Barantor
Explorer
You got a lot of response, but one thing to keep in mind is that you are going to have some dropouts if it isn't what they want, expect or have time for.
I would suggest making a few simple adventures that you can run with characters that are 4th level and premade by you to fit in the setting. Some might gawk at this, but every time I have introduced a new player to D&D a good half of them balked at the big PHB and all the rules till they learned a bit more. Make some simple characters that don't have super duper feats but give a wide selection of abilities. Have them fit your regional theme and be from that area. Show the players what they can do even before they really start by having some background prepared about their specific character.
Don't dive too much into the rules beforehand and show them they can use their imagination around the rules, they aren't consigned to what is written in that PHB.
Bring some sounds or music, wear a turban or a veil or whatever you can. Make it fun and your players will ask for more. Afterwards if they did you can tell them they can create their own character to make their own story in this region you've brought to life for them.
You can run the same adventure again for another set of folks and have different or the same characters, then figure out who wants to keep playing and go from there.
I would suggest making a few simple adventures that you can run with characters that are 4th level and premade by you to fit in the setting. Some might gawk at this, but every time I have introduced a new player to D&D a good half of them balked at the big PHB and all the rules till they learned a bit more. Make some simple characters that don't have super duper feats but give a wide selection of abilities. Have them fit your regional theme and be from that area. Show the players what they can do even before they really start by having some background prepared about their specific character.
Don't dive too much into the rules beforehand and show them they can use their imagination around the rules, they aren't consigned to what is written in that PHB.
Bring some sounds or music, wear a turban or a veil or whatever you can. Make it fun and your players will ask for more. Afterwards if they did you can tell them they can create their own character to make their own story in this region you've brought to life for them.
You can run the same adventure again for another set of folks and have different or the same characters, then figure out who wants to keep playing and go from there.