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D&D 5E MPMB's D&D 5e Character Tools

Astromath: Much of OpenOffice's original staff went over to LibreOffice. Enough said, eh?

MPMB: Aye, aye, thanks!

Okay, let me take a crack at that last line of that barbar code. The problem with yours isn't just a grammar error; you're still phrasing something unclearly. When you say "not attacked," you imply that being attacked is enough to prolong rage, but it's not; either you must take damage (a successful attack, not one that whiffed or you were immune to) or you must launch an attack.
Code:
Duration: 1 min/end turn without attacking or taking damage/unconscious
That fits and is clear.

Oh, wow, I do like your Wild Shape addition. Be wary, though: Some monsters have errata, and plenty of them have Expertise that is completely not labeled by anything at all, but is calculated into their bonuses. This has to be noted somewhere for druids, though, as they will get to apply their own proficiencies or the monsters', whichever is higher, and DMs will vary on whether a creature's Expertise should be considered as a part of the original proficiency, a trait that the druid obtains to apply his/her proficiency extra (usu. doubled) whether it's the druid's original or creature's original proficiency, or a feature that should be left out entirely. Sadly, the devs of D&D are notorious for putting a lot of complication and a little sense into polymorphing, hence my house rule suggestion to style it after Pathfinder's version.
The barbarian rage thing is a tricky one. In your text it is unclear that the attacking or taking damage is counted from your last turn until the end of your current turn. So, I took another crack at it and this is what I've come up with:
Code:
   Start/end as bonus action; add damage to melee weapons that use Str; lasts 1 min
   Adv. on Strength checks/saves (not attacks); resistance to bludgeoning/piercing/slashing
   Stops if I end turn without attacking or taking damage since last turn, or unconscious

As for the Wild Shape, it is very unfortunate that the rules are pretty vague. I will try my best to make the wild shape as open-ended as possible, leaving all the fields editable so people can follow their own interpretations, adjusting mine.

PHB page 67 said:
Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.
So does this mean that you apply the proficiency bonus of the character or the one of the animal, to the skills the character is proficient with? I think, considering this, that it is more about the actual bonus than the proficiency. So if the character is proficient in a skill, the skill uses the creature's skill bonus, or the calculated skill bonus of the druid, whichever is higher.

To make this more accessible to edit, I will add a Proficiency Bonus field to every Wild Shape.

Another thing I'm thinking about with Wild Shape: Should I have it automatically add the bonuses entered for saves, skills, jack of all trades, etc? Some of those things are class features that would, in my interpretation, transfer to Wild Shape. A level 10 Paladin gets his Charisma added to his saves (and that of allies). This should still work in a Wild Shape.

Some people even go so far as to have the creature use the proficiency bonus of the PC for the attacks of the wild shape... Ahhh I now have no idea what the original intent behind the Wild Shape is and how it is supposed to work...
 

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Noah Ivaldi

First Post
Rage: Oh, that's a nice workaround! That looks good to me. Yeah, I just kinda' left it implied that it was tracked from end of last turn to end of this turn because that's how the game works, but it's nice to have it spelled out for the people who don't yet fully conceptualize the mechanic of "rounds" in TRPGs like this.

Wild Shape: That's an interesting clarification! I wish that they had gone into greater detail and put it into the Sage's Advice compendium. It does . . . attempt to solve what is probably the biggest complication in polymorphing.

I had previously read the proficiency (+ Expertise?) matter as a binary check system with a value that is associated with your character level, regardless of the creature's bonus. I will explain this far below for those interested, but get back to the conversation first.

According to what I believe that clarification is going for, you just look at your druid's bonuses, look at the bonuses in the Monster Manual, and use whichever is higher in any given check/save, period, end of discussion. I want that to be the case, 'cause the previous interpretation is a real hassle.

"You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so."
Jack of All Trades: check
Remarkable Athlete: check
Aura of Protection (Lv6 paladin): check
Gnome Cunning, Fey Ancestry, similar racial modifiers: check
In fact, I can't think of any modifiers to skills or saves that would not work. While your rogue is polymorphed into a lion, his paws can't make use of his thieves' tools, but he does, in fact, retain his usual proficiency and Expertise.
I'd even say that, other than having easy access via auto-filling to MM contents because your DM is using the book and sharing is hard, pretty much the only reason to build the wild shape sheet into this would be to factor these things in.

That last part is definitely wrong if my initial interpretation is wrong, which is what I'm banking on. [Druid] is not proficient in "Bite," "Claw," and so forth. [Animal] is. You get the animal's proficiency, so the attack should be exactly what the MM says, barring extra help from magic items or whatever.

