for at least 7 people :uhoh:
 



Arctic Wolf

First Post
Nihilious, Demon Prince of Time
Level 35 Solo Controller
Large elemental humanoid (demon, human) XP 235,000
HP 600; Bloodied 300
AC 49; Fortitude 46; Reflex 47; Will 50
Speed 8, teleport 8, phasing 8, fly 8
Saving Throws +5; Action Points 2
Initiative +45
Perception +35
Darkvision, Truesight 100

Traits

O Time's Erosion • Aura 100
All resistances and immunities to damage and effects and bonus' to saving throws are ignored while inside this aura even if Nihilious is conscious or not. All effects that bring a character back to life do not work and no character can benefit from another character's effects, including flanking.

Master of Time
Nihilious can spend action points regardless of whose turn it is as an immediate interrupt. In addition. Nihilious gains combat advantage against any enemy that is slowed. When he has combat advantage he can get a critical on a roll of 18-20.

Time's Reward
Whenever Nihilious rolls a natural 20 he gains another standard action for his next turn. This effect cannot happen more than once per round.

Accelerate Time
At the start of Nihilious' turn, all effects are automatically saved against. In addition, at the beginning of each person's turn, Nihilious immediate reactions refresh.

Standard Actions

Timeline Blade Empowerment • At-Will
Effect: Gains new powers in place of his orginal ones based on the blade he picks up.

(bm) Time-Stealing Blade (martial) • At-Will
Attack: +40 vs. AC
Hit: 4d10 + 13 damage and the target loses a minor action. Nihilious gains an additional minor action on his next turn. If this attack is a critical, instead of gaining a minor and standard action, Nihilious gains an action point.

R Sphere of Ultimate Destruction (necrotic) • Recharge Nihilious bloodies a target.
Attack: Range 10 (One Creature); +39 vs. Fortitude
Hit: 8d10 + 11 necrotic damage and the target cannot benefit from healing surges (save ends). If this attack kills the target, Nihilious gains combat advantage against the party for the rest of the encounter. Until this effect fades, the target looks like an older version of themself.

Move Actions

Wrinkle in Time • At-Will
Effect: Nihilious can treat any square on the field as an adjacent square when it comes to moving.

Minor Actions

Rewind Time (arcane) • At-Will
Attack: Range 10 (One zone, area effect, or beneficial effect); +39 vs.Will
Effect: Nihilious can dispell one zone, area effect, or beneficial effect on a target.

Withering Existence • At-Will
Attack: Range 10 (One Creature); +39 vs. Fortitude
Hit: The target takes 10 ongoing necrotic damage and is slowed (save ends both). Each failed saving throw will double the ongoing damage and the target appears to be aging rapidly while under the effects.

Triggered Actions

Time Stop • At-Will 2/round
Trigger: A slowed enemy attacks Nihlious.
Effect (Immediate Interrupt): The enemy's turn is now over and they are no longer slowed.

Skills Acrobatics +32, Arcana +33, Bluff +33, Diplomacy +33, Endurance +30, History +33, Insight +32, Intimidate +33, Nature +32, Religion +33, Streetwise +33

Str 30 (+27) Dex 30 (+27) Wis 30 (+27)
Con 27 (+25) Int 33 (+28) Cha 33 (+28)

Alignment unaligned Languages Abyssal, Supernal, Telepathy 20

Equipment staff implement
 

Arctic Wolf

First Post
Finally got around to making a new version. I think I stepped backwards in terms of making him too powerful, but I think I managed to get closer to the theme of "Time". Feedback is appreciated :D
 

Quickleaf

Legend
Hey Arctic Wolf, I'll do my best to critique your latest version of Nihilous. To be clear, this is the third phase version still right?

O Time's Erosion • Aura 100
All resistances and immunities to damage and effects and bonus' to saving throws are ignored while inside this aura even if Nihilious is conscious or not. All effects that bring a character back to life do not work and no character can benefit from another character's effects, including flanking.
On a battle map an aura 100 works out to over 8 square feet. This aura shuts down all resistances/immunities, save bonuses, and raise dead. Since I think this is the third phase of an endgame boss that's fine.

Master of Time
Nihilious can spend action points regardless of whose turn it is as an immediate interrupt. In addition. Nihilious gains combat advantage against any enemy that is slowed. When he has combat advantage he can get a critical on a roll of 18-20.
This is really 2 separate traits, the second which is fine, the first is very strong but probably ok so long as he is strictly limited to 2 or 3 action points for the whole fight.

Time's Reward
Whenever Nihilious rolls a natural 20 he gains another standard action for his next turn. This effect cannot happen more than once per round.
That works. For bookkeeping I'd just give the extra action then and there rather than next turn.

Accelerate Time
At the start of Nihilious' turn, all effects are automatically saved against. In addition, at the beginning of each person's turn, Nihilious immediate reactions refresh.
This one is over-powered. Auto-save against everything no questions asked? I recommend granting him saves at the start of his turn instead (remember as a solo he gets +5 saves). Whyd you take his actional denial prevention to such an extreme?

I like what you're doing with the immediate reaction/interrupt refreshing. That one a bit harder to balance without seeing in play...

Timeline Blade Empowerment • At-Will
Effect: Gains new powers in place of his orginal ones based on the blade he picks up.
Er, you don't mean you're replacing *all* his powers each time he picks up a new blade I hope? I thought swapping out one power was sufficient, easier for you to keep track of that's for sure.

