morepurplemorebetter
Explorer
The barbarian rage thing is a tricky one. In your text it is unclear that the attacking or taking damage is counted from your last turn until the end of your current turn. So, I took another crack at it and this is what I've come up with:Astromath: Much of OpenOffice's original staff went over to LibreOffice. Enough said, eh?
MPMB: Aye, aye, thanks!
Okay, let me take a crack at that last line of that barbar code. The problem with yours isn't just a grammar error; you're still phrasing something unclearly. When you say "not attacked," you imply that being attacked is enough to prolong rage, but it's not; either you must take damage (a successful attack, not one that whiffed or you were immune to) or you must launch an attack.
That fits and is clear.Code:Duration: 1 min/end turn without attacking or taking damage/unconscious
Oh, wow, I do like your Wild Shape addition. Be wary, though: Some monsters have errata, and plenty of them have Expertise that is completely not labeled by anything at all, but is calculated into their bonuses. This has to be noted somewhere for druids, though, as they will get to apply their own proficiencies or the monsters', whichever is higher, and DMs will vary on whether a creature's Expertise should be considered as a part of the original proficiency, a trait that the druid obtains to apply his/her proficiency extra (usu. doubled) whether it's the druid's original or creature's original proficiency, or a feature that should be left out entirely. Sadly, the devs of D&D are notorious for putting a lot of complication and a little sense into polymorphing, hence my house rule suggestion to style it after Pathfinder's version.
Code:
Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
Stops if I end turn without attacking or taking damage since last turn, or unconscious
As for the Wild Shape, it is very unfortunate that the rules are pretty vague. I will try my best to make the wild shape as open-ended as possible, leaving all the fields editable so people can follow their own interpretations, adjusting mine.
So does this mean that you apply the proficiency bonus of the character or the one of the animal, to the skills the character is proficient with? I think, considering this, that it is more about the actual bonus than the proficiency. So if the character is proficient in a skill, the skill uses the creature's skill bonus, or the calculated skill bonus of the druid, whichever is higher.PHB page 67 said:Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
To make this more accessible to edit, I will add a Proficiency Bonus field to every Wild Shape.
Another thing I'm thinking about with Wild Shape: Should I have it automatically add the bonuses entered for saves, skills, jack of all trades, etc? Some of those things are class features that would, in my interpretation, transfer to Wild Shape. A level 10 Paladin gets his Charisma added to his saves (and that of allies). This should still work in a Wild Shape.
Some people even go so far as to have the creature use the proficiency bonus of the PC for the attacks of the wild shape... Ahhh I now have no idea what the original intent behind the Wild Shape is and how it is supposed to work...