_____________________________

I'm looking through all the Wild Shape clarifications and groaning. Some of this is obvious, but here is the current list of FAQs on the matter:
If you turn into an animal that is not proficient in armor (so, you know, most of them) and are then outfitted in barding, A) the barding is not going to humanize when you turn back, and B) you do, in fact, suffer lack of proficiency penalties. If you want to be an animal in barding, you pretty much have to stick strictly to being a war horse and getting armor outfitted onto you before you charge into combat, then getting out of it when back to normal.
Fleet of Foot is not a modifier; it is a new base. It gets overwritten by Wild Shape.
This time, your creature type actually does change. That makes you an invalid target for "Person" spells, but won't stop ongoing effects of those that are already on you.
Disintegrate won't Disintegrate you by zapping your beast health down to 0; it does so only if it brings your actual HP down.
By contrast, Power Word Kill will just outright kill you if your current HP is low enough. That will cause you to revert, but still be dead.
Those HD that you get by Wild Shaping can be spent to heal during short rests.
Your new HP is the average, not maximum, of the new form.
See that line about retaining class features? If you have unarmored defense, you use that or your beast form's HP, whichever is higher, because natural armor is armor.
The things that give extra HP/level, like the Tough feat, work on the druid's base HP, though, not the beast's.
What happens when you revert from a smaller form and don't have space? Mike Mearls said that he'd have you shunted to the nearest space that is big enough and give you damage = feet traveled, but there's no set-in-stone answer beyond that.
Natural attacks are not unarmed strikes, for those that need that to be restated. Monk-druids don't get super claws and stuff.
Are draconic ancestry breath weapons and elemental resistances anatomy-based (thus lost) or magically inherent (thus retained)? I'd go with Mike Mearls' inclination by default and say the former, but the DM can say that it's a more metaphysical ancestry and thus have them be retained.

____________________________________________
This is the previous interpretation of Wild Shape proficiencies. I'm not the only one who read it this way, but I think that it's safe enough for me to tell others to rule it more simply, with that clarification that you posted.

You are proficient or you're not. If [Druid] or [Animal] has proficiency, [Result] has proficiency.
You have Expertise or you do not. See previous. Some animals have odd Expertise, though, resulting in 1.5* proficiency, not 2* proficiency, for example. These are never marked; you have to do the calculations for a creature's skills to see whether or not it has extra, and by how much.
[Druid]'s proficiency bonus is determined by character level, as is the case of all PCs. [Animal]'s proficiency bonus is determined by challenge rating, as shown in the table in the monster manual. Use whichever is higher.
Your ability scores apply their own bonuses. [Result]'s ability scores are the same as [Animal]'s physically and [Druid]'s mentally.

By this reasoning, an archdruid as a giant owl with 20 WIS would have a proficiency bonus of 17 (6 prof * 2 Exp + 5 WIS), which may sound normal in 3.5, but is ridiculous in 5E.
 

SpoCk0nd0pe

First Post
Coming back to this I must say, these are still by far my favorite character sheets! Thank you for still improving them!

I got a feature request and an improvement suggestion, if you don't mind:
It would be great if you could implement an option to hide the advantage/disadvantage checkboxes if not needed.

Your sheet generally explains the rules very well structured and clearly. The only section on the sheet that could imho be improved in that regard is the hit dice table. As far as I know the convention for 6 sided dice is a small 'd'. The spacing looks a little odd. The layout doesn't make very clear that e.g. a third level wizard with 13 con has 3 times 1d6+1 hit dice.

Thanks in advance!

Spock
 

Coming back to this I must say, these are still by far my favorite character sheets! Thank you for still improving them!

I got a feature request and an improvement suggestion, if you don't mind:
It would be great if you could implement an option to hide the advantage/disadvantage checkboxes if not needed.

Your sheet generally explains the rules very well structured and clearly. The only section on the sheet that could imho be improved in that regard is the hit dice table. As far as I know the convention for 6 sided dice is a small 'd'. The spacing looks a little odd. The layout doesn't make very clear that e.g. a third level wizard with 13 con has 3 times 1d6+1 hit dice.

Thanks in advance!

Spock
Thank you for enjoying my work! Why would you want to hide the adv/disadv checkboxes? Do you mean the graphics or the fillable form fields? Just hiding them would make the graphics look unbalanced because everything is suddenly off-centre, so it would entail quite a bit more than just that.

What exactly are you suggesting for the HD section? As it is now, you should read it as 3D6+1. Where level is 3, die is 6, con is 1, and the "D" is the white letter between them. I don't think there is any language rules saying the abbreviation of dice is a lower case d and not an upper case D, but I could be wrong (although WotC uses the lower case d in their copyrighted brand-logo "d20", that doesn't mean it is a grammar rule). How about I change the "Die" field to automatically add a "d" in front of the number and get rid of the white "D"?
 

SpoCk0nd0pe

First Post
Thank you for enjoying my work! Why would you want to hide the adv/disadv checkboxes? Do you mean the graphics or the fillable form fields? Just hiding them would make the graphics look unbalanced because everything is suddenly off-centre, so it would entail quite a bit more than just that.

Yes, I mean both the graphical boxes and the fill-able form fields. The rest of the graphics would have to be slightly realigned. I do not know how much effort it really implies, but it would be a cool feature for characters that do not need those boxes.

