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Kulan: Knightfall's Heroes of Carnell Game [IC]

Tellerian Hawke

Defender of Oerth

OOC: Angus hits AC 25, and 26 with two swipes of the clan sword. The damage dealt from each blow is 15 and 13 points respectively, for a total of 28 pts.


Angus shifts slightly (5 ft. adjustment) and takes two, mighty swings at the Duergar; Angus' anger is high, burning through his brain hotter than even the fireball which has just scorched him. Angus is badly injured, but the thought of his own safety is gone. There is only vengeance. Vengeance for Brutus. Vengeance for the Half-Orc that he admired in that first battle, and never got a chance to get to know during peace time. Vengeance for a reckless youth, whose bravery was a shining example to all.
 

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Knightfall

World of Kulan DM
Angus shifts slightly (5 ft. adjustment) and takes two, mighty swings at the Duergar; Angus' anger is high, burning through his brain hotter than even the fireball which has just scorched him. Angus is badly injured, but the thought of his own safety is gone. There is only vengeance. Vengeance for Brutus. Vengeance for the Half-Orc that he admired in that first battle, and never got a chance to get to know during peace time. Vengeance for a reckless youth, whose bravery was a shining example to all.
Angus's first swing of his clanblade cuts a deep groove through the duergar's armor and chest. Xander stumbles and looks like he is about to fall to his knees. Black bile begins to drip from his nose and his eyes go completely black... the sockets now look hollow. As Angus brings down his second mighty blow, time seems to slow around the pillar. The blade inches along at a sluggish pace and the Harqualian centaur feels like his limbs are on fire.

The others feel it too. The villagers groan in discomfort and those not already on the ground fall to their knees and become sick to their stomachs.

Angus's blade cuts through Xander and black bile rips through the air to land at Maur's feet. It seems to bubble with acidic vapors and a powerful smell pours out of the duergar's throat.

"Impressive," Vok's disembodied voice says from all around you. "But, I thought you would have killed him and his familiar faster. Still, it was entertaining."

"Who... is... speak... ing?"
Shazakiel says slowly. The unicorn turns his head towards the sky.

"I am not speaking to you, creature," Vok replies with menace. "Be silent. Be still."

Maur watches as the unicorn's movements seem to stop. The dwarf champion can still move, but he feels like he's under the effect of a slow spell and his limbs feel 100 pounds heavier. He can see out of the corner of his eyes that the Soldier of Iron is completely motionless.

Angus finishes his blade strike and struggles to keep from twisting awkwardly in the air.

Xander's head droops and his knees bend but then time stops for him and he freezes in place -- half alive and half dead. A dark energy begins to seep out of him into the air.

"His was an interesting puppet, don't you think Lord Druaga?" Vok's voice hangs in the air above you all. For each of you, it sounds like the fey'ri demon lord is hovering right above.

"DO NOT FORGET YOUR PROMISE, VOK." A voice booms from somewhere distant, somewhere dark. "THE DEAD ARE MINE."

"Yes, take them, but... Xander is mine," Vok replies to disembodied god voice. "That was part of our bargain."

"THE TRAITOR."

"He is not dead," Vok replies. "Let us let him suffer with the horrors he will soon face."

"I WILL AGREE, FOR NOW." The evil Sword God intones.

You watch with horror as the red mist descends to the ground and settles over the dead. The bodies are consumed in flames and their souls are pulled away from their bodies. The air seems to scream in pain and the mist begins to pull together to form a massive pillar of pulsing energy.

Aureus yells in pain as the flames of the dead burn her badly. "NOOOO!" She cries out in anger. She throws herself over the children still alive in the wagon. Flames erupt from the top of the wagon and begin to singe Quinn's feet. Aureus begins cursing loudly in Hutaakan as she crawls out of the wagon with a small girl cradled in her arms.

The pillar of pulsing energy, the God of Vile Summoning made manifest, begins to swirl into a whirlwind that grows into a massive tornado that shifts away towards the north where it begins to pick up several of the fleeing villagers on the trail. They scream as they are torn from the ground and pulled into the tornado. Those in the copse of trees are buffeted by powerful winds.

As quickly as the evil manifestation appears, it dissipates the night grows silent.

