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D&D 5E Ironfang Invasion (IC)

River Song

Explorer
Vin struggles to see the creature past his friends as he send the bolt of fire over their heads.

[sblock=rolls]

[roll0]
[roll1]

[/sblock]

OOC: I see I got ambitious with damage dice, lol. Will keep the 1 though.


The bolt strikes true and he smiles in satisfaction but he noted it did minimal damage to the creature, probably due to the care he took to avoid his companions.
 

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Ancalagon

Dusty Dragon

JustinCase

the magical equivalent to the number zero
"Keep moving!" Flint yells as he sees the tunnel narrowing before them. The dwarf cannot reach the enemy and he lacks the room to swing his new axe properly.

"Run them down! Pinch your nose, 'cause they be smellin' real bad up close! Bwahaha!"

OOC: I don't see much room to do anything, so I'll skip my turn. As soon as possible, I'd like Flint to move forward and swing his new weapon at a troglodyte.
By the way, is the minotaur axe a Greataxe?
 

Greenmtn

Explorer
Harb Half-Elf Paladin

Seeing no way at the creature around his ally Harb pulls out a Javelin and attempts to throw it at the beast in front of them.

In the tight quarters he is unable to get enough momentum and the Trogeldyte is able to swat it away.

OOC: Javelin Attack: 1D20+4 = [4]+4 = 8


Acting under the assumption that T1 is still up. If I'm wrong about that then just move the missed attack from T1 to T2 and follow the attack with a move to 14/06
 

eayres33

Explorer
Vin peering over the soldiers of his companions fires a firebolt at the back of the fleeing troglodyte scortching its shoulder.

Corsa over shoots the mark with her dagger and it bounces of the cave wall and falls harmlessly to the ground.

Harb flings his javelin at the troglodyte but it ends up on the ground next to Corsa’s dagger.

Lal unleashes his fury on the troglodyte cutting deep into its flesh, the beasts blood flowing freely from the wound.

Flint yells his encouragement and direction to the group.

GM:
Sorry I have been having issues with getting enworld pages to load in a reasonable amount of time so I haven’t been able to get posts up. Has anyone else been having this problem? It seems to be better this morning at work. I am also going to a concert with my wife tonight so I most likely will not get to post again until Wednesday.

I will have the adventuring party go first, I think everyone but Loosh and Giana have taken an action and I’ll get the opposition’s moves and a map up tomorrow morning.

Flint, the minotaur axe is a great axe 1d12

[sblock=Initiative]
Vin 24
Corsa 22
Harb 19
Lal 16
Giana 15
Flint 13
Loosh 5[/sblock]
[sblock=AC and Conditions]
Flint 14 HP 13/22
Harb 19 HP 28/28
Lal 15 HP 25/25
Corsa AC 13 HP 26/26
Vin 14 (17 mage 20 Blade Singing) HP 20/20
Giana 16 HP 24/24
Loosh 16 HP 8/21
T1 11 HP 2/13
T2 11 HP 13/13
T3?
T4? [/sblock]

[sblock=Troglodyte 1 and 2]
AC 11 (natural)
HP 13
SPD 30
Stench 5ft DC12 Con ST
Makes one bite and two claw attacks
Bite-Melee-5ft +4 to hit 1d4+2 piercing
Claw- Melee -5ft +4 to hit 1d4+2 slashing [/sblock]
 

FitzTheRuke

Legend
Loosh was happy to be fighting Troglodytes, but the Minotaur really shook his nerve. He claps his hands and Gozreh sends a flash of light at a trog.

OOC: dc12 Dex Save (no cover) or take [roll0] radiant damage
 

Ancalagon

Dusty Dragon

eayres33

Explorer
As Loosh’s radiant flame hits and Lal strikes down the other troglodyte the two remaining armored troglodytes move slowly across the room reading themselves for battle.

GM:
So we are going to have Giana ready and action and Lal I believe has gone twice but it solves the bottle neck problem so I will let it stand and just count it as his action this round. Lal you can still move to clear the way if you wish.

Both the Troglodyte Warrior and the Troglodyte Spearman have readied a melee attack for anyone who comes with in 5ft.

[sblock=Troglodyte Warrior]
AC 16 (half plate)
HP 52
SPD 30
Multiattack: makes two attacks
Triple Flail: melee weapon attack +5 to hit, reach 5ft, one creature. 3d4+3 bludgeoning, plus 3d4 piercing. [/sblock]
[sblock=Troglodyte Spearman]
AC 13 (leather armor)
HP 33
SPD 30 ft
Multiattack: makes two attacks
Spear: Melee or ranged +4 to hit, 5ft or 20/60 ft. (1d6+2) piercing damage or 6(1d8+2) piercing if used with two hands for melee attack [/sblock]

Inkedcaves_LI.jpg
 


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