Place P, C, H, BO in squares A7 - 10 of map 1 and roll initiative. Will transition to map 2 when all PCs reach far right squares of that map. Getting all PCs and Bita-Bahlin (BA) to any of the far right squares on map 2 will earn you 1 success against the Medium DC and 1 success against the Hard DC for 2 total. Fail to reach your goal (either you get to the 2nd map, Z squares without Bita-Bahlin or you abort and get all the PCs to squares in one of maps' 16 squares and flee) and you earn 1 Failure in the SC.
Chanvati: A7
Hazard: A9
Pa'avu: A10
Bita-Bousseh: A8
MECHANICS
Light - Full daylight.
Brutal Sandstorm - If, at the end of their turn, a character is not in a Safe Area on the map (protected by Blocking Terrain; see below), they will Slide 3 squares to the left and take 10 damage. The Brutal Sandstorm also provides Total Concealment (-5 to hit) for creatures who attack another creature who is not in a shared Safe Area. Take note of the Desert Ranger and Expeditioners Traits.
Blocking Terrain and Safe Areas - All black squares are spires or buttes which fully block the sandstorm with the same dimensions of "safe area" to the left of the terrain. For instance,
G/H-11/12 are blocking terrain and E/F -11/12 are safe areas. Cover works as normal with Blocking Terrain.
Heavy Sand - Areas outlined in orange are difficult terrain.
Enemy Waves - Every odd round (3, 5, 7) a new enemy wave (1 Standard, 5 Minions) will appear in squares 1 or 16.
Legion of Ruth Expeditioner (Minions, Skirmisher) - HP 1; a missed attack never damages a minion. AC 22, Fortitude 20, Reflex 21, Will 20. Trait:
Badlands Survivalist - The LoRE is immune to the damage portion of the brutal sandstorm and enemies only have concealment from LoRE due to the brutal sandstorm.
Bita-Bahlin - Still half-bound, will be treated like a
Standard Hazard in this Encounter; AC 21, Fortitude 19, Reflex 18, Will 19 with Escape of 13.
If Grabbed at the beginning of his turn, he will activate (Free Action); Attempt to Escape (Ath 13). If successful, he will deal 5 damage to his assailant and shift 1 square left.
Legion of Ruth Desert Ranger (Standard, Skirmisher) - HP 92; Bloodied 46 AC 22, Fortitude 21, Reflex 19, Will 20.
Trait:
Desert Conditioned - The brutal sandstorm only gives concealment to enemies of the LoR DR.
INITIATIVE
C r(18) +6 = 24
H r(18) +6 = 24
BO r(16) +6 = 22
LorE (M) 18
P r(6) +9 = 15
LoRDR (R) 12
BA 10
ROUND 1
Four figures crest a dune and make attempt at surveying the jagged landscape before them into which their captive has escaped. But the howling wind is at crescendo now, kicking up sand and grit in painful, pelting sheets against their skin. Obscured forms are visible lurking between and behind buttes and rock spires ahead.
"Seek the Tiefling, boy! And protect our master!" Pa'avu orders Hazard in her deep voice, almost a growl itself.
CHANVATI steels himself against the environmental onslaught, pushing ahead to some solace behind the nearest butte. Then, sensing a nearby foe on the far side, he scrambles space, imploding his unseen foe in a fold of jumbling, fragmenting reality.
* Move: A7 to E6 (in safe square)
* Standard: Dimensional Scramble Area Bu 1 on J7 (concealment does not apply), ATK vs M(I6), r(11) +12 =23 vs 20 Fort. Hit. Killed.
LOCATION: E6
DAMAGE TO ENEMIES: M(I6) Killed.
CONDITIONS TO ENEMIES: na
CURRENT HP: 49/52
CURRENT DE/BUFFS: In safe square
SURGES: 5/7
PPs: 5/5
Obedient as ever, the Faithful Hound follows his Beloved's Companion until - suddenly - he catches the scent of a familiar enemy. Growling deep in his throat, HAZARD cautiously steps forward in the blinding winds of biting sand, past the Prince, stopping behind a slender spire to consider how best to follow and find his prey.
* Move Action: 6 Squares to G7
* Standard Action: Move Action: 4 Squares to K9, a Safe Square
* Minor Action: Activate Savage Protector
LOCATION: K9
DAMAGE TO ENEMIES: n/a
CURRENT HIT POINTS: 70/71
CURRENT DE/BUFFS: In safe square; +2 AC (S.P.)
SURGES: 5/11
BITA-BOUSSEH pauses but a moment, then dashes into the sandstorm beside her paramour, reaching out a hand gently to steady herself against his forearm. And then she squeezes, nails biting into his skin.
"This is no game, Chanvati! What is your plan here?" she demands.
The Merchant-Prince blinks several times. Whether he is at a loss to answer her question or merely clears whipped up grit from his eyes is unclear.
"Plan?" he asks. "Why, recapture your brother. Defeat a bunch of war-crazed mutants. Live to fight another day. Need we more?"
Furious, Bita-Bousseh unleashes the fell power of the Hells upon their foes, striking two dead despite the swirling, obscuring winds and dust. With foes falling despite any real plan, she throws back her head and laughs.
"You are mad! And I love it!"
* Move: A8 to D6.
* Standard: Infernal Glower, Ranged 10 vs 1 or 2 targets: ATK VS M(F3), r(17) +11 -5 Total Concealment -2 Partial Cover =21 vs 20 Will. Hit. ATK VS M(N7), r(16) +11 -5 TC =22 vs 20 Will. Hit. Both Killed.
LOCATION: D6 (in safe square)
DAMAGE TO ENEMIES: M(F3) and M(N7) Killed.
