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Kulan: Knightfall's Heroes of Carnell Game [IC]

Scotley

Hero
Phar considers the situation and then confers with his companions out of earshot of the villagers. "My first thought is the help them find the horses, but that only delays us further. Is it possible Eike had something to do with the horses bolting? As a way to delay pursuit? He must know someone would come after him."
 

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Neurotic

I plan on living forever. Or die trying.
Then, you hear someone shout out Caerth's name. "IT'S THEM! THEY DIDN"T DIE!"
Cheers ring out among the villagers and they begin hugging each other. The guards relax and wave you down towards the camp.

Aureus sighs. "They're okay."

You ride into the camp next to trail marker. It is a massive stone pillar standing upright. It is nearly 100 feet tall. The citizens of Carnell greet you all warmly. They had feared the worst when they left for Fort Symas.
Maur raises the goggles under his helm squinting in the bright light, his pale eyes focusing on the crowd.
"We defeated their champion when we first went there. We prepared for their leader and while it wasn't easy, we ARE the champions with good gods on our side and defending the righteous cause. Apocalyptic deities are weak by their very nature, destroying is easier than building, but their relationships are also destructive. You are safe to return and I encourage you to do so. Your Lady needs you. The buildings can be rebuilt and you have your own heroes now. We will go on, but they will remain. And remind you that any one of you can raise to the occasion if you remain steadfast."

"It is good to see you," one of the guards says. "We weren't sure how we were continue on without the horses. He points to the wagons. "Something spooked them and they ran off in the middle of the night. We barely got the wagons here by pulling and pushing them by hand. We're all exhausted."

"We tied them up properly," an exhausted villager decries. "We don't know how they got free or why they ran away."

"That's suspicious," Aureus says. "Xander?"
"We are here tracking prisoners escaped in the confusion. One of them may have helped horses to get free. Caerth can establish the details once you round up the horses and see how many of them are lost."

OOC: Caerth can talk to animals, right? Zelekhut can track Eike or Xander, but I can only one 5th level spell and it costs money. Xander is a mage and thus more dangerous to the construct. I'd send it after Eike. If Xander has a fresh horse we may have a chase on our hands and there is still risk of demons attacking the town.



Returning the goggles back over his eyes, he sighes in relief and busies himself about the horses before joining Phar once he realizes they need to speak privately.

Phar considers the situation and then confers with his companions out of earshot of the villagers. "My first thought is the help them find the horses, but that only delays us further. Is it possible Eike had something to do with the horses bolting? As a way to delay pursuit? He must know someone would come after him."
"Let them find the horses unless Caerth can call them back. We too need to rest. Between the fight and the wizard ritual, I'm quite drained. And this might just be a way for Xander to slow them down so he can walk next to them. Luckily, I saved Purge invisibility..." he stops and listens for a moment for a sound of quickly retreating feet "...or I would if I thought about it."
 

Tellerian Hawke

Defender of Oerth
If the party stops to rest, Angus will kneel down, pray, and meditate for awhile, allowing his rapid metabolism to refresh his body.

OOC: @Knightfall: Please let me know how many hours we end up getting to rest. I have calculations to make. 😎
 

Knightfall

World of Kulan DM
Maur raises the goggles under his helm squinting in the bright light, his pale eyes focusing on the crowd.
"We defeated their champion when we first went there. We prepared for their leader and while it wasn't easy, we ARE the champions with good gods on our side and defending the righteous cause. Apocalyptic deities are weak by their very nature, destroying is easier than building, but their relationships are also destructive. You are safe to return and I encourage you to do so. Your Lady needs you. The buildings can be rebuilt and you have your own heroes now. We will go on, but they will remain. And remind you that any one of you can raise to the occasion if you remain steadfast."
The people gather around to listen to Maur. They all look greatly relieved to hear they can go home.

"None of us were looking forward to the climb up to Fort Symas," replies a farmhand Caerth knows is named Nicholaus. "Even with the horses pulling the wagons, it would be a struggle to get there." He offers each of you a small slice of bread smeared with butter and a bit of jam. "There were a few who just weren't willing to make the ascent. They left us this morning heading north into the grasslands to see if they could reach one of the old remote farms."

Aureus checks the wagons to see that there children and a few elders sleeping in them. They are so tired that they didn't wake up when the other villagers shouted out with joy. "Maybe they took the horses?"

"No, they left on foot, and I haven't seen any signs they circled back towards us," Nicholaus replies as he grins at Caerth. "I might not have Caerth's skill, but I'm sure I would have seen something."

"I will take a look," Caerth says. He heads off with one of the guards to check the perimeter.

"How many people went north?" Aries asks.

