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D&D 5E Tall's PotA Campaign - IC

Azurewraith

Explorer
Duran grabs a body in with his mouth and does his best to motion chucking the others on his back.

OOC: I imagine a 19 str with the quadruped modifier should be able to move atleast the Urogs with ease if not the oger.
 

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TallIan

Explorer
With the help of the bear, you manage to move all the bodies back in to the guard room, leaving them under their bedding to appear as if asleep. There isn't much you can do about the blood and scorch marks in the stairwell though.
 




KahlessNestor

Adventurer
2ed598l.jpg


Dessarin/Stone Monastery
Day 7/Night
Round 0

Errol wiped blood and gore off his hands after they moved the bodies. Hopefully they had bled out mostly on the stairs and not make suspicious pool here. Hopefully the furs would absorb any remaining blood.

Errol returned to the stairs to find Nariah cleaning them with magic. “Good thinking,” he told the warlock, clasping her shoulder before he moved down the stairs. “Toward the leaders might be good,” he acknowledged. “Can we bluff our way past anyone again?”

[sblock=Actions]
Move:
Action:
Bonus Action:
Free Object Interaction:
Conditions:
Bolts used:
[/sblock]

[sblock=Errol’s Mini Stats]
Inspiration: 2
AC: 16
HP: 36/36+6 thp HD: 4/4d10
Superiority Dice: (3/4/R @ d8 DC 14) (Commander’s Strike, Rally, Trip)
Arrows: 35
Bolts: 16
Bolts Used: 3
Action Surge (1/R)*
Second Wind (1/R 1d10+4)
Inspiring Leader (1/R 6)*
[/sblock]

[sblock=Party Loot]
21 gp (???)
200 cp (Errol)
Set of Keys (Illvelious) - one key opens the doors to the guard room, +3 more keys
Small figurine of a one-eyed orc (Gruumsh)(Illvelious)
[/sblock]
 


TallIan

Explorer
Sacred Stone Monastery, Day 7, Late Evening

GM: It seems the general consensus is to try and find where the Orog's were taking you. Below is the description of the top of the stairs again. At the moment, you have no reference as to where exactly you are in the monastery. The corridor is unlit, with the faintest of grey coming from around the corner of the southern corridor suggesting a dim light source. So those without darkvision will have to have a light or guide. Each Square is 10ft.


You clean up the battle scene as best you can, leaving the bodies to "sleep" in the guard room. The top of the stairs the Orogs were leading you up proves to be a junction, with corridors heading north east and south. There is no light source anywhere, whoever the Sacred Stone monks are, they don't seem keen on illumination - or noise for that matter, it is very quite.
 

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