CONDITIONS TO ENEMIES: na
CURRENT HPs: 59/59
CURRENT DE/BUFFS: na (in safe square)
SURGES: 8/8
The face coverings and long scarfs of the LEGION OF RUTH EXPEDITIONERs flail wildly in the howling sandstorm as the remaining pair stalk their prey. Hazard growls as he senses one, the hound's ferocious jaws snapping at an unseen phantom which wards him from the sting of a spear. Meanwhile, Bita-Bousseh's infernal heritage tingles as another dashes from the screaming grit which obscures it completely, showing itself for a moment, long enough for a bladed tip to flash near her leather armored hip. She feels her armor eat the brunt of the blow and as she reacts, the bladeling desert-master disappears back into the midst of the sandstorm, a silhouette she can barely register.
M (G13)
* Move: 7 squares from G13 to C7.
* Standard: Circling Strike to shift 1 to C6 (no enemy concealment) and Melee 1 vs BO's AC: r(13) +13 = 26. Hit.
TRIGGERS: INFERNAL WRATH (FREE ACTION) BITA-BOUSSEH. 8 damage and the expeditioner shifts 1 sq to D7.
As one of the desert mutants lashes out at her with its spear, BITA-BOUSSEH reflexively unleashes the fires of Hell, incinerating her opponent as it retreats after its initial sortie.
Trigger: An enemy within 10 squares of her hits Bita-Bousseh.
Target: The triggering enemy in the burst
Effect: The target takes 1d6 +7 fire damage, and the target grants combat
advantage until the end of its next turn.
BO Kills M(G13/A7)
(⚔)
Circling Strike (weapon) ✦ At-Will
Effect: Before and after the attack, the warrior can shift 1 square.
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 7 damage, or 8 damage if the expeditioner started its turn with concealment against the target.
* End of Turn: Brutal Sandstorm slides M 3 squares left to A7.
M (M10)
* Move: 5 squares (circling so no OA) from M10 to J9.
* Standard: Circling Strike and Melee 1 vs H's AC: r(7) +13 -2 (concealment as M is in Brutal Sandstorm) = 18. Miss. Shift to J8.
* End of Turn: Brutal Sandstorm slides M 3 squares left to G8.
LOCATION: G8
DAMAGE TO ENEMIES: na
CURRENT DE/BUFFS: M (G8) has Total Concealment vs Melee and Ranged attacks.
PA'AVU quickly considers the winds of swirling sand before choosing her path. Skirting around the large butte closest to her, the goliath is not using her visual senses so much as listening: listening to the wind, to the sound of sand rushing around her, to the sand ricocheting against the spires, the buttes, anything in its path.
Then, she senses - perhaps by sound or by smell or ... dare she say ... by spider's sense - one of their foe, baring her passage. Putting her head down, Pa'avu rushes forward to attack her opponent, despite stumbling through the hindering sands, her wild ululations causing them to jerk around in surprise before Velmech'ti makes her presence known.
* Move Action: 6 squares to G16
* Standard Action: Howling Strike as a Charge Attack vs R: 1) Move 4 squares (2 Difficult Terrain, 2 normal) into a Safe Square (K14); 2) ATK: r(11) + 15 = 26 vs AC 22, Hit; Damage: r(5) + r(1) + r(6) (VW) + 6 = 18.
P takes 2 damage from Barbed Warrior.
Traits
Barbed Warrior
Enemies who hit the LoRDR with Melee 1 attacks take 2 damage.
LOCATION: K14
DAMAGE TO ENEMIES: R = 18 Damage
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 71/73
CURRENT DE/BUFFS: In safe square
SURGES: 8/11
After the LEGION OF RUTH DESERT RANGER is set on its heels by the brutality of Pa'avu's rampaging assault, it slips away into the darkness and howls of the storm. The sound of an unleashed fusillade of steel blades clanging off of Pa'avu heavy armor can faintly be heard as the stalking bladeling disappears deep within the raging sandstorm.
* Standard: Desert Wind Assault. Shift to P12 and Commando Blade vs P's AC: r(16) +13 -2 (concealment) = 27. Hit; r(5, 2) +6 = 13 damage to P.
Standard Actions
(⚔) (➶)
Commando Blade (weapon) ✦ At-Will
Attack: Melee 1 or Ranged 5 (one creature); +13 vs. AC
Hit: 2d8 + 6 damage.
⚔
Desert Wind Assault ✦ At-Will
Effect: The LoR DR shifts up to their speed and uses commando blade once at any point during the movement. If the attack bloodies the target, the LoR DR uses commando blade a second time against the same target as a free action.
* Move: 5 squares P12 to R7.
* End of Turn: 10 damage from Brutal Sandstorm (slide 3 left negated by blocking terrain).
TRIGGERS LOR DR'S DESERT STALKER (NO ACTION)
Triggered Actions
Desert Stalker ✦ Recharge 6
Trigger: The LoR DR takes damage from Brutal Sandstorm.
Effect (No Action): The LoR DR's attacks deal +2d6 damage UtEoLORDRNT.
LOCATION: R7
DAMAGE TO ENEMIES: 13 Damage to P
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 64/92
CURRENT DE/BUFFS: In Brutal Sandstorm. LoR'DR's attacks deal +2d6 damage UtEoLORDRNT.
R1 64/92
Only 1 M remaining
2nd wave at beginning of ROUND 3
ROUND 2
CHANVATI takes a step out from the protection of the rocky butte. Bita-Bousseh's hand squeezes on his forearm.
"Lover, where do you go?" she inquires.
"Why, once more into the breach, my dear. Of course."
Bending into the wind and swirling sands, the Merchant Prince does not notice the Bladeling warrior ahead. It lashes out at him brutally with its blade, but Chanvati turns at the last moment and suffers only a glancing blow.
Forward, ever forward, he makes his way to the safety provided by the largest butte within sight.
