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Searching for resources: Addressing race without racism

Ancalagon

Dusty Dragon
Again, as I feel I made clear in my opening post, I'm not speaking to detailing a culture. I'm purely talking about how to physically describe people in a respectful way without referencing real world races or ethnic groups directly by name.

then again, describe individual traits. " A broad shouldered man enters the tavern. He's of middling height, walks with a slight limp and clenches his fists. His skin is brown and his hair flaming red, and his small, piercing eyes seem angry."
 

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overgeeked

B/X Known World
So bare with me, and please comment only if you can be constructive and civil.
I like to be evocative and vivid with my descriptions when possible, and that includes how NPCs look when PCs encounter them. I also desire to have a diverse cast, with a broad range of ethnic characteristics among a wide populations. This is not a question of how to incorporate cultures or cultural pastiches respectfully into a fictional setting. What I am looking for are resources for describing physical traits while remaining respectful. So much of how traits like skin color, hair, or facial features are described can be easily rooted in either clearly racist depictions or even just tone deaf to concerns members of a depicted group may have.

Has anyone found good resources to help square this circle?
First best tip. Never describe someone by referencing a commodity, especially one commonly related to real-world enslaved labor. For example, "coffee-colored skin." Don't. Second, instead use something like the Fitzpatrick scale. Pale, light, tan, light brown, brown, dark brown. Skip white and black entirely. Similarly with hair types (first link I saw on a search). Something like Writing the Other might be a big help. They offer classes and have a book.
 

Ondath

Hero
Ah. I see where you have gotten confused. I am not talking about stats or abilities. Pure physical descriptions not rooted in racist tropes or conventions.
Example: The PCs meet the blacksmith. The blacksmith has features consistent with a Samoan man. But I don't want to say, "He looks Samoan." He isn't Samoan, because the setting isnt Earth, instead its a fantasy construction. So how would I describe them?
I'll play the devil's advocate (no, not in that sense!) and ask you this: Why not use the real-world anchoring points in your descriptions? One thing I noticed when watching Critical Role was that Matt Mercer, despite his general attitude of keeping his DMing style rooted within Exandria and outside any pop culture references, actually references real-life things a lot in his descriptions. So why not say "This Dwarf looks like a short and burly version of The Rock, and his muscles seem to bulge in impossible simultaneity every time he strikes his hammer."? It gets the job of creating a mental image in your players' head done, and I'm sure the players will be less taken aback by the real life reference as you'd think. I know I was apprehensive about using real-life examples in my descriptions because it felt like it would take the players outside of the moment, but in my experience that isn't usually the case (one exception being using outrageous or meme-able real-life comparisons when making your description).

If you're alright with letting a bit of the real world seep in to your descriptions, you can just say that "The blacksmith's facial features look Samoan." and be done with that. One risky thing with this would be turning your descriptions into caricatures of national stereotypes, but you can avoid that by basing the physical features not off of a certain ethnicity but specific people (my example of the The Rock, for instance), or making sure you always add some non-stereotypical feature to your description (so the garlic merchant might be wearing a marinière and have the general facial structure of a Frenchman, but maybe he also has a buzzcut with the tattoo of a name on his neck!).
 

Tonguez

A suffusion of yellow
I'll play the devil's advocate (no, not in that sense!) and ask you this: Why not use the real-world anchoring points in your descriptions? One thing I noticed when watching Critical Role was that Matt Mercer, despite his general attitude of keeping his DMing style rooted within Exandria and outside any pop culture references, actually references real-life things a lot in his descriptions. So why not say "This Dwarf looks like a short and burly version of The Rock, and his muscles seem to bulge in impossible simultaneity every time he strikes his hammer."? It gets the job of creating a mental image in your players' head done, and I'm sure the players will be less taken aback by the real life reference as you'd think. I know I was apprehensive about using real-life examples in my descriptions because it felt like it would take the players outside of the moment, but in my experience that isn't usually the case (one exception being using outrageous or meme-able real-life comparisons when making your description).

If you're alright with letting a bit of the real world seep in to your descriptions, you can just say that "The blacksmith's facial features look Samoan." and be done with that. One risky thing with this would be turning your descriptions into caricatures of national stereotypes, but you can avoid that by basing the physical features not off of a certain ethnicity but specific people (my example of the The Rock, for instance), or making sure you always add some non-stereotypical feature to your description (so the garlic merchant might be wearing a marinière and have the general facial structure of a Frenchman, but maybe he also has a buzzcut with the tattoo of a name on his neck!).
So what does a Samoan look like?

BF30A446-F766-4A98-9A8B-66FAA868FBA5.jpeg
<= Samoan, Keneti James Apa

Your example of using The Rock is great, using actual people to aid description is a good idea. however just saying the Blacksmith looks Samoan relies on stereotyping, since not everyone in an ethnicity looks the same…
 

Ondath

Hero
Your example of using The Rock is great, using actual people to aid description is a good idea. however just saying the Blacksmith looks Samoan relies on stereotyping, since not everyone in an ethnicity looks the same…
This is fair, in this case just basing it on real people is probably the least problematic way of doing it.
 



First best tip. Never describe someone by referencing a commodity, especially one commonly related to real-world enslaved labor. For example, "coffee-colored skin." Don't. Second, instead use something like the Fitzpatrick scale. Pale, light, tan, light brown, brown, dark brown. Skip white and black entirely. Similarly with hair types (first link I saw on a search). Something like Writing the Other might be a big help. They offer classes and have a book.
I have found when describing skin color to use makeup palettes to be useful. Sadly, after a quick search I can't find the palette that I have on my hard drive. It was from an international skin care / make-up corporation. I blended that with a modified Fitzpatrick scale. So now, most races / ethnicities have trends towards one or two of five skin types and each skin type has three primary tones. I paired these with hair and eye color trends. Those I mostly found through Wikipedia, which was a tedious search.

(Eye color is fantastically complex, inheritance wise, actually.)

Ancestral Grouping
Ancestry
Skin Tone
Example
Eye Color
Hair Color
Group I​
Enclaver
Morloc​
Cyanotic
Alabaster
Fair​
Blue
Gray
Red
Violet​
White
Lt. Blonde​
Group II​
Bahamric
Eloi
Gavinlander​
Rose
Fair
Ivory​
Blue
Hazel
Gray
Green
Lt. Brown​
Blonde
Lt. Brown
Dk. Brown
Auburn
Ginger
Copper​
Group III​
Bahamric
Troikan
Zhemri​
Olive
Honey
Bronze​
Gray
Amber
Lt. Brown
Dk. Brown​
Lt. Brown
Dk. Brown
Black
Chestnut​
Group IV​
Harappan
Shemite
Thulca
Waverider​
Almond
Cinnamon
Mahogany​
Gray
Amber
Lt. Brown
Dk. Brown​
Dk. Brown
Black​
Group V​
Kisri
Thulca​
Earthen
Ebony
Sepia​
Lt. Brown
Dk. Brown​
Black​

(Drat, color slides didn't come through. I'll see what I can do about that.)
(Doesn't seem to pass Yora's criterion, either. Suggestions welcome.)
 
Last edited:

Tonguez

A suffusion of yellow
I assume Almond = Light beige, Honey = copper, golden?
not sure on a synonym for Cinnamon - maybe just Wood?

personally I’d look at wood tones for brown color wheel, but lots of those are food items too (eg Walnut, Maple, Cinammon)
 


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