Fauchard1520
Adventurer
Part of the appeal of playing gnomes and halflings lies in feeling like the world is too big for you. When all of your enemies are larger than life, it becomes that much more heroic when you go toe-to-toe with 'em anyway. In practice, however, I think that tends to get lost at the tabletop. There just aren't that many mechanical differences between a medium and small creature, and so all of the fun details tend to get glossed: halfling-sized rooms at the inn, specially-built stools at the bar, or small passageways that only a kobold could fit through in the dungeon.
My question to the board is this: Do you guys think that size differences could stand a little extra emphasis in your games? And if so, what are some good ways to help the small characters feel small?
(Comic related.)
My question to the board is this: Do you guys think that size differences could stand a little extra emphasis in your games? And if so, what are some good ways to help the small characters feel small?
(Comic related.)