Spotting Pa'avu, he calls out, "Ahead, sahtree! That bastard can't be too far!"
* Move: E6 to J10.
TRIGGERS OA from M(G8): Circling Stike vs C, r(11) +13 -2 Concealment =22 vs 22 AC. Hit for 8 damage (M started turn with concealment vs C).
* Move: J10 to N13
LOCATION: N13
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 41/52
CURRENT DE/BUFFS: In safe square
SURGES: 5/7
PPs: 5/5
The hound sniffs the air, catching scent of the Devilman in the strong headwind. Not too far off, now! What's more, fragments of sound from his Beloved and her master reach his ears. They prick up and HAZARD cocks his head to one side. No, he must drive ahead into the storm. That's what his Beloved wants. And so he pushes forward, the wind howling loudly, and makes good progress before he is driven back and half his gains erased. The sand stings so against his hide, a thousand biting insects!
* Move: K9 to P5
* Move: P5 to S5 through DT.
* Ends turn: no longer in safe square. Slides S5 to P5 and takes 10 damage.
LOCATION: P5
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HPs: 60/71
CURRENT DE/BUFFS: In unprotected square; +2 AC (Savage Protector)
SURGES: 5/11
BITA-BOUSSEH peers ahead through the swirling grit and dust. There is no sign of her lover, of barely anything at all excepting what must be a rocky spire. And so she presses forward into the blinding gale.
She almost doesn't see her foe in time. But clearly it didn't see her either, for its wild spear thrust misses her by more than a handspan and she is clear, driving further ahead, safe now, leeward of the rocky outcropping.
* Starts turn: Recharge Infernal Wrath, r(6). Recharges.
* Move: D6 to J7. TRIGGERS: OA from M(G8)
* Circling Strike vs BO, r(9) +13 -2 Concealment = 20 vs 23 AC. Miss.
* Move: J7 to O6.
LOCATION: O6
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HPs: 59/59
CURRENT DE/BUFFS: In protected square
SURGES: 8/8
A grit-covered phantom explodes from the opaque gale next to Chanvati. The LEGION OF RUTH EXPEDITIONER brandishes his blade with deadly precision and its all the merchant-prince can do to prevent a killing blow.
This time, the desert stalker squares off against his foes rather than disappearing into the raging storm.
M (G8)
* Move: 6 squares from G8 to M13.
* Standard: Circling Strike and Melee 1 vs C's AC: r(9) +13 = 22. Hit. 8 damage as the expeditioner started its turn with concealment against the target; No shift.
LOCATION: M13
DAMAGE TO ENEMIES: 8 damage to C
CURRENT DE/BUFFS: na, in safe square.
As the expeditioner explodes out of the surrounding winds of dust, PA'AVU's memory is triggered: she's seen these warriors before, not only in fireside stories meant to both frighten and strengthen the younglings, but in actual combat, when she was almost too young to fight. But, truly, was she ever?
Instinctively and silently, while their combatant is distracted by its own attack on Chanvati, the goliath slides up behind it, lifting Velmech'ti up and to the side. Then, with sudden and powerful force, Pa’avu brings the hilt slamming down on the soldier, crushing in its skull. Watching it crumble onto the desert floor, she is satisfied in neither sullying Velmech'ti's blade unnecessarily nor stabbing her Gosb'tar accidentally.
Meeting Chanvati's gaze without words, his Sahtree gives a brief but silent nod before slipping away into the cloud of dust.
* Free Action: Monster Knowledge (Nature): vs M: r(3) + 11 = 14; vs R: r(12) + 11 = 23. Passes level 8 Medium DC of 16, fails High DC of 24:
Legion of Ruth Expeditioner * 5, Medium natural, elemental humanoid (fire), Level 8 Minion (Skirmisher), Speed 7, Lowlight Vision, Badlands Survivalist, Weapon keyword attack.
* Standard Action: Pressing Strike vs. M(M13): Shift up to 2 Squares to L13; ATK: r(6) + 15 + 2(CA) = 23; Minion Killed
* Move Action: 6 Squares to N7, safe square
LOCATION: N7
DAMAGE TO ENEMIES: M(M13) Killed
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 58/73
CURRENT DE/BUFFS: In safe square
Detecting vulnerability in the isolated Chanvati, the LEGION OF RUTH DESERT RANGER rushes through airborne and underfoot sand to deploy a savage attack on the human. Psionic protections, mundane armor, and sufficient martial prowess deliver the merchant-prince from his peril as he emerges fully unscathed but locked in a deadly ballet.
* Beginning of Turn: Desert Stalker Recharge; 3. Fails to recharge.
* Standard: Desert Wind Assault. Shift 7 squares to N12 and Commando Blade vs C's AC: r(1) +13 -2 (concealment) = Miss.
* Move: Shift 1 square to M13.
LOCATION: M13
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HIT POINTS: 64/92
CURRENT DE/BUFFS: In safe square. Desert Stalker buff ends.
R1 64/92
ROUND 3
WAVE # 2: 5 x LoRE in Q1, S1, U1, V16, X16 and R2 in T16.
Alone in the howling wilderness, CHANVATI defends himself from this mutant freak, brandishing The Psistaff with every iota of martial training he can muster. Somehow, some way, he must still cross these stinging winds and heavy sands. A crazed plan occurs to him; perhaps Bita-Bousseh was not incorrect in her estimation of his sanity after all!
He pulls from his pouch and unstoppers a potion, then quickly quaffs it. The thin liquid begins to transform his body into a spectral apparition even as it passes the threshold of his lips. Then, augmenting the power of The Psistaff with the full force of his reserves, he scrambles space, catching himself with deliberate intent as well as the desert ranger in its compass. A disordering of dimensional coherence. A gut-wrenching apparition some safe distance from his foe, now atop a rocky edifice, and ever closer to his target. And then the he is buffeted backwards by the wind and sands, even his spectral form subject to the brutal judgment of nature at its most cruel.