(bm) Time-Stealing Blade (martial) • At-Will
Attack: +40 vs. AC
Hit: 4d10 + 13 damage and the target loses a minor action. Nihilious gains an additional minor action on his next turn. If this attack is a critical, instead of gaining a minor and standard action, Nihilious gains an action point.
I put in red the part that I dint understand. Reread it and you'll see what I mean.

R Sphere of Ultimate Destruction (necrotic) • Recharge Nihilious bloodies a target.
Attack: Range 10 (One Creature); +39 vs. Fortitude
Hit: 8d10 + 11 necrotic damage and the target cannot benefit from healing surges (save ends). If this attack kills the target, Nihilious gains combat advantage against the party for the rest of the encounter. Until this effect fades, the target looks like an older version of themself.
Nice, this one feels nasty. I haven't seen an ongoing damage powers on this version yet, and this would be a great place to add a modest amount.

Wrinkle in Time • At-Will
Effect: Nihilious can treat any square on the field as an adjacent square when it comes to moving.
Effectively this give him unlimited teleport. I'd say for a hardcore skirmisher this is a *maybe* at best. For your guy as a controller I don't think it makes sense...unless coming up with a way to pin him down (and negate this ability) is a puzzle nested in the combat?

Rewind Time (arcane) • At-Will
Attack: Range 10 (One zone, area effect, or beneficial effect); +39 vs.Will
Effect: Nihilious can dispell one zone, area effect, or beneficial effect on a target.
He just became AoE controller's nightmare. And an Ardent's nightmare too. I like it.

Withering Existence • At-Will
Attack: Range 10 (One Creature); +39 vs. Fortitude
Hit: The target takes 10 ongoing necrotic damage and is slowed (save ends both). Each failed saving throw will double the ongoing damage and the target appears to be aging rapidly while under the effects.
Ah here's some ongoing damage! I really like how you've designed it :]

Time Stop • At-Will 2/round
Trigger: A slowed enemy attacks Nihlious.
Effect (Immediate Interrupt): The enemy's turn is now over and they are no longer slowed.
To be clear, is the only way PCs can becomes slowed in this fight is if Nihilous uses "Withersing Grasp" on them?

If so, then this power is fine as is, but probably won't come up more then a few times.

If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead.

Overall nice job!
 

Arctic Wolf

First Post
Hey Arctic Wolf, I'll do my best to critique your latest version of Nihilous. To be clear, this is the third phase version still right?
Aye it is sir and I am grateful for everyone who has helped me with this and to the final version I am heading towards. :)


On a battle map an aura 100 works out to over 8 square feet. This aura shuts down all resistances/immunities, save bonuses, and raise dead. Since I think this is the third phase of an endgame boss that's fine.
Aye I felt that was appropreiate too.


This is really 2 separate traits, the second which is fine, the first is very strong but probably ok so long as he is strictly limited to 2 or 3 action points for the whole fight.
I want the PCs to feel as if he can act when he chooses with action points but I will look at it since it really can be op at times.


That works. For bookkeeping I'd just give the extra action then and there rather than next turn.
Thanks, I wasn't sure when to really give the standard action but this helps.


This one is over-powered. Auto-save against everything no questions asked? I recommend granting him saves at the start of his turn instead (remember as a solo he gets +5 saves). Whyd you take his actional denial prevention to such an extreme?
Well since I was sorta starting over with ideas I said what the hell and went for it to see what everyone would say. I knew it sounded op so I will just make it he can save against each effect at the beginning of his turn.

I like what you're doing with the immediate reaction/interrupt refreshing. That one a bit harder to balance without seeing in play...
As stated above, I want him to feel like a real chronomancer so that he acts whenever the hell he wants to heh ;).


Er, you don't mean you're replacing *all* his powers each time he picks up a new blade I hope? I thought swapping out one power was sufficient, easier for you to keep track of that's for sure.
I am thinking I might change a standard action, minor/move action, and his triggered action so that way it feels like an entirely new fight. It does sound like I am aiming for a lot huh?


I put in red the part that I dint understand. Reread it and you'll see what I mean.
The standard action he would gain from Time's Reward for getting a critical. I wanted it to feel like he is getting more when he crits if you can see where I am going?


Nice, this one feels nasty. I haven't seen an ongoing damage powers on this version yet, and this would be a great place to add a modest amount.
Do you think I should add ongoing damage to this? I figured since it can hit for a ton it is ok.


Effectively this give him unlimited teleport. I'd say for a hardcore skirmisher this is a *maybe* at best. For your guy as a controller I don't think it makes sense...unless coming up with a way to pin him down (and negate this ability) is a puzzle nested in the combat?
Again I wanted it to feel like that since he can control time, it can feel like he can be anywhere but suggestions are nice :)


He just became AoE controller's nightmare. And an Ardent's nightmare too. I like it.
Agreed and combined with Time's Erosion, I am sure I will piss everyone off lol xD


Ah here's some ongoing damage! I really like how you've designed it :]
Aye I really liked making this! :lol:


To be clear, is the only way PCs can becomes slowed in this fight is if Nihilous uses "Withersing Grasp" on them?

If so, then this power is fine as is, but probably won't come up more then a few times.

If not, and you intend slow effects to be more prevalent, this power is probably too much and should be an immediate reaction instead.

Overall nice job![/QUOTE] I think that I will only make it if they are effected by Withering Existence and have it consume it so that way it doesn't feel like he can freeze people and still have them ageing to death. How does that sound? Also thanks again buddy :)
 

Arctic Wolf

First Post
My friend did some concept art of what he will look like in his Demon form for the last phase. It looks awesome :lol:. Sorry if it looks a little fuzzy, bad lighting xD
 

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