"Several dozen, at least," Nicholaus replies hesitantly. He is surprised to see the 'cultist' with the group. "Why is he here?"

Aureus explains what happened in Carnell and how Aries helped defend the village. She also tells them that Brutus was killed and that he was secretly Lady Pendour's nephew. She doesn't tell them about Lord Pendour's missing body. A few of the younger villagers who knew Brutus take the news very hard. He was their friend.

"That's sad news," Nicholaus says while trying to stifle a yawn. "I had no idea he was her nephew."

"No one did," Aureus says as digs out a blanket from her horse's saddlebag, put there by Mabon, and goes to put it on one of the youngest children sleeping in one of the wagons.

Neurotic said:
"We are here tracking prisoners escaped in the confusion. One of them may have helped horses to get free. Caerth can establish the details once you round up the horses and see how many of them are lost."

OOC: Caerth can talk to animals, right? Zelekhut can track Eike or Xander, but I can only one 5th level spell and it costs money. Xander is a mage and thus more dangerous to the construct. I'd send it after Eike. If Xander has a fresh horse we may have a chase on our hands and there is still risk of demons attacking the town.
"I hope he can find them," the other guard replies. "It will be tough to get the wagons back to Carnell without them, but it will be easier than going up there." He points up the trail towards the low mountains.

"He'll track them down," Aureus says with an inadvertent toothy grin and swish of her tail. Her canine teeth don't trouble the villagers, however. They have come to accept her unique nature. "But we should probably rest first. We have been travelling all day."

"Yes, come and sit by the fires and get warm," Nicholaus offers. He heads back to his spot on the ground next to the closest fire.

There is good but simple food some warm ale or water from a small pond next to the pillar. The villagers have no meat but there is lots of crusty bread and some old cheese and dried fruit. Aureus curls up on the ground next to one of the fires near the wagon she checked on. Aries sits on the ground nearby telling the tale of the fight he was part of in Carnell against the rooks.

"Do you really think this Eike person is the one who set the horses loose?" He asks Maur.

OOC: I'm sure Caerth can talk to animals. I'll doublecheck the spells @JustinCase allocated for Caerth a bit later. I need to have lunch first.

Phar considers the situation and then confers with his companions out of earshot of the villagers. "My first thought is the help them find the horses, but that only delays us further. Is it possible Eike had something to do with the horses bolting? As a way to delay pursuit? He must know someone would come after him."
While Aureus sleeps and Aries spins tales of his time with the Soldiers of Iron, Phar gathers you all together.

Caerth returns from scouting the perimeter. The female guard that went with him goes to rest by one of the fires. "I don't think it was Eike. He didn't come this way. Xander might have done it. I'm trying to pick up his trail again. If the duergar is skulking about, he is being more careful."

"Did you see any signs that the other villagers took the horses?" Quinn asks.

"No."

"They would be risking severe punishment," Cruel Justice intones. "Stealing horses is considered a major crime in the Strandlands. They would be branded as horse thieves and bandits."

"Dannia," Caerth motions to the female guard who looks like she is already asleep. "She told me that another guard, a man named Viction, went with them. She and Menas tired to get him to stay, but he said it was his duty to look after the others."

Neurotic said:
Returning the goggles back over his eyes, he sighes in relief and busies himself about the horses before joining Phar once he realizes they need to speak privately.

"Let them find the horses unless Caerth can call them back. We too need to rest. Between the fight and the wizard ritual, I'm quite drained. And this might just be a way for Xander to slow them down so he can walk next to them. Luckily, I saved Purge invisibility..." he stops and listens for a moment for a sound of quickly retreating feet "...or I would if I thought about it."
"Screech needed to hunt, so I've told him to keep an eye out for the horses, and trouble," Caerth says. "I could cast Commune with Nature but that's not for finding horses. I can get good sense of the terrain with another spell," he says with a crooked grin. "I'd like to save it for when we'll really need it. I do know most of the terrain in this area, although it has been a while since I was in the Heath." His smile fades as he thinks of Aeron. He glances up towards the mountains. "It was part of my training."

"I agree that Xander set the horses loose," Quinn notes. "And if he took one..."

If the party stops to rest, Angus will kneel down, pray, and meditate for awhile, allowing his rapid metabolism to refresh his body.

OOC: @Knightfall: Please let me know how many hours we end up getting to rest. I have calculations to make. 😎
Angus listens to the group discuss their options. With his magical horseshoes, he isn't as tired as the horses that carried his new companions. If it came down to it, the centaur ranger could help pull the wagons back to Carnell but that would give the villains a chance to escape. Yes, more than likely the duergar set the horses loose.

