I remember an article somewhat recently. I think it may have been written by Jeremy Crawford or another well regarded DM. In it, he outlined how to use note cards to describe various rooms in a dungeon and show the relative position of the characters within the dungeon.
My Google research skills have failed me. (Embarrassing to admit from a librarian.) Do any of you know what I'm talking about?
And if you have any ideas on how to make a large dungeon narratively interesting without running a dungeon crawl, I'd be happy to hear them.
My Google research skills have failed me. (Embarrassing to admit from a librarian.) Do any of you know what I'm talking about?
And if you have any ideas on how to make a large dungeon narratively interesting without running a dungeon crawl, I'd be happy to hear them.