* Minor: retrieve stowed item (
Potion of Spectral Form)
* Move --> Minor: Consume potion; becomes insubstantial and gains phasing UEoCNT
* Free: Staff of Psicraft Daily Power AUG 2 (regain the use of this power) to increase size of burst by 1
* Standard: Dimensional Scramble ABu2 at elevation 3 squares on N11. ATK vs R1, r(13) +12 =25 vs 21 Fort. Hit. ATK vs self, r(20) = CRIT. Damage to R1 = r(3) +6 =9/2=4 and teleported to L9 at elevation 6 (vertically on the butte, not in hindering terrain), to self = 12 +r(7)=19/2 (half damage from insubstantial) =9 and teleported to Q9.
* Ends turn in unprotected square, Slides 3 to N9 and 5 damage (half due to insubstantial)
LOCATION: N9, R1 in L9 (6 up)
DAMAGE TO ENEMIES: 4 to R1
CONDITIONS TO ENEMIES: na
CURRENT HP: 20/52 (
BLOODIED)
CURRENT DE/BUFFS: Insubstantial and phasing UEoNT (attacks made by or to me deal 1/2 damage except force or psychic, ignores DT, can move thru obstacles and other creatures but must end movement in unoccupied space)
SURGES: 5/7
PPs: 3/5
The Hound lifts his head, trying to ignore the stings of the sandy winds. There! The scent again of something familiar yet not. HAZARD growls quietly as the smell of the Devilman reminds him of the yelps of fellow hounds.
The Hound pushes through the thick minefields of quicksand with determination until - at last - he reaches a place without sand ... beside the Devilman. His growl grows louder.
* Move Action: 2 squares of difficult terrain + 2 squares, to T7
* Standard Action: Move Action: 2 squares of difficult terrain + 1 square, ending in W10
LOCATION: W10
DAMAGE TO ENEMIES: n/a
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 60/71
CURRENT DE/BUFFS: In safe square; +2 AC (Savage Protector)
SURGES: 5/11
Vaguely, through the driving dust and silt, Chanvati's distinctive scrambling of space is visible to BITA-BOUSSEH. His intake of breath, his gasp of pain, reach her ears above the howl of the storm. She flicks her tail in concern and braves the assault once again, passing within an arm's length of her consort yet unaware. Soon, the terrain becomes almost impassable, her feet sinking, calf deep now in the sand and silt. And before her her brother, half-bound and blind, cowering in the lee of a misshapen rocky spire.
"Stand down, brother," she calls above the wind. "It's over now, and we return to Bantouk, with you as our captive."
Beside Bita-Bahlin, visible in the shelter provided by the stone, Hazard gives a deep growl, his hackles raised, and the hound makes a lunging feint at their once-prisoner to reinforce her threat.
* Move: O6 to S7
* Move: S7 to V9
LOCATION: V9
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 59/59
CURRENT DE/BUFFS: In protected square
SURGES: 8/8
The desert phantoms that make up the squad of LEGION OF RUTH EXPEDITIONERs work in concert to harangue Hazard, Bita-Bousseh, and Pa'avu. Hazards assailants emerge from the storm, attack in a vicious exchange, and then vanish from whence they came. Bita-bahlin squares off against an enemy she can hardly see. Meanwhile, Pa'avu's pair of foes are bold enough to engage her in a full-throated melee, entirely out of the storm.
M (V16)
* Move: 7 squares (2 through DT) from V16 to V11.
* Standard: Circling Strike and Melee 1 vs H's AC: r(14) +13 -2 (concealment) = 25. Hit. 8 damage as the expeditioner started its turn with concealment against the target; can't shift due to DT.
* End of Turn: Brutal Sandstorm slides LorE 3 sq to S11.
M (X16)
* Move: 5 squares from X16 to W11.
* Standard: Circling Strike and Melee 1 vs H's AC (shift 1 to O7 first): r(8) +13 -2 (concealment) = 19. Miss. Shift 1 sq X12.
* End of Turn: Brutal Sandstorm slides LorE 3 sq to U12.
M (Q1)
* Move: 5 squares from Q1 to O6.
* Standard: Circling Strike and Melee 1 vs P's AC (shift 1 to O7 first): r(20) +13 = 14. Crit. 8 damage as the expeditioner started its turn with concealment against the target; no shift.
M (S1)
* Move: 6 squares from S1 to N6.
* Standard: Circling Strike and Melee 1 vs P's AC: r(8) +13 = 21. Miss. No shift 1.
M (U1)
* Move: 7 squares from U1 to W8.
* Standard: Circling Strike and Melee 1 vs BO’s AC: r(13) +13 -2 (concealment) = 24. Hit. 8 damage as the expeditioner started its turn with concealment against the target; shift 1 sq X8.
* End of Turn: Brutal Sandstorm slides LorE 3 sq to U8.
LOCATION: S11, U12, O7, N6, U8
DAMAGE TO ENEMIES: 8 damage to H, P, and BO.
CURRENT DE/BUFFS: Ms in S11, U8, and U12 have concealment
The dust barely has a chance to settle after the departure of the merchant prince's consort when - out of the dust storm surrounding everything - two more of the goliath's hated enemy rush to attack her. When one is able to strike a resounding blow, PA'AVU channels the pain and surprise into a warrior's howl of fury and tears them both apart in a flurry of blows
She then takes a moment to inhale the sandstorm into her lungs, absorbing the kinetic energy of the wind and feeling her l'pahb'gin to transform the particles of stone into protection for her skin.
Exhaling, Pa'avu literally leaps into action, using that energy to rebound against the pillar and over the desert floor to land - somewhat softly - into the sand next to their foe and his sister and - the goliath realizes with a smile - her beloved Hazard.