He finds a tiny wooded copse in the hills beyond the heat of fires to say his prayers to his goddess. This land is unbearably hot for him and even though the day wasn't overtly warm, it is not as cool as his homeland. He settles under the leaves of the dry deciduous trees. He isn't sure what these trees are called but he praises Mielikki for the soothing sounds of the rustling leaves in the wind. The ground around him is bone dry, which is likely why the villagers did not set up fires under these trees, although there are two other small copses closer to the fires.

Angus hears a twig snap and he looks up to see a buck deer standing at the edge of the copse eating the dry shoots off the ground. The deer barely acknowledges his presence, but when laughter rises up from the camp, the male deer's head shoots up and it bolts into the night. The grove is peaceful except for a tiny wood snake that slitters on the dry ground nearby heading away from Angus. Then he hears the hooting of an owl. Screech most likely.

The hooting becomes louder and the camp goes silent. Angus is near enough to hear Caerth speak. "What is it?"

Screech hoots loudly several times. The bird sounds agitated.

"Two dead horses," Caerth says more quietly. "Giants."

Angus hears a loud howl in the hills to the northwest and the sound of brush being trampled.

OOC: Roll for initiative. Note that almost all the villagers are 1st-level characters with NPC classes and have little to no fighting skills. The two guards are 2nd-level warriors. The attack happens about two hours after the PCs arrive in the camp.
 

Neurotic

I plan on living forever. Or die trying.
Maur, in his heavy armor, just rested a bit near the fire. His armor locked in position and the Moradin champion dozed off while other were tracking.

The mention of giants snaps him out of it, but it still takes precious seconds before he can get up from the log he was sitting on. Putting the helmet back on, he smiles grimly.

"Get behind the wagons and stay out of sight. This is dwarven business."

Initiative: 1D20 = [6] = 6
 


Tellerian Hawke

Defender of Oerth
694EA390-A0C5-4F27-A003-EB7ABCBC2ECC.jpeg

Got a 6 for initiative; hopefully the giants are slower, LOL 😛

It takes a moment for Angus to snap out of his meditation, but when he does, he rises with clarity of intent, his heirloom shield and clan sword at the ready. His eyes gleam with sense of purpose. It was a war party of giants whom had killed his parents and the other centaur villagers. That is how he came to be with Clan MacKillan; the human highlanders found him, and adopted him into their kinship. Later, they helped him take vengeance against the marauding giants. Since that time, giants have held a special significance for Angus; he knows that not all giants are bad, but for those that would prey upon the innocent, they would meet with his righteous fury.

Angus says, in Broken Harqualian, "Safety get ye to, or forfeit your life shall be. Brutes to deal with, our task it is!"
 

Scotley

Hero
Phar sees the approaching foes and lowers his bow. This is a fight for an Evoker. His tenor voice speaks the words of power clearly and his right hand moves with a sinuous grace though well practiced gestures. He reaches into the pouch where he spell components are kept carefully organized. As he comes out with a bit of something there is just hint of sulfur and ammonia in the air around him. The culmination of the words and gestures is a small red ball the size of a pea. A optical illusion makes it appear that the ball doesn't move because it grows as it advances away from him. As it reaches a point just between the Ogre Leader and the Ogre it erupts into a big ball of fire shooting into the sky and growing to cover the Ogres and the Goblin Orcs in front of them.

OOC:
Fireball: 10D6 = [6, 2, 6, 4, 4, 5, 5, 5, 3, 2] = 42
 

Knightfall

World of Kulan DM
Maur, in his heavy armor, just rested a bit near the fire. His armor locked in position and the Moradin champion dozed off while other were tracking.

The mention of giants snaps him out of it, but it still takes precious seconds before he can get up from the log he was sitting on. Putting the helmet back on, he smiles grimly.

"Get behind the wagons and stay out of sight. This is dwarven business."
"We'll hunker down behind them as best we can," Nicholaus replies. He motions for the others on the other side of the wagons to moved back in behind them near the small pond. A few of the more alert citizens look towards the sound of the howling with fear.

"Move!" Menas yells. The guard gathers up his bow. The people are shook from their fear, but they try not to panic. "Wake anyone sleeping!"

OOC:
I'm going to say that the noncombat NPCs move on Initiative count 10.

As word of the attack is relayed Phar is quickly on his feet with his bow in his hands. He reaches out to his own familiar. He calls to the hawk in his mind, go quickly, scout the giants, but stay high on the wind. He echos Maur, "This is not a fight you can win. Better you hide or retreat. We will deal with the threat."
Featar flaps his wings and takes to the air. The bird is soon high above the land and can see the giants. There are two of them standing on the higher hills to the northwest. They are ogres not true giants, and there are four goblin orcs with them. The worst combination of orcs and goblins and unrepentantly evil almost from birth. They are tall and muscular with vicious longsword and studded leather armor.