What exactly are you suggesting for the HD section? As it is now, you should read it as 3D6+1. Where level is 3, die is 6, con is 1, and the "D" is the white letter between them. I don't think there is any language rules saying the abbreviation of dice is a lower case d and not an upper case D, but I could be wrong (although WotC uses the lower case d in their copyrighted brand-logo "d20", that doesn't mean it is a grammar rule). How about I change the "Die" field to automatically add a "d" in front of the number and get rid of the white "D"?

Well, I don't think there is a definite grammar rule. From my experience with role playing games and other dice focused games the small 'd' for die seems to be the norm.
I think adding the d to the form fill-able field would help the formatting. Less spacing between the number would also help to make it look more like the formula you posted.
Another idea is to insert sort of an x to symbolize the multiplication, so the spacing is more like 3 x d6+1 (shortening the spacing between the 'Die' and 'Con' columns while clearly spacing the multiplication). It could also help making clear what is going on.

Thank you for your quick reply!
 

Astromath

First Post
Question: What do you mean by 3 x d6+1? Do you mean 3d6+1 (which is roll three 6-sided dice then add 1? or 3 x (d6+1) (which is roll one 6-sided die and 1 then multiply the result by 3)? 3 x d6+1 can be read either way.
 

Yes, I mean both the graphical boxes and the fill-able form fields. The rest of the graphics would have to be slightly realigned. I do not know how much effort it really implies, but it would be a cool feature for characters that do not need those boxes.



Well, I don't think there is a definite grammar rule. From my experience with role playing games and other dice focused games the small 'd' for die seems to be the norm.
I think adding the d to the form fill-able field would help the formatting. Less spacing between the number would also help to make it look more like the formula you posted.
Another idea is to insert sort of an x to symbolize the multiplication, so the spacing is more like 3 x d6+1 (shortening the spacing between the 'Die' and 'Con' columns while clearly spacing the multiplication). It could also help making clear what is going on.

Thank you for your quick reply!
The × is something I also thought of independent of you, after I wrote my reply. I have implemented your HD suggestion in the new version :) (it will take some time before the new version is online, because I'm redesigning page 5 and adding a page 7).

About the Adv/Disadv boxes, because I would have to take out the graphics in the back, I would have to take everything apart and make them part of different form-fillable fields. This would be a very big change in the sheet and would probably take about a day of meticulously arranging those fields. As you can imagine, I don't really think this is worth the effort because even if you don't use them, they are a minor nuisance at best.



Question: What do you mean by 3 x d6+1? Do you mean 3d6+1 (which is roll three 6-sided dice then add 1? or 3 x (d6+1) (which is roll one 6-sided die and 1 then multiply the result by 3)? 3 x d6+1 can be read either way.
He is talking about Hit Dice, so 3*(d6+1).
 

SpoCk0nd0pe

First Post
The × is something I also thought of independent of you, after I wrote my reply. I have implemented your HD suggestion in the new version :) (it will take some time before the new version is online, because I'm redesigning page 5 and adding a page 7).
Thank you very much! It is really hard to say which layout is best without seeing it (I got no pdf skills whatsoever) but I think it will help. Another idea could be a very small annotation reading "(times per day)", actually spelling it out.
About the Adv/Disadv boxes, because I would have to take out the graphics in the back, I would have to take everything apart and make them part of different form-fillable fields. This would be a very big change in the sheet and would probably take about a day of meticulously arranging those fields. As you can imagine, I don't really think this is worth the effort because even if you don't use them, they are a minor nuisance at best.
I kind of hoped it was a matter of hiding the boxes and dragging the bonus and name columns left. But again, I have no pdf skills whatsoever :/

Thank you again for your continued support and improvement of the sheet. I really like the addition of the spell slots!
 
Last edited:

Thank you very much! It is really hard to say which layout is best without seeing it (I got no pdf skills whatsoever) but I think it will help. Another idea could be a very small annotation reading "(times per day)", actually spelling it out.

I kind of hoped it was a matter of hiding the boxes and dragging the bonus and name columns left. But again, I have no pdf skills whatsoever :/

Thank you again for your continued support and improvement of the sheet. I really like the addition of the spell slots!
In the upcoming version it will look like this:
Screenshot.jpg
Now all the fields are evenly distributed, making it pleasant to the eye when not looking closely. Arguably I could put the "Die" fields closer to the "Con" fields, but that doesn't look so good when you consider the bigger picture.

Adding in "(times per day)" would be very confusing, because your HD are not a resource that replenish every day. Only half of them replenish during a long rest and that is already spelled out literally.

Astromath, I feel like you want to reply to this saying that it than should look like "3×(d12+2)", but that looks very ugly on the sheet. Also, I expect people to read the rules before using this sheet and not follow it blindly. If you weren't thinking about replying to this, than I'm sorry for involving you :)


Moving the Adv/Disadv is not that hard, but automating it so it can be done and undone at a whim is, because that requires making fields of all the elements. Currently they are static graphics.
 

Astromath

First Post
I wasn't going to reply because I now know what you meant. And, yes, you are correct by saying that ( & ) would not look good on the sheet.
 

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