• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

RPG Evolution: The Trouble with Halflings

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

Over the decades I've developed my campaign world to match the archetypes my players wanted to play. In all those years, nobody's ever played a halfling.

the-land-of-the-hobbits-6314749_960_720.jpg

Picture courtesy of Pixabay.

So What's the Problem?​

Halflings, derived from hobbits, have been a curious nod to Tolkien's influence on fantasy. While dwarves and elves have deep mythological roots, hobbits are more modern inventions. And their inclusion was very much a response to the adventurous life that the agrarian homebodies considered an aberration. In short, most hobbits didn't want to be adventurers, and Bilbo, Frodo, and the others were forever changed by their experiences, such that it was difficult for them to reintegrate when they returned home. You don't hear much about elves and dwarves having difficulty returning home after being adventurers, and for good reason. Tolkien was making a point about the human condition and the nature of war by using hobbits as proxies.

As a literary construct, hobbits serve a specific purpose. In The Hobbit, they are proxies for children. In The Lord of the Rings, they are proxies for farmers and other folk who were thrust into the industrialized nightmare of mass warfare. In both cases, hobbits were a positioned in contrast to the violent lifestyle of adventurers who live and die by the sword.

Which is at least in part why they're challenging to integrate into a campaign world. And yet, we have strong hobbit archetypes in Dungeons & Dragons, thanks to Dragonlance.

Kender. Kender Are the Problem​

I did know one player who loved to play kender. We never played together in a campaign, at least in part because kender are an integral part of the Dragonlance setting and we weren't playing in Dragonlance. But he would play a kender in every game he played, including in massive multiplayers like Ultima Online. And he was eye-rollingly aggravating, as he loved "borrowing" things from everyone (a trait established by Tasselhoff Burrfoot).

Part of the issue with kender is that they aren't thieves, per se, but have a child-like curiosity that causes them to "borrow" things without understanding that borrowing said things without permission is tantamount to stealing in most cultures. In essence, it results in a character who steals but doesn't admit to stealing, which can be problematic for inter-party harmony. Worse, kender have a very broad idea of what to "borrow" (which is not limited to just valuables) and have always been positioned as being offended by accusations of thievery. It sets up a scenario where either the party is very tolerant of the kender or conflict ensues. This aspect of kender has been significantly minimized in the latest draft for Unearthed Arcana.

Big Heads, Little Bodies​

The latest incarnation of halflings brings them back to the fun-loving roots. Their appearance is decidedly not "little children" or "overweight short people." Rather, they appear more like political cartoons of eras past, where exaggerated features were used as caricatures, adding further to their comical qualities. But this doesn't solve the outstanding problem that, for a game that is often about conflict, the original prototypes for halflings avoided it. They were heroes precisely because they were thrust into difficult situations and had to rise to the challenge. That requires significant work in a campaign to encourage a player to play a halfling character who would rather just stay home.

There's also the simple matter of integrating halflings into societies where they aren't necessarily living apart. Presumably, most human campaigns have farmers; dwarves and elves occupy less civilized niches, where halflings are a working class who lives right alongside the rest of humanity in plain sight. Figuring out how to accommodate them matters a lot. Do humans just treat them like children? Would halflings want to be anywhere near a larger humanoids' dwellings as a result? Or are halflings given mythical status like fey? Or are they more like inveterate pranksters and tricksters, treating them more like gnomes? And if halflings are more like gnomes, then why have gnomes?

There are opportunities to integrate halflings into a world, but they aren't quite so easy to plop down into a setting as dwarves and elves. I still haven't quite figured out how to make them work in my campaign that doesn't feel like a one-off rather than a separate species. But I did finally find a space for gnomes, which I'll discuss in another article.

Your Turn: How have you integrated halflings into your campaign world?
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

MGibster

Legend
Sure, but never changing anything leads to stagnation. And since people are generally resistant to change it will always be "some" people who don't like the thing and want it changed and never "all" people.
And tastes change. Even Disney changes their rides ones in a while to keep attracting contemporary audiences.
 

log in or register to remove this ad

Hussar

Legend
Or they just accept that other than size they don't really have a unique look.

It's odd that you equate nitpicking artwork with people "not caring". I don't care for the artwork they have for them in 5E, it has nothing to do with how much I like halflings.
You're missing my point.

When I pointed out the last time that halflings do not look like this:

3784b32ff52263e3d1fc6b3168031bb0.png


((An image I'd point out that several people in this thread held up as an excellent example of a halfling))

and have not looked like that for over twenty years, I got absolutely dogpiled for hating on halflings. My point is, nobody actually cares about what halflings actually are in the PHB. They only play the halflings that exist in their mind canon. Which means that any argument over what halflings are in the game has to first get over the hurdle of people's mind canon where people absolutely cannot let go of their own idiosyncratic image of what halflings are in the game and what halflings actually mean to gamers in general. Which is, largely, very little.
 

Hussar

Legend
AFAIK, that's already the case with the halflings. Races that are more popular them but not already in PHB do not exist in my knowledge. Granted, the genasi marginally beat the gnomes.
Again, it's missing my point. The fact that despite having every possible advantage - being in the SRD, being promoted in the artwork, appearing in modules and having material specifically written for halfling characters (racial feats, magic items, appearances in setting guides), halflings have never, ever been anything else but the bottom of the barrel.

It's all down to interpretation. You look at the 5% and think, "Wow, that's okay. They're being played. They have a place". I look at 5% and think, "What's the point of having something so irrelevant in the PHB? Particularly in light of the fact that newly added races have both FAR surpassed virtually anything else in the PHB other than elves and humans."

