• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D General #Dungeon23


log in or register to remove this ad

M_Natas

Hero
Day 32 - the beach
IMG_20230201_213148_684.jpg


On the way back, with the key in our luggage, we decided to take the detour along the beach to avoid the dangers of the jungle.

Ahead of us, the dense jungle thinned out to reveal the bright blue sea that stretched to the horizon. The eternal sea ...

The yellow-white sandy beach seemed untouched. Far from Freeport, there were hardly any humans, elves or other humanoids to be found here. Even the wild tribes of Noland rarely came here. Only a few ruins reminded us that civilisation had existed here long ago.
 




Cadence

Legend
Supporter
I roughly sketched it out to make sure I could feel how the separate sets of rooms would connect. Going through that, I'm thinking there will be four levels (one for each group of three months) and all of the rooms so far will be on Level 1.

To set that up and make sure the numbering made sense I went back and:

Added titles to rooms 1 and 9
Switched the numbering on rooms 68 and 69
Changed future numbers 61 and 62 to 53 and 54
Renumbered current and future 112 to 130 to 33 to 51
Fixed some typos

And I copied it over to a google doc Vault of Khesh Morag

I guess I will start putting some of the groups of rooms together on single maps next so that the shape becomes obvious somewhere besides my head and scratchpaper.
 
Last edited:


Bill Zebub

“It’s probably Matt Mercer’s fault.”
2.1.jpeg


2.1 Holding Pens
  • First Glance
    • NW area separated by bars. Carnivorous cave lizards inside
    • Single goblin (Lizard Keeper) in room
  • Closer Inspection
    • Coil of rope near bars, one end tied to latch
  • Secrets
    • Lizards are uncontrollable
    • Facing intruders, goblins will flee with rope. At 50' they will yank rope, releasing lizards
 


Bill Zebub

“It’s probably Matt Mercer’s fault.”
Shouldn't the central (currently blank) room have three levels, one below the main floor, and one above, for it to be a proper tesseract?
 

Voidrunner's Codex

Remove ads

Top