D&D 5E ForgedAnvil D&D 5E Character Generator


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kabreras

First Post
Hello, awesome thing you have made here. Thanks you.

Are you planing to add the passive investigation to the sheet ?
Feets like observant give a bonus to the check but it does'nt appear on the sheet.

Bugs noticeds :
  • in Character Sheet IV, adventure notes, 1st line, second col is bold
  • The pseudodragon sences give passive perception 11 when the book give 13

Thanks a lot again for the work
 
Last edited:

ForgedAnvil

Explorer
Hello, awesome thing you have made here. Thanks you.

Are you planing to add the passive investigation to the sheet ?
Feets like observant give a bonus to the check but it does'nt appear on the sheet.

Bugs noticeds :
  • in Character Sheet IV, adventure notes, 1st line, second col is bold
  • The pseudodragon sences give passive perception 11 when the book give 13

Thanks a lot again for the work

Thanks for the feedback, no plans to add passive Investigation (or other passive skills). The primary one is Perception as it is "always on" (unless blinded / deafened) whereas Investigation is an skill that requires the character to actively do (in this case the passive score represents the average result for a task done repeatedly, such as searching for secret doors over and over again).

Bugs:
1. In the template file there is a bolded text for Defeated Enemies, I've removed the bold formatting for that cell in v1.61
2. Corrected for v1.61

Thanks!
 

Dannyboy7702

First Post
Not sure of you know this or not but... Under the Warlock Class when selecting the Eldritch Invocation - Beguiling Influence - under the skill section it doesn't give you the additional 2 skills to select Deception and Persuasion.
 

ForgedAnvil

Explorer
Not sure of you know this or not but... Under the Warlock Class when selecting the Eldritch Invocation - Beguiling Influence - under the skill section it doesn't give you the additional 2 skills to select Deception and Persuasion.

Thanks for the feedback! It should do (though maybe not multiclass maybe).

Just checked and I've fixed the issue when a multiclass Warlock (second class) doesn't show the correct skills when Beguiling Influence is selected as an Eldritch Invocation with v1.61
 

Dannyboy7702

First Post
Thanks for the feedback! It should do (though maybe not multiclass maybe).

Just checked and I've fixed the issue when a multiclass Warlock (second class) doesn't show the correct skills when Beguiling Influence is selected as an Eldritch Invocation with v1.61

I apologize, I thought I mentioned multiclass in my post. I thank you for the additional work in finding the issue I mentioned.
 

Ninefingers

Villager
Dexterity Ability modifier

Afternoon all, and thank you for the hard work on this project. I am new to the 5E version, and have not played since 1985. I have a question about math used on ability modifiers on your sheet.
In the below screenshot I do not understand how the final numbers are derived.
High Elf
Rogue
Criminal

I look forward to the education, if you have the time.
Roran "Ninefingers" Forgedawn

mods.jpg
 

ForgedAnvil

Explorer
Afternoon all, and thank you for the hard work on this project. I am new to the 5E version, and have not played since 1985. I have a question about math used on ability modifiers on your sheet.
In the below screenshot I do not understand how the final numbers are derived.
High Elf
Rogue
Criminal

I look forward to the education, if you have the time.
Roran "Ninefingers" Forgedawn

The calculation adds all racial, class, feat and level gains and magical modifiers. In your case you get +2 racial modifier to Dexterity from the Elf race and +1 modifier to Intelligence from the High (Elf) subtract. All the details are shown in the details to the right of the abilities section. So for Dexterity your roll is 16, you get +2 racial modifier (and no other modifiers as yet) so you have 18 which is a +4 ability modifier (which you had to ability rolls for Dexterity based skills, saving throws, attacks etc)

Character-Sheet-Racial.png

Also I noticed you've put values in the proficiency bonus adjustment and initiative adjustment, these are used to adjust (increase or decrease) those values. Only use these if you have any magical item or your DM allows the adjustment. The character sheet will pretty much do everything for you regarding calculations and only show or highlight information that your character meets the requirements for. (a good example is you won't see Agonizing Blast until you've chosen Eldritch Blast in the Warlock Invocations). Most (if not all) dropdown list auto adapt to what the users has selected and any cells will highlight a light yellow when they require user input.

Hope that helps, if you've got any other questions or issues post them here! Have fun!
 

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