"My lord is so dramatic," Vok laughs. You watch as a shadowy figure coalesces next to Xander. It reaches out to touch the evil spellbook floating next to the duergar. The book begins to bubble and melt into a pile of goo that burns a hole deep into the ground. Angus and Maur watch as Xander's fiendish features fade in a horrid sound of cracking bones and ripped flesh. The duergar becomes who he was before. The Shadow of Vok touches the duergar and a false life fills the dead duergar's eyes. "You cannot swear loyalty to me in jest, little mortal. Your soul is mine," Vok's deadly visage turns its pinprick eyes towards Maur. "No matter what this one might believe."

The shadow shifts to Aries as if it blinked. The evil manifestation seems to envelop the Soldier of Iron. The man's body seems to shudder even under the time stop effect. "I have promised your soul to Lord Druaga, mortal. But you will live a little bit longer and your dreams will be filled with fiends and..." Vok stops suddenly and then his laughter echoes around the scrubland. "I see your secret, Aries Zeidan! You are not just false to me! Ha! Ha! I wonder if I should tell them who you really are? No, I'll let you suffer under their judgement! It will be a fitting punishment before your death comes!" The shadow manifestation shifts to Caerth. "Will you forgive him, I wonder?"

Vok laughs again and shifts back to Xander. "Come, little thrall. I have great plans for your soul. You will make a interesting demon. But first..."

Maur watch as Xander's eyes turn towards him. There is recognition and fear in the duergar's eyes. "Maur? Is that you? I- I should not have run away, but I just..."

"He did not believe you would show him mercy," Vok says to Maur. "He feared the villagers would lynch him. He made his oath to me under Eike's gaze not knowing I and Malotoch were both watching. He tried to slip away in the night. Left Eike to deal with the boy alone." Vok chuckles. "Yes, he did not kill that young half-ogre, but he did not help him either. I will relish his guilt and twist his soul." The Shadow of Vok looms over Maur. "You have no chance against me, even in this form. You are mortal. I am immortal."

Vok touches Xander again and every part of the duergar turns bone white. "No! No!" Then he becomes ash in the wind. There is nothing left.

"You would kill me. I can feel your rage," Vok says to you all. "Maybe someday you might become powerful enough to challenge me. I will look forward to that day. But it is not today, little mortals. Go, try to find Eike. You will find him a wicked place deep in the desert. He will be ready for you. Lady Malotoch has ensued that he will challenge you. If you survive, you will watch as she and I tear the Strandlands to shreds for your hubris. Perhaps the entire Thunder Lands will become a wasteland of war."

The shadow begins to dissipate and Vok's voice rises in laughter. "Until the next time, heroes," he sneers in contempt. The shadow of the fey'ri demon lord fades away as the last of the red mist dissipates.

OOC: Everyone make a Will saving throw vs. the slow effect. The DC is 23. A successful save shrugs off the effect, but your limbs still feel heavy and anyone that tries to act must make a DC 15 Concentration check. On a failed check, a character can only move at half-speed. The slow effect lasts for 2 minutes (20 rounds).

Any character that fails their save by 5 or more is also affected as if time stop was cast. There is no save vs. this secondary effect. The time stop lasts 1d4+1 rounds. Aries and all the other minor NPCs automatically fail their saves. Aureus gets a save (success), which I've posted on the OOC thread.

Aureus takes 4d10 points of fire damage (no save). Quinn gets a DC 25 Reflex save for half damage as long as he isn't time stopped. Otherwise, he takes full damage.

Druaga (god) - Flames of Death:
4D10 = [1, 7, 3, 1] = 12 (low rolls, Aureus is so lucky)

Each PC within 30 feet of the Shadow of Vok must also make a DC 26 Will Save or succumb to its Frightful Presence. (It lasts 5d6 rounds.) Those that fail their saves become shaken.



This is the end of the combat unless you have the PCs try to attack the Shadow of Vok.
 
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Tellerian Hawke

Defender of Oerth
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Knightfall

World of Kulan DM
Angus, Aries, and Phar find themselves sucked up into the tornadic windstorm. Angus is buffeted into unconsciousness and then falls 20 feet to slam into the ground. He does not move.

"Angus! Phar!" Aureus calls out.

Aries barely manages to stay conscious in the windstorm but he slams into the ground with full force about 40 feet from Angus. He survives but is hurt badly. "Ow." He whispers to himself.

Phar is whipped and slammed by the winds. The elf mage grits his teeth and bares it and when is flung to the ground, he immediately attempts to cast feather fall. He concentrates through the pain and manages to get the spell off in time.

