I'll play the devil's advocate (no, not in that sense!) and ask you this: Why not use the real-world anchoring points in your descriptions? One thing I noticed when watching Critical Role was that Matt Mercer, despite his general attitude of keeping his DMing style rooted within Exandria and outside any pop culture references, actually references real-life things a lot in his descriptions. So why not say "This Dwarf looks like a short and burly version of The Rock, and his muscles seem to bulge in impossible simultaneity every time he strikes his hammer."? It gets the job of creating a mental image in your players' head done, and I'm sure the players will be less taken aback by the real life reference as you'd think. I know I was apprehensive about using real-life examples in my descriptions because it felt like it would take the players outside of the moment, but in my experience that isn't usually the case (one exception being using outrageous or meme-able real-life comparisons when making your description).
If you're alright with letting a bit of the real world seep in to your descriptions, you can just say that "The blacksmith's facial features look Samoan." and be done with that. One risky thing with this would be turning your descriptions into caricatures of national stereotypes, but you can avoid that by basing the physical features not off of a certain ethnicity but specific people (my example of the The Rock, for instance), or making sure you always add some non-stereotypical feature to your description (so the garlic merchant might be wearing a marinière and have the general facial structure of a Frenchman, but maybe he also has a buzzcut with the tattoo of a name on his neck!).