Time to get back on their way!
* Standard Action: Howling Strike vs M (N7): ATK: r(15) + 15 = 30 vs AC 22, Hit/killed
* No Action: Iron Soul Flurry of Blows vs M (O7): Trigger: You hit with an attack during your turn: The target takes damage equal to 2 + your Constitution modifier (3), and it cannot shift until the start of your next turn. If the target was not a target of the triggering attack, it also can’t make opportunity attacks until the end of your turn: M (O7) Killed
* Minor Action: activate Stone's Endurance: Resist 5 All UEoPNT
* Move Action: Crane's Wings [Movement Technique]: Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance of the jump isn’t limited by your speed: r(15, 17) + 15 + 5 = 37/5 = clear 7 squares, land in 8th: W10
LOCATION: V10
DAMAGE TO ENEMIES: M (O7) Killed; M (N6) Killed
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 50/73
CURRENT DE/BUFFS: In safe square; Resist 5 All (SE) UEoPNT
SURGES: 8/11
High on the butte, the LEGION OF RUTH DESERT RANGER hand climbs down via the formation's chunky hand-and-footholds despite the onslaught of the desert storm.
Meanwhile, the newly arriving RANGER rushes Hazard, but the snarling canine fends off the attacks via savage fury and indifference to a few piddling wounds.
R1
* Beginning of Turn: Desert Stalker Recharge; 4. Fails to recharge.
* Move: Climb (Medium DC due to sandstorm) Athletics +13 + r(5) = 18. Success. Climb down butte 3 squares.
* Move: Climb (Medium DC due to sandstorm) Athletics +13 + r(11) = 26. Success. Climb down butte 3 squares. End in square M9.
* End of Turn: Take 10 damage from Brutal Sandstorm (cannot slide 3 due to blocking terrain).
R2
* Standard: Desert Wind Assault. Shift 7 squares to T16 to Z11 and use Commando Blade vs H's AC: r(8) +13 -2 (concealment) = Miss.
* End of Turn: Take 10 damage from Brutal Sandstorm and slide 3 to W11;
TRIGGERS Desert Stalker).
LOCATION: R1 in M9. R2 in W11.
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HIT POINTS: R1 at 50/92. R2 at 82/92.
CURRENT DE/BUFFS: R1 in Brutal Sandstorm so concealment against C. R2 in Brutal Sandstorm so concealment against P, H, BO and Desert Stalker; +2d6 damage UtEoLORDRNT.
R1 at 50/92
R2 at 82/92
M x 3
ROUND 4
Though his corporal form is insubstantial, CHANVATI knows he is not immune to the ravages of the storm. Nor completely immune to the attacks of their mutant foes. He must see their party through to safety, but how?
And then he remembers an episode from The Fables of Genga, wherein the eponymous heroine was faced with a similar dilemma: to scout ahead a safe path for her companions, she needed to leave them behind in battle with the one-eyed fomorians, an act of seeming cowardice. Yet without her leadership, the path through Dagon's Teeth would never have been discovered and her companions slain by the giant fey.
"Now is no time for ego or concern for your reputation, man!" he tells himself. "Buck up and do what must be done!"
And so his incorporeal form practically glides with great speed across the desert floor, the Desert Ranger swiping futilely as the Merchant Prince slips away.
Another member of the Legion's army manifests directly in his path out of the dust, thrusting with its blade a blow that passes through the psion's form but registers something like an echo of pain. And then Chanvati steps into and through the Bladeling, advancing far enough ahead into the desert to find safety in the lee of a rocky spur.
* Minor: Inspiring Word on self, Heal Surge (13) +r(3,1)= 17 HP
* Move: Run 8 squares N9 to V8. Ignores DT due to insubstantial. Grants CA USoNT
TRIGGERS OA FROM R1 Commando Blade, r(4) +13 -2 Concealment +2 CA= 17 vs 22 AC. Miss.
TRIGGERS OA FROM M(U8) Circling Strike, r(11) +13 +2 -2=24 vs 22 AC. Hit for 8/2=4 damage (insubstantial).
* Move: Run 7 squares V8 to MAP2 B5 (below). Ignores DT insubstantial.
* Ends turn: Insubstantial & phasing end.
LOCATION: B5
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 33/52
CURRENT DE/BUFFS: In safe square, insubstantial and phasing end. Grants CA USoCNT
SURGES: 4/7
POWER POINTS: 3/5
HAZARD is nothing if not a member of the canine tribe, a pack animal to the core. And his pack surrounds him, his Beloved and the master's consort beside him, closing in for the kill. And so the hound does what comes naturally, grabbing the Devilman by his leggings, and pulling him forward with all his might, ahead where Chanvati's scent is still in the wind.
A blade probes indiscriminately from the blinding storm at the loyal hound, but Hazard gets lucky. This time. But then he and his captive quarry are driven back by the painful, biting sand and wind, blocked only by the now-visible form of yet another member of the Legion.
* Standard: Grab BA, r(12) +8 =20 vs 19 Fort. BA grabbed by H.
* Move: Half speed W10 to X8.
TRIGGERS: OA from R2. Commando Blade, r(9) +13 -2 Concealment = 20 vs 23 AC. Miss.
* Ends turn: In unsafe square, so pushed 2 squares to V8 (blocked by M(U8)) and takes 10 damage.
LOCATION: V8
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: BA grabbed
CURRENT HP: 42/71
CURRENT DE/BUFFS: +2 AC (Savage Protector)
SURGES: 5/11
BITA-BOUSSEH smiles, her sharp canines visible, in approval of Hazard's brute efforts against her twin. "Time to end this fracas," she thinks, then calls out above the roar, "Goliath, to the north! Strike at the Bladeling and meet me beyond this butte, where your master awaits!" Pa'avu wastes no time heeding the call to arms, deftly circling the Bladeling and striking a solid blow, its life spared only by the mutant's armor.