"I'm okay!" he yells to Aureus as he floats to the ground. "Go help Angus!"

Aureus nods and rushes to Angus's side as fast as she can. She casts cure minor wounds in hopes of stabilizing the fallen centaur ranger. She checks to see if Angus is still alive and is relieved that he is stable.

"Maur, get over here!"
 

Neurotic

I plan on living forever. Or die trying.
Maurs locked armor and great weight prevent the winds from picking him up. But divine presence of a being inimical to his own faith especially in his current state of attunement with the celestial realms is too much and he feels shaken.

However, he resists the effects of weight on his limbs - if barely - he is used to weariness and heavy loads.

He shakes his head sadly at Xander
"You should have trusted the word of Moradins champion. You did this to yourself, Xander. I'll try for one last mercy. Vok, you stand no chance against greater gods in any contest, you're as much drama queen as Druagaa is."

Fort vs wind; Will vs fright; Will vs slow: 1D20+17+1+1+1+2 = [15]+17+1+1+1+2 = 37
1D20+16+1+1+2 = [4]+16+1+1+2 = 24
1D20+16+1+1+2 = [3]+16+1+1+2 = 23
- add +3 to all rolls if any of this is a spell or spell-like ability - TERRIBLE rolls
explanation:
fort base 17 +1 (increased con from spell) +1 (evil effect) +1 (outsider power) +2 (sacred bonus from transformation)
will base 16 +1 (evil effect) +1 (outsider power) +2 (sacred bonus from transformation)
add +3 from racial resistance if any of this is a spell or spell-like effect

Heroic action (if Maur thinks it could work) - none of this is strictly by the book - consecrate is the closest he has to blocking anything divine
  • move (fly) 60' in so that most possible villagers are in 20' around him - catching Xander in that is bonus, but 1 ally >> Xander
  • standard cast CONSECRATE - spending all his pious soul dice and life/XP/whatever to block taking of innocent souls.

Religion; Religion: 1D20+8 = [18]+8 = 26
1D20+8 = [18]+8 = 26

  • 1st would blocking of divine presence even be possible?
  • 2nd would killing Xander help in a sense his mortal shell is destroyed and his soul goes directly to Druagaa (thus taking it from Vok) and preventing that part of the suffering?


OTHERWISE:
Assuming full round of actions is available (saved vs slow)
Free: 5' step
Swift: smite (+1 to hit +9 to damage)
move: channel flame strike (from war domain) into the hammer
Power Attack Xander:
Power smite attack vs Xander; damage + fire-holy damage: 1D20+15+1-2 = [9]+15+1 (smite) +1 (transformation) -2 = 24
1D8+7+5+9+4+9D6 = [4]+7+5+9+4+[1, 6, 3, 6, 3, 6, 5, 4, 5] = 68+1 (transformation forgotten again)
- also add -2 to hit if shaken already applies
 

Knightfall

World of Kulan DM
Maurs locked armor and great weight prevent the winds from picking him up. But divine presence of a being inimical to his own faith especially in his current state of attunement with the celestial realms is too much and he feels shaken.

However, he resists the effects of weight on his limbs - if barely - he is used to weariness and heavy loads.

He shakes his head sadly at Xander
"You should have trusted the word of Moradin's champion. You did this to yourself, Xander. I'll try for one last mercy. Vok, you stand no chance against greater gods in any contest, you're as much drama queen as Druagaa is."

Assuming full round of actions is available (saved vs slow)
Free: 5' step
Swift: smite (+1 to hit +9 to damage)
move: channel flame strike (from war domain) into the hammer
Power Attack Xander:
Power smite attack vs Xander; damage + fire-holy damage: 1D20+15+1-2 = [9]+15+1 (smite) +1 (transformation) -2 = 24
1D8+7+5+9+4+9D6 = [4]+7+5+9+4+[1, 6, 3, 6, 3, 6, 5, 4, 5] = 68+1 (transformation forgotten again)
- also add -2 to hit if shaken already applies
Maur swiftly slams Moradin's Hammer into Xander a moment before Vok turns the duergar into ash. The blow crushes the duergar's head and he explodes into red flames and is drawn into Druaga's divine manifestation.

The Shadow of Vok snarls in anger and lashes out at Maur. A blades appears in the demon lord's hand and he brings it around and slaps Maur in the face with the flat of the blade. "Hubris!"

A moment later the shadow of the demon lord is gone.

