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Pathfinder 2E Exploration, Encounter, Downtime modes

VisanidethDM

First Post
It is very backwards-looking, for the most part, but it does take a new spin, or a slightly more formal/different approach to a few things here and there. The well-liked Advantage/Disadvantage mechanics were present in 4e, as was the consolidation of 3.x's myriad bonuses & loss-of-DEX-bonus mechanics down to 'Combat Advantage.' Nothing new in that sense, but 5e further consolidated those mechanics & bonuses into Advantage, and did the same for penalties with Disadvantage. Similarly, PCs have been doing things when not adventuring, presumably, from the very beginning, and plenty of games have formalized that, or parts of that - 3e did for a few specific things like crafting or spell research, just as 1e had (crafting magic items, anyway) - but 5e's formalization of it as a named resource was "newish" to D&D, even as it happily evoked the feel of the classic game.

PF & 5e are both very backwards-looking projects, they cleave closely to a prior edition of D&D (3.5 and AD&D, respectively) in many ways, and are committed to evoking them. PF cleaves closer in mechanics and player-side experience, 5e closer in softer measures like 'feel' and in DM 'empowerment,' but they're very much kindred spirits in that respect.


I pretty much agree with all of this. I don't want to reiterate too much on the topic (we're discussing it on 3 different threads now) but I think 5E's decision to focus on trimming the fat and focusing on nostalgia/capturing a certain oldschool feel has been wise. 5E didn't necessarily have to innovate - 4E tried that and while I consider it a fantastic game, it definitely backfired in terms of appeal to the critical mass of fans. It may not be for me but it's good for the hobby.
 

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Tony Vargas

Legend
Curious how they'll hope to balance caster vs non-caster contribution ....
Why start at this late date?

I think 5E's decision to focus on trimming the fat and focusing on nostalgia/capturing a certain oldschool feel has been wise. 5E didn't necessarily have to innovate - 4E tried that and while I consider it a fantastic game, it definitely backfired in terms of appeal to the critical mass of fans.
D&D has always been the primary point of entry to the hobby, so, for decades - from '74 through 2007 - if you couldn't stand D&D and it's perennial issues (like the above, caster v non-caster contributions), you most likely didn't continue to participate in the hobby. A game, even a version of D&D, would have to do something truly extraordinary to swim against that current successfully, let alone establish a new one in its place. 4e was a pretty good RPG, surprisingly good for something with D&D on the cover, but it wasn't nearly that extraordinary.

Then, as now, the top spot in the RPG market is D&D's to lose.

5e's showing no signs of doing that.

It may not be for me but it's good for the hobby.
It's good for D&D, anyway.
Who knows what the hobby could have become had some other game touched it off?
 

My impression of the PF2 modes of play is that it has more to do with the ingame time and the resulting game narration of it. In terms of running and playing a game, they are 3 quite different dynamics, so itll be interesting to see what they do with codifying them.

Also curious to see what they do with downtime, as its always been treated kind of like an after thought. If classes have specific downtime activities they engage in, giving them their own niche, it could be really interesting.
 

Aldarc

Legend
My impression of the PF2 modes of play is that it has more to do with the ingame time and the resulting game narration of it. In terms of running and playing a game, they are 3 quite different dynamics, so itll be interesting to see what they do with codifying them.

Also curious to see what they do with downtime, as its always been treated kind of like an after thought. If classes have specific downtime activities they engage in, giving them their own niche, it could be really interesting.
I also wonder if that could be tied into the player character's background as well.
 

VisanidethDM

First Post
I also wonder if that could be tied into the player character's background as well.

C01B2lZ.jpg
 

Aldarc

Legend
[MENTION=6694821]VisanidethDM[/MENTION], though I vaguely know that is Darkest Dungeon, I have no actual experience with the game. So I have no idea what I am meant to discern about that image.
 

VisanidethDM

First Post
[MENTION=6694821]VisanidethDM[/MENTION], though I vaguely know that is Darkest Dungeon, I have no actual experience with the game. So I have no idea what I am meant to discern about that image.

Darkest Dungeons has what fundamentally amounts to a "downtime phase". Every now and then your group has to camp, and during camp you can spend your "respite" (basically 12 points symbolizing time) on different class abilities. People bandage each other, the jester sings and boosts morale, the cleric can pray and the fighter may sharpen his blades, the alchemist prepares concoctions etc.

It's a neat little system that gives noncaster classes a lot of things to do and mechanical widgets beyond "I hit it with my stick" (in a game where the focus is more or less on hitting things with sticks).

I definitely want to see more tabletop rpgs to take a hint from DD.
 

I'm glad you elavkrated as i hadn't played the game either and had no idea what the screenshot meant.

The idea sounds great however.
 

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