One ogre stands taller than the other. Clearly the leader of this warband. He directs the others to attack. "Leave no survivors!"

Phar sees the approaching foes and lowers his bow. This is a fight for an Evoker. His tenor voice speaks the words of power clearly and his right hand moves with a sinuous grace though well practiced gestures. He reaches into the pouch where he spell components are kept carefully organized. As he comes out with a bit of something there is just hint of sulfur and ammonia in the air around him. The culmination of the words and gestures is a small red ball the size of a pea. A optical illusion makes it appear that the ball doesn't move because it grows as it advances away from him. As it reaches a point just between the Ogre Leader and the Ogre it erupts into a big ball of fire shooting into the sky and growing to cover the Ogres and the Goblin Orcs in front of them.

OOC:
Fireball: 10D6 = [6, 2, 6, 4, 4, 5, 5, 5, 3, 2] = 42
"A mage!" the ogre leader says just before the fireball hits. The flames roar around him and his lackeys. When the flames clear, the other ogre is smoldering pile of ash on the hillside and the goblin orcs are howling in pain... burnt nearly to death. "Damn you, duergar! You didn't tell us they had a mage!"

The goblin orcs turn and flee into the night. The ogre leader is left on the hill by himself with no allies that you can see.

Aureus wakes, startled. "What is going on? Can't a furry girl get some beauty sleep!"

Aries motions to the hill. "We're under attack. Well, sort of." He can't help but chuckle.

Aureus snaps to her feet and looks towards the hill. "Why is the hill on fire?" Then she sees Phar standing in the path in front of her. "Oh, you roasted them."

"One is still standing," Aries says.

"Can't we just let Maur kill him?" The hutaakan says with a yawn. She looks back towards the dwarf champion and grins. "Do you want this one?"

"I will not run away in shame!" The ogre bellows. He charges down the hill towards the encampment directly towards the villagers and Menas.

"Crap!" Aureus quickly raises her bow and fires a single shot. "No you don't!"

Her arrow streaks through the air and hits the ogre right in the chest, but the big brute barely feels in and charges into Menas. He swings his massive greatclub into the guard's head and takes it clean off. Menas is dead before anyone near him can react.

"No!"

"Get back!"
Caerth yells to the other villagers.

Before they can move, the ogre swings his ironwood greatclub down again at a halfling man who cannot get out of the way in time. The weapon crushes the small man to the ground. As the ogre lifts the weapon, the halfling is lifted into the air momentarily before fail off the club to the ground.

"You brutish bastard!" Aureus yells.

The ogre laughs at Aureus and then looks at Phar. "I'm coming for you next, mage!"

 

Knightfall

World of Kulan DM
Caerth watches in a rage as the ogre kills Menas and then crushes a halfling citizen under its club. He growls. He could shoot his bow but he knows that the villagers won't last long against the ogre. He rushes through the crowd and readies his spear. Unfortunately, there isn't room for him to charge and attack the brute, but he puts himself in between the ogre and another halfling villager who is frozen in fear.

"Move back to the wagons," Caerth says over his shoulder. "Go!"

The young halfling man nods and steps back slowly, aware the ogre could kill him with one blow.

Caerth turns and glares at the ogre. "You will not find me so easy to kill, brute."

"I welcome the challenge," the ogre mocks. "I am Gronagon the Manslayer! But I will kill you just the same, orc."

It takes a moment for Angus to snap out of his meditation, but when he does, he rises with clarity of intent, his heirloom shield and clan sword at the ready. His eyes gleam with sense of purpose. It was a war party of giants whom had killed his parents and the other centaur villagers. That is how he came to be with Clan MacKillan; the human highlanders found him, and adopted him into their kinship. Later, they helped him take vengeance against the marauding giants. Since that time, giants have held a special significance for Angus; he knows that not all giants are bad, but for those that would prey upon the innocent, they would meet with his righteous fury.

Angus says, in Broken Harqualian, "Safety get ye to, or forfeit your life shall be. Brutes to deal with, our task it is!"
Angus watches as a guard and a villager fall to the ogre's club and Caerth advances on the brute to keep the ogre from killing any more villagers. There is a path clear for him to the ogre but the trees and one of the wagons near the pillar blocks his ability to charge the ogre. The ogre has not seen him yet.

He watches the villagers retreat behind the wagons. The centaur ranger's moment to attack has arrived.

OOC: @Tellerian Hawke, you're up!
 

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