OOC:
Even though you saved vs. the slow effect, Maur still must make a successful DC 10 Concentration check to act.

Maur - DC 10 Concentration check:
1D20+12 = [5]+12 = 17 (success)

Maur must now make a DC 25 Reflex Save vs. Druaga's Flames of Death (a supernatural effect). On a failed save Maur takes 12 points of fire damage. If the save is successful, it is only 6 damage.

Vok - "Unknown" Longsword attack vs Maur:
1D20+24 = [8]+24 = 32 -4 (nonlethal) = 28
I'm assuming that's a hit. (Maur's current AC is 24, right?)

Vok's weapon bypasses Maur's DR vs. evil from (lesser?) holy transformation.

Vok - Longsword damage vs Maur:
1D8+12 = [1]+12 = 13 (nonlethal damage)
2D6 = [1, 5] = 6 (anarchic damage)
3D6 = [2, 2, 4] = 8 (unholy [evil] damage)
1 point of vile damage
1 negative level (can be gotten rid of 24 hours later with a DC 23 Fortitude Save)

That's a total of 28 points of damage and one temporary lost level.
 

Neurotic

I plan on living forever. Or die trying.
OOC: surprised about nonlethal damage - maybe Vok doesn't want the god to take any more powerful souls?

"Worth it." Maur barely squeezes out between his teeth as dangerous blade cuts into him. If not for his spell, he would have fallen and as-is, he needs healing immediately.

Flying over to cover as many as possible, he consecrates the area
and then channels the power of Moradin into the area - lost 5th level spell to the drain
and then heals himself before hurrying around healing or stabilizing heroes first, townspeople later.

OOC: cast Cure Serious Wounds on himself and Angus, progressively lower levels as he goes through PCs to NPCs to commoners
Commoners are stabilized with Healing Hands instead of spells

Remaining spells:
1st level spells:
Protection from Evil, Bless x2, Lesser Holy Transformation, Magic Stone (D) <-- cast spiritual weapon instead of Bless
2nd level spells: Remove paralysis, Owls Wisdom, Eagle Splendor, Consecrate, Bears Endurance(D)
3rd level spells: Mass Conviction, Stone Shape(D)
4th level spells: Dimensional Anchor, Spike Stones (D)
5th level spells: Wall of stone (D)

CAST FOR THE RITUAL:
  1. Shield Other (2nd level spell, lasts 9 hours) <-- This probably means at least part of the damage is on Maur (unless it bypasses the spell somehow)
  2. Magic Circle Against Evil on Maur (3rd level spell, 90 minutes) <-- does this help against vile damage?
  3. Deathward on Galzadar (4th level spell, 90 minutes) <-- does this help against vile damage?
  4. Spell Immunity on Galzadar (4th level spell, 90 minutes) - make him immune to dominate person
  5. Dispel Magic
  6. Break enchantment (5th level 1 minute casting time)
  7. Remove Curse (3rd level 1 action)

Ref save vs fire: 1D20+3+1+1+2 = [12]+3+1+1+2 = 19 12 damage
Hit by the demon: 13 nonlethal +14 various +1 vile
1 negative level
Negative level save: 1D20+17+1 = [8]+17+1 = 26
+1 vs evil creatures already included
Add this if applicable:
+1 against divine spells, as well as the spell-like and supernatural abilities of outsiders.

Starting with:
HP 46/92 (temp 57/103 while the tranformation lasts)
-12 fire
-14 anarchic and unholy
- 1 vile
HP: 19/92
13 nonlethal
HP 6/92
Level loss HP: 1D8 = [2] = 2 +5
HP: -1/92 (but remains at 10/103 due to transformation - enough time for a some healing I hope :)
 
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Knightfall

World of Kulan DM
OOC: surprised about nonlethal damage - maybe Vok doesn't want the god to take any more powerful souls?
OOC: Or Vok didn't consider Maur worth killing at that moment. ;)

Neurotic said:
"Worth it." Maur barely squeezes out between his teeth as dangerous blade cuts into him. If not for his spell, he would have fallen and as-is, he needs healing immediately.

Flying over to cover as many as possible, he consecrates the area
and then channels the power of Moradin into the area - ooc: lost 5th level spell to the drain
and then heals himself before hurrying around healing or stabilizing heroes first, townspeople later.