And then! A blade through the storm, which the barrister only narrowly avoids being skewered by. In retribution, she channels the fires of the hells, and her unseen opponent is immolated, it's charred corpse rimed with glass as the windblown sand is transformed by the heat.
Bita-Bousseh unleashes an infernal oath and glare through the swirling sands, and she recognizes that at least yet another opponent is felled by her damnation.
Her goals accomplished, she dashes forward, south of the rocky outcropping, breathless, to meet her consort in the lee of a precipitous spire.
"The hound has him," she gasps. "We're nearly there!"
* Minor: Bedevil the Fray on Pa'avu, slide P V10 to X11 and MBA vs R2, r(17) +12 -5 Concealment = 24 vs 22 AC. Hit for r(7)+7 = 14 damage
TRIGGERS OA from M((U8) ON BO; Circling Strike, r(18) +13 -2 Concealment =29 vs 23 AC. Hit.
TRIGGERS INFERNAL WRATH (FREE ACTION) ON M(U8); M(U8) Killed and negates damage from Circling Strike.
* Standard: Infernal Glower vs M(U12), M(S11), r(19, 6) +11 -5 =25, 12 vs 20 Will. Hits M(U12), killed. Misses M(S11).
* Move: V9 to B7.
LOCATION: B7
DAMAGE TO ENEMIES: M(U8), M(U12) killed, 14 damage to R2
CONDITIONS TO ENEMIES: na
CURRENT HP: 51/59
CURRENT DE/BUFFS: In safe square
SURGES: 8/8
The LEGION OF RUTH EXPEDITIONER emerging from the blistering storm of gale and grit to attack Pa'avu with his superior. Stoneroot or her magically-imbued blood protect her as the bladeling's weaponry only clangs off steel and stone.
M (S11)
* Move: 6 squares (only entering 1 sq of DT) from S11 to X12.
* Standard: Circling Strike (shift 1 sq to Y11) and Melee 1 vs P’s AC: r(15) +13 +2 (CA) -2 (concealment) = 28. Hit. 8 damage -5 (Resist All) = 3 damage as the expeditioner started its turn with concealment against the target.
* End of Turn: Brutal Sandstorm cannot slides LorE as cannot enter P's space.
LOCATION: Y11
DAMAGE TO ENEMIES: 3 damage to P.
CURRENT DE/BUFFS: M in S11 has concealment
Despite being surrounded by the hereditary adversary of her people, PA'AVU will not be distracted. She howls wildly and feints an attack before rushing forward into the wind. One opponent is fooled, but the point of the desert ranger's blade is able to get past her defenses and pierce deeply into her side.
No matter: the goliath can feel her l'pahb'gin - transformed by Stoneroot? - transforming the sand in the desert winds as it hits and melds with her stony flesh. As the Stone's protection recedes from her skin, her wounds are healed and new protection surrounds Pa'avu as she steps behind another protective pillar.
* Standard Action: Thundering Howl vs. R2 (Encounter): ATK: r(5) + 15 -2 (concealment) = 18 vs. 22 AC. Miss
* Move Action: 4 Sq to A10.
* TRIGGERS OAs: R2: Commando Blade: r(20) + 13 -2 (concealment) = Crit. 16 + 6 + 12 -5 (SE) = 29 Damage;
M: Circling Strike: r(9) + 13 -2 (concealment) = 19 vs. 23 AC. Miss
* Minor Action: Iron Resurgence (Encounter): lose 1 surge, spend up to 2 and gain THP: 38 HP (9 THP)
LOCATION: A10
DAMAGE TO ENEMIES: n/a
CONDITIONS TO ENEMIES: n/a
CURRENT HIT POINTS: 56/73 (9 THP)
CURRENT DE/BUFFS: SE ends; in safe square
SURGES: 5/11
With the mighty hound carrying Bita-Bahlin toward the egress of the narrow westward canyon and into the lowland desert, the pair of LEGION OF RUTH DESERT RANGERs coordinate their attacks upon Hazard. Blades flash, sand and wind swirl, yet the determined beast still has a muzzle full of Tiefling tunic when all is said and done!
R1
* Beginning of Turn: Desert Stalker Recharge; 6. Recharges.
* Move: Move 7 squares from M9 to T7.
* Standard: Desert Wind Assault. Shift 4 squares from T7 to X7 and use Commando Blade (R5) vs H's AC: r(19) +13 -2 (concealment) = 30. Hit; r(1, 6) +6 = 13 damage (no further shift).
HAZARD BLOODIED.
* End of Turn: Take 10 damage from Brutal Sandstorm and slides 3 squares to U7. *
TRIGGERS DESERT STALKER (No Action);
The LoR DR's attacks deal +2d6 damage UtEoLORDRNT.
R2
* Beginning of Turn: Desert Stalker Recharge; 3. Fails to recharge.
* Standard: Desert Wind Assault. Shift 2 squares from W11 to W9 and use Commando Blade vs H's AC: r(4) +13 -2 (concealment) +2 (CA) = 17. Miss.
LOCATION: R1 in U7. R2 in W9.
DAMAGE TO ENEMIES: 13 damage to H.
CONDITIONS TO ENEMIES: na
CURRENT HIT POINTS: R1 at 50/92. R2 at 68/92.
CURRENT DE/BUFFS: R1 in Brutal Sandstorm so concealment against H. R2 in safe square. R1 has Desert Stalker; +2d6 damage UtEoLORDRNT.
BITA-BAHLIN tries to reason with the oversized canine.
"Now be a good boy and let Uncle 'Bahlin down. I've got dried jerky in my pocket just for you! Who's a good boy?..."
