One would think a player like yourself would have an issue with the mechanic making it harder on odd-numbered groups compared with no corresponding in-world explanation for it. Perhaps odd numbers are unlucky?
You would think, but no. It makes sense to me that some people who are good at a task can make up for some people who are bad at a task, in some situations. I can
buy that an even number of people might be better off, from an organizational standpoint, than an odd number. I've heard of the buddy system.
You seem to have an issue with the scaling of tasks to include larger groups, but getting six people to sneak across a field is a fundamentally different task than getting four or five people to do the same. What you should really be looking at is the
difference between success on the
same task using group checks and using individual checks - a group of four compared to four individuals, or a group of five compared to five individuals.
Notice how the benefit of group checks actually
improves as you add more participants? The party of seven gets
way more benefit from the group check than a party of four would get. Maybe the curve isn't quite as smooth you as might like, but in a system that uses blanket Advantage and Disadvantage rules - where Advantage and Disadvantage contribute more based on the
difficulty of the task, but
not based on the source or magnitude of that Advantage or Disadvantage - that's an acceptable trade-off in exchange for simplicity and expedience. There's no point where the group rules act counter-intuitively; you're never
worse off for using them, regardless of how many are in your party.