OOC: cast Cure Serious Wounds on himself and Angus, progressively lower levels as he goes through PCs to NPCs to commoners
Commoners are stabilized with Healing Hands instead of spells
Maur quickly finds that besides his companions, there are few left to help. He calls on Moradin to heal himself and the fallen Harqualian centaur. The divine magic renews some of his strength but it will take more healing for him to be in fighting shape again. Vok's blade burned his beard and skin. It was a powerful weapon of evil.

Angus quickly comes to as the dwarf champion's magic settles into the centaur's flesh and soul. He opens his eyes but has trouble getting up on his hooves. He is lucky to be alive.

"Thank the gods," Aureus says while holding Angus's hand. "You had me worried, Angus."

She sighs in relief and then watches as Maur begins healing everyone else as best he can. The hutaakan rushes back to wagons and gathers the little girl in her arms that she pulled from the burning wagon. "I managed to stabilize her, I think. But her wounds are beyond my ability to heal." She glances in the wagon. "There is only her brother left alive in there. I wasn't able to help him, but he's still hanging on. All the others are gone."

"So many lost," Nicholaus says as he and a young woman come out of the copse of trees. They are the only ones left alive who had taken shelter in the trees.

Shazakiel has managed to survive the powerful tornadic windstorm, but he is badly hurt. He hobbles towards Caerth who is pulling himself off the ground. "You have powerful enemies, Caerth Heart-of-Oak. I foresee much danger for you in the future," he says to the half-orc druid. "Be careful and may the spirits watch over you."

The unicorn casts cure moderate wound on the druid and then casts cure light wounds on Aureus, Phar, and the girl in Aureus's arms by touching his horn to each of them. The girl's wounds disappear and she gasps when seeing the unicorn.

"May the North Gods watch over you, little one," the unicorn says to her. The unicorn turns to Maur and drops its head in respect. "You are brave, sir dwarf, but be careful that you don't take on more than you can handle."

Caerth's spell expires and Shazakiel returns from where the half-orc druid summoned him.

Aureus sets the girl down and has her sit on her pack. She quickly goes to the other wagon check to see if there are any survivors. "There are four more in here!" She says happily. She climbs in and expends all of her remaining orisons to stabilize three of the dying villagers. She steps down from the wagon with an old man in her arms. "He didn't make it," she sighs.

"The dark god didn't claim his soul," Phar notes. "Take solace in that."

Aureus nods but it is easy to tell that the losses have left her sullen.

"So many gone," Nicholaus say to the air. "We must bury what we can. "Possessions of those lost to that... thing." He looks at Maur. "Champion, can you get their souls back? Is there any hope."

OOC:
Maur - Cure Serious Wounds (x2):
3D8+9 = [2, 5, 5]+9 = 21 (Maur)
3D8+9 = [5, 3, 6]+9 = 23 (@Tellerian Hawke: Angus)

Shazakiel's healing rolls will be posted on the OOC thread.

In total there are three survivors from one wagon, two from the other, and Nicholaus and the young woman from the copse of trees. As well, several of the PCs horses bolted when the dragongriff first appeared. The others are neighing in fear. As well, both wagons have been wrecked and will needed to be repaired by a skilled carpenter and/or wheelwright if they're ever going to move again.

The body of Zecca has transformed back into that of a raven. The bird is dead with and arrow through its neck.
 

Neurotic

I plan on living forever. Or die trying.
The unicorn turns to Maur and drops its head in respect. "You are brave, sir dwarf, but be careful that you don't take on more than you can handle."
"Thank you for your help, noble one. I know not my limits, I just go until I drop. I'll take your advice to heart even if I will not always listen to it. If I were smart, I wouldn't be champion of my people."
He smiles at the creature.
"Good luck."
"So many gone," Nicholaus say to the air. "We must bury what we can. "Possessions of those lost to that... thing." He looks at Maur. "Champion, can you get their souls back? Is there any hope."
Maur shakes his head sadly.
"It is within my power technically. But in these lands there are rules about such things and priests of Hades should be included. And physical ritual components are very rare - I doubt even Lady Pendour has more than one such. There is no way to return so many without major church helping."

He puts his arm on the mans shoulder.
"Take solace in the fact it was quick. Imagine the horror of being captured by that ogre. I know it isn't much, but such is the fate of all us mortals. Live for them, be better and create something worthy of their memory. I will do my best to get their souls to their proper place, but returning them to life...that's a miracle that often leaves deep scars and not everyone is better off. Or train and get into evils face and smash it in! There is always more evil to smash."
 

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