He gets nothing but a low growl and a shake in return which triggers an involuntary yelp!
*
TRIGGERS BA ACTIVATION (BA GRABBED ABoT): (Free Action) Escape vs DC 21 Fortitude (Hazard); r(5) +13 = 18. Fails.
LOCATION: V8
CONDITION: Grabbed by Hazard (DC 21)
R1 50/92
R2 68/92
ROUND 5
WAVE # 3 (MAP 2): 5 x LoRE in D1, F1, B16, C16, E16 and R2 in C1.
CHANVATI recovers his breath after the push through the sandstorm. This is the decisive moment. Will he emulate his heroine Genga, or will his act be folly ... and the demise of his allies?
Channeling the ferocity of ancient dragons, the Merchant-Prince at the same time recedes into the numinous realm of the mind. The battle and storm raging around him disappear. He no longer feels Bita-Bousseh's proximity. Instead, his mind projects psionic energy outward through the Psistaff, in the direction of where he hears Hazard's snarls and grunts of labor.
He hates doing so but knows dragging the hound and his quarry through space, however painful, is their only hope. A disorientation of spacetime leaves one of the Bladeling rangers reeling back from assault, but more importantly it brings the hound and Tiefling ever closer.
"Forward, my friends," Chanvati calls out. "Sweet succor is within reach!" And with that, he plunges ahead through the storm, safety almost in his grasp.
* Starts turn: Granting CA ends
* Minor: Dragon's Tenacity: +2 power bonus to attacks UEoCNT
* Free: Staff of Psicraft Daily: increase burst by 1
* Standard: Dimensional Scramble Area Bu2 on X7
* Free: Adept's Insight on ATK vs H, r(1)+1=2
ATK vs R2, H, BA r(3, 19 (+2 AI), 7) +12 +2 DT = 17 vs 21 F Miss, 33 vs 21 F Hit, 21 vs 19 F Hit for r(3) +6 =9 damage to H & BA and both teleported to A4 of map2
* Move: B5 to E7 in safe square
LOCATION: E7, H/BA teleported to A4 of map2 (BA still grabbed since within range)
DAMAGE TO ENEMIES: 9 damage to H
CONDITIONS TO ENEMIES: na
CURRENT HP: 33/52
CURRENT DE/BUFFS: +2 ATK UEoCNT, in safe square
SURGES: 4/7
PPs: 2/5
HAZARD's head spins but his jaw tightly clenched, holding his prey. Only by doggedly focusing on Chanvati's voice is the Hound able to continue his journey through the sandstorm, dragging the Devilman along with him.
Sensing a treacherous softness, Hazard is able to bypass the dangerous sand by leaping across. Then, hearing Chanvati's voice urging him to continue onward, the Hound bounds forward - weighed down slightly by the Devilman, helplessly in tow.
* Minor Action: Sustain Grab
* Move Action: Move 1/2 speed, including jump to avoid Difficult Terrain: Athletics Check: r(12) + 13 = 25: clear 2 squares (D4, mid air)
* Standard Action: Move Action: Move 1/2 speed, continuing movement: ending in F5 (Partial WIN CON achieved).
LOCATION: F5 (partial WIN CON achieved)
DAMAGE TO ENEMIES: n/a
CONDITIONS TO ENEMIES: BA grabbed & in F5 (partial WIN CON achieved)
CURRENT HP: 20/71
CURRENT DE/BUFFS: +2 AC (Savage Protector)
SURGES: 5/11
Spent from the heroics of her efforts, BITA-BOUSSEH can no longer conjure the Hellfire of her heritage. Instead, she follows where her consort, uncannily detached, had braved the storm. Through the biting winds and stinging sand, she reaches her lover, who leans wearily against a stone edifice. He gives her a nod and motions her onward. Is that a tear welling in her left eye?
Regardless, the barrister turns away from Chanvati and reaches the safety he has bought her.
* Starts turn: Recharge Infernal Wrath, r(3) Fails; Recharge Bedevil the Fray, r(1) Fails.
* Move: B6 to E6
* Move: E6 to F4 (Partial WIN CON achieved)
LOCATION: F4 (Partial WIN CON achieved)
DAMAGE TO ENEMIES: na
CONDITIONS TO ENEMIES: na
CURRENT HP: 51/59
SURGES: 8/8
Reinforced and sensing that their prey has, in part, escaped via the narrow canyon to the east, the LEGION OF RUTH EXPEDITIONERs scurry in the desert sands and amongst its scouring winds to pursue the stragglers. Blades and arm wrappings and cloaks flash and flail through the air as the pair of Pa'avu and Chanvati find themselves surrounded as they manage the rearguard to help their allies escape!
M (Y11)
* Move: 1 square to Z11.
* Standard: Circling Strike (shift 1 sq to Z10) and Melee 1 vs P’s AC: r(13) +13 -2 (concealment) = 24. Hit. 8 damage -8 THP = 0 damage as the expeditioner started its turn with concealment against the target. Shift 1 square to Z9.
* End of Turn: Brutal Sandstorm cannot slides LorE due to blocking terrain.
M (B16)
* Move: 5 squares to A11.
* Standard: Circling Strike (shift 1 sq to Z10) and Melee 1 vs P’s AC: r(4) +13 -2 (concealment) = 15. Miss. Shift 1 square to A9.
* End of Turn: Brutal Sandstorm cannot slides LorE due to LorE in square Z9.
M (C16)
* Move: 6 squares to A11.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(19) +13 +2 (CA) -2 (concealment) = 32. Hit. 8 damage -1 THP = 7 damage as the expeditioner started its turn with concealment against the target. Shift 1 square to B11.
* End of Turn: Brutal Sandstorm slides 3 squares to Y11.
M (E16)
* Move: 7 squares to E9.