We're really not going to agree here because we're looking at the same numbers and coming to very different conclusions. I'm not saying you're wrong. But, I do disagree with your interpretation. Which is fine. We're all allowed to have different opinions, even strongly held ones. Personally, and this is absolutely my own bias coming out, I'd rather D&D abandoned Tolkien entirely. It's about time that the PHB draws from material other than Tolkien. Dragonborn and Tieflings prove that non-Tolkien races can be very popular. So, why are we stuck with the Fellowship of the Rings, fifty years later?

@Neonchameleon and others talk about the "everyman" niche. Well, to me, that's already covered with humans. Humans are, by definition, the "everyman". They have no magical abilities. They aren't blessed with god given luck powers. They are 100% completely organic. :D Free range if you will. So, why do we need an "everyman" niche race when we already have one? And, of course, the argument of combining halflings and gnomes contradicts the whole "everyman" niche that halflings are supposed to inhabit since gnomes are very much not an "everyman" niche character.
 

Faolyn

(she/her)
Again, it's missing my point. The fact that despite having every possible advantage - being in the SRD, being promoted in the artwork, appearing in modules and having material specifically written for halfling characters (racial feats, magic items, appearances in setting guides), halflings have never, ever been anything else but the bottom of the barrel.
If halflings are the bottom of the barrel, then they aren't doing anything but maybe taking up a paragraph's worth of space in a book, which shouldn't have any negative affect on anyone. And if they're removed in favor of a new-to-the-PHB race there, then that other race would likely also maybe get a paragraph's worth of space and would be just as unused by the books as you say halflings are. After all, how much lore and attention do tieflings get in the books? Not all that much, and they're supposedly very popular. All they've gotten is a bunch of subraces.

But if halflings re taking up lots of room (which would affect you and crowd out other races), then that means that they have a lot of lore, are well-supported, and more popular than you think. And in that case, you're wrong that "nobody ever plays them."

(Oh, and the picture you posted of what's-her-name from 3e is not how halflings have looked in 5e. Other than the fact that 5e halflings wear shoes, all the pictures of them look very much like the image you claim that halflings don't look like anymore. Go look at MtF.)
 

Lanefan

Victoria Rules
True.

But this is what halflings look like in DnD and have done so for more than twenty years.

The fact that most people don’t seem to realize this to me is telling of how little people actually care about halflings in the game.
Where what it tells me is that the designers have for some reason - beyond just the Tolkein estate lawsuits - completely removed Halflings from the Hobbit roots that made them what they were, but not really given them any roots anywhere else. Never mind that given how big D&D has become these days the Tolkein trustees would probably now be quite happy to license Hobbits into D&D.

It's not that players don't care about Halflings (Hobbits), it's that the designers don't care.
 

Lanefan

Victoria Rules
You're missing my point.

When I pointed out the last time that halflings do not look like this:

3784b32ff52263e3d1fc6b3168031bb0.png


((An image I'd point out that several people in this thread held up as an excellent example of a halfling))

and have not looked like that for over twenty years,
Except Halflings, as Hobbits, do look like this; WotC's art department be damned.
I got absolutely dogpiled for hating on halflings. My point is, nobody actually cares about what halflings actually are in the PHB. They only play the halflings that exist in their mind canon. Which means that any argument over what halflings are in the game has to first get over the hurdle of people's mind canon where people absolutely cannot let go of their own idiosyncratic image of what halflings are in the game and what halflings actually mean to gamers in general.
OK, let's take your own logic and apply it here.

You've said several times upthread that ideally the selection of species in the PHB should reflect what's generally being played.

Why can't the same apply to art? Why can't we push for having the art of the game at least somewhat reflect what's being generally imagined - which in the case of Halflings is far closer to this guy than to Lidda.
Which is, largely, very little.
 

Maxperson

Morkus from Orkus
If halflings are the bottom of the barrel, then they aren't doing anything but maybe taking up a paragraph's worth of space in a book, which shouldn't have any negative affect on anyone. And if they're removed in favor of a new-to-the-PHB race there, then that other race would likely also maybe get a paragraph's worth of space and would be just as unused by the books as you say halflings are. After all, how much lore and attention do tieflings get in the books? Not all that much, and they're supposedly very popular. All they've gotten is a bunch of subraces.
They're only bottom of the barrel because they're one of the few races that are small enough to fit inside of it. Poor guys.
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
and have not looked like that for over twenty years, I got absolutely dogpiled for hating on halflings. My point is, nobody actually cares about what halflings actually are in the PHB. They only play the halflings that exist in their mind canon.
Not entirely.
Mordenkainen’s Tome of Foes said:
Halflings in the world of Greyhawk live in underground burrows or small cottages in the grasslands or hills. They are lightly covered with hair over most of their bodies, especially on the backs of their hands and the tops of their feet, and they rarely wear shoes. The three subraces are the hairfeet, which are the most numerous; the tallfellows, which are the tallest and least athletic of the halflings, somewhat resembling elves; and the stouts, which are more akin to dwarves in temperament and stature than the other two.
Looks like D&D has retained some backward compatibility with that halfling image outside of “mind canon”.
 

doctorbadwolf

Heretic of The Seventh Circle
If they're to be replaced with full Orcs, which other than moving Orcs from "monster" to "kindred", it ends up as pretty much the same thing in a way.

Replacing Hobbits with, say, Dragonborn isn't nearly as close a match.
It ain’t gonna happen, anyway. It’s just a really weird idea that some folks are really stuck on for some reason.

Half-orcs aren’t going anywhere, nor are halflings or gnomes.
 

Except Halflings, as Hobbits, do look like this; WotC's art department be damned.
Everyone knows what halflings really look like (furry feet and all), and know that all WotC images are lies to avoid being sued by the Tolkien estate.

That even applies to Larien - check out BG3.
2022-07-18 (2).png
 
Last edited:

Remove ads

Remove ads

Top