Li Shenron
Legend
I guess that the hype about the upcoming 5e rules expansion book is largely about big deals such as Psionics, other possible new classes, archetypes and rules modules.
But how about the "smaller bits" of character material? We've seen some of them published in UA articles (many of them not very balanced IMHO), including at least spells, feats and optional fighting styles. Are you wishing to get also that sort of fine-tuning additions to 5e, or are you not interested at all?
Personally I would be very happy to get even just a few additions here and there, especially in the form of base class abilities options or archetypes abilities options, because I think that often even a small addition can significantly increase the variety of a class.
For example, new Fighting Styles would apply to 3 different classes, and help strengthen the tactical identity of a PC in a different direction. I liked the idea of Tunnel Fighting but not so much the implementation, so I hope it gets revised but then included in the book. I would also like to see a new style based on using a shield, but not aimed at protecting an ally.
Other things I'd like to see are new Hunter's abilities (especially Hunter's Prey), new Totem Warrior's animals (as in SCAG), and new Monk's abilities for the Path of the Four Elements. They really don't need to be many, even 1-2 additions can "round up" each class nicely.
Possibly also some new Circle of the Land's terrain option, if they come up with a good idea...
Feats are another matter. I don't understand why many hate them, and I would certainly like to have several more available, as long as they are well-designed of course.
OTOH I have not much interested in new spells, except perhaps a few more summoning, but in general despite the relatively low number of spells in 5e I have not had the feeling that we need many more.
Finally, I'd love some new equipment... once again they don't need to be huge numbers, but for example 2-3 new types of armor or even shields, perhaps of higher complexity (such as a trade-off) for players who like tactical choices.
But how about the "smaller bits" of character material? We've seen some of them published in UA articles (many of them not very balanced IMHO), including at least spells, feats and optional fighting styles. Are you wishing to get also that sort of fine-tuning additions to 5e, or are you not interested at all?
Personally I would be very happy to get even just a few additions here and there, especially in the form of base class abilities options or archetypes abilities options, because I think that often even a small addition can significantly increase the variety of a class.
For example, new Fighting Styles would apply to 3 different classes, and help strengthen the tactical identity of a PC in a different direction. I liked the idea of Tunnel Fighting but not so much the implementation, so I hope it gets revised but then included in the book. I would also like to see a new style based on using a shield, but not aimed at protecting an ally.
Other things I'd like to see are new Hunter's abilities (especially Hunter's Prey), new Totem Warrior's animals (as in SCAG), and new Monk's abilities for the Path of the Four Elements. They really don't need to be many, even 1-2 additions can "round up" each class nicely.
Possibly also some new Circle of the Land's terrain option, if they come up with a good idea...
Feats are another matter. I don't understand why many hate them, and I would certainly like to have several more available, as long as they are well-designed of course.
OTOH I have not much interested in new spells, except perhaps a few more summoning, but in general despite the relatively low number of spells in 5e I have not had the feeling that we need many more.
Finally, I'd love some new equipment... once again they don't need to be huge numbers, but for example 2-3 new types of armor or even shields, perhaps of higher complexity (such as a trade-off) for players who like tactical choices.