I revised my approach today and decided to write some slightly more detailed room descriptions (so I started a typed draft). Here's the result:
Dungeon of the Erased Quarters
Upper level: The dungeon is located under a hill called The Wyncouche Height where a small tower once stood. If a wandering monster encounter is indicated in this area, it will be with “The Ragged Stalkers”,
14 weretigers belonging to a loose collection of weretiger packs that claims the hill for its territory.
Level One
1. Entrance: A 10’ wide stairway leads down 30’ into the hillside and opens onto a square 20’ x 20’ room with no visible exit. For every ten minutes spent searching a ten foot section of wall for secret doors there is a
very hard chance of finding one. On a success, there is a 50% chance that a wandering monster comes in through the door from the other side. A secret passage leads to room 2 (See Level 1 map).
2. The secret passage from room 1 leads into this 10’ x 10’ room, inhabited by
4 orcs: Gurak, Gomoku, Opaugh, and Wurgoth.
3. This 10’ x 10’ room is empty.
4. This 20’ x 20’ room is empty.
5. This 30’ x 40’ room is inhabited by a
giant toad and has no visible exit. For every ten minutes spent searching a ten foot section of wall for secret doors there is a
very hard chance of finding one. On a success, there is a 50% chance that a wandering monster comes in through the door from the other side. The secret door leads to room 7 (See Level 1A map).
6. This 30’ x 30’ room is empty.
8. This 10’ x 20’ room is empty.
9. This 30’ x 40’ room is empty with no visible exit. For every ten minutes spent searching a ten foot section of wall for secret doors there is a
very hard chance of finding one. On a success, there is a 50% chance that a wandering monster comes in through the door from the other side. The secret door leads to Level 1B (See map).
10. This 20’ x 30’ room is empty with no visible exit. For every ten minutes spent searching a ten foot section of wall for secret doors there is a
very hardchance of finding one. On a success, there is a 50% chance that a wandering monster comes in through the door from the other side. The secret door leads to Level 1C (See map).
11. This 30’ x 30’ room is empty.
13. This 85’ x 80’ room is inhabited by
9 orcs: Ulumpha, Snak, Teldgulg, Sharn, Bolar, Yonkathu, Sharog, Ghorza, and Ugghra. The orcs have 55 gp and a gem worth 55 gp.
14. This 20’ x 20’ room is empty.
E (Elevator room): Once the party has entered this 20’ x 20’ room, the room descends to Level 2 and will not ascend for 5 hours.
7. This 20’ x 20’ room is empty.
12. This 20’ x 20’ room is inhabited by a
giant toad.
15. This 20’ x 20’ room is empty with two visible exits. There is also a secret door on the fourth wall which, if searched for, has a
very hard difficulty to find. On a failure, a 10’ pit opens with a
medium difficulty to avoid falling in.