* Standard: Circling Strike (shift 1 sq to E8) and Melee 1 vs C’s AC: r(8) +13 = 21. Miss.
* End of Turn: Safe square.
M (D1)
* Move: 7 squares to E6 (2 x DT).
* Standard: Circling Strike and Melee 1 vs C’s AC: r(11) +13 +2 (CA) = 26. Hit. 8 damage (
BLOODIED) as the expeditioner started its turn with concealment against the target.
* End of Turn: Safe square.
M (F1)
* Move: 6 squares to D6.
* Standard: Circling Strike and Melee 1 vs C’s AC: r(7) +13 = 20. Miss
* End of Turn: Brutal Sandstorm cannot slide LorE due to blocking terrain.
LOCATION: Z9, A9, Y11, E8, E6, D6
DAMAGE TO ENEMIES: 7 damage to P, 8 damage to C.
CURRENT DE/BUFFS: M in Y11, D6, and A9 have concealment
Out of the howling storm step two mutant freaks, their barbed and shrouded forms lashing out at CHANVATI with wicked blades. One blade pierces the psion in the side, an excruciating pain wracking his body.
Instinctively, he reaches out to his bodyguard, his words directed immediately into the Goliath's mind, <<Sahtree, I am alone--wounded and surrounded. Come now to my aid!>> A brief image of his location and predicament attend his communique.
* Free Action: Send Thoughts to P
Eyes alertly watching her two adversaries, PA'AVU hears the plea of her gosb'tar and ponders the meaning of the words. "Alone" ... meaning the others have been able to flee to safety?
Still watching the bladelings, the goliath slides back into the sandstorm, allowing its winds to obscure her form. Then she turns and - running - leaps across the sands, following her mind's compass until she arrives behind one of the bladelings besetting Chanvati.
Staring into the eyes of her gosb'tar, she allows the momentum of her landing to add strength to her fist as it slams into the side of the soldier's head, felling them in one blow.
Then, in a roar of triumph and of acceptance of her fate, Pa'avu uses the power of her glorious voice to push the other bladelings bedeviling the merchant-prince back a step, allowing him space to escape to safety.
* Move Action: Shift 1 square A11.
* Standard Action: Charge Attack (Ki focus) vs M(E8): Move 5 squares, including jump [Athletics Skill check: r(10,2 Powerful Athlete) + 15 = 25/clear 2 squares], ending in E9; ATK: r(18) + 16 + 2CA = 36, Killed.
TRIGGERS MARAUDER'S ARMOR (FA; you hit w/ charge attack): spend a healing surge and regain additional hit points equal to the armor’s enhancement bonus. P spends HS and gains 21 HP.
* Free Action: War Cry (Enc): ClBu3. Trigger: reduced enemy to 0 HP: push Ms (D6, E6) 1 square (D5, E5).
LOCATION: E9
DAMAGE TO ENEMIES: M(E8) Killed
CONDITIONS TO ENEMIES: Ms (D6,E6) pushed to (D5,E5)
CURRENT HIT POINTS: 70/73
CURRENT DE/BUFFS: +1 AC (Marauders Armor); in safe square
SURGES: 4/11
Sensing their prey nearly fully escaped, the trio of LEGION OF RUTH DESERT RANGERs wade in with abandon against the human and goliath that ensured the escape of their companions with Bita-Bahlin secured. The fray is a desperate one with the sounds of wind, steel, grunts, and rock and flesh being abraded by airborne sand!
R1
* Beginning of Turn: Desert Stalker Recharge; 1. Fails to recharge.
* Move: Move 7 squares from U7 to Y12.
* Standard: Desert Wind Assault. Shift 7 squares from Y12 to E10 and use Commando Blade (M1) vs P's AC: r(17) +13 = 30. Hit; r(1, 1, 4, 5) +6 = 17 damage.
TRIGGERS: POWERFUL WARNING (CHANVATI INTERRUPT) +2 P's defenses (attack still hits), and P makes MBA vs R1, Rain of Hammers Ki Focus, r(15) +15 =30 vs 22 AC. Hit for r(5)+7=12 damage. R1 now 38/92 HP and
BLOODIED.
As the Bladeling Desert Rangers descend upon him and his bodyguard, CHANVATI experiences a flash of precognition. He shouts out a warning, barely audible above the whistling howl of the wind through the canyon, "Sahtree, to your aft!"
The Goliath absorbs the blow delivered upon her but whirls and chops a mighty blow with her greatsword, opening a bloody wound upon her foe's torso.
* End of Turn: Safe square. Desert Stalker ends.
R2
* Beginning of Turn: Desert Stalker Recharge; 1. Fails to recharge.
* Move: Move 7 squares from W9 to C8.
* Standard: Desert Wind Assault. Shift 2 squares to E8 and use Commando Blade (M1) vs P's AC: r(7) +13 +2 (CA) = 22. Miss.
R3
* Move: Move 7 squares (x 2 DT) from C1 to E6.
* Standard: Desert Commando Blade (M1) vs C's AC: r(11) +13 +2 (CA) = 26. Hit; r(4, 1) +6 = 11 damage.
LOCATION: R1 in E10. R2 in E8. R3 in E6.
DAMAGE TO ENEMIES: 17 damage to P. 11 damage to C.
CONDITIONS TO ENEMIES: na
CURRENT HIT POINTS: R1 at 38/92. R2 at 68/92, R3 at 92/92
CURRENT DE/BUFFS: All safe squares.
R1 at 38/92. R2 at 68/92, R3 at 92/92.
M x 5
ROUND 6
Enemies everywhere. All hope of escape cut off.
Or is it? THE MERCHANT-PRINCE has run this gambit before. Can it serve him again? Channeling all his psionic reserves, CHANVATI invokes the energy of the Psistaff, unleashing a radical distortion of space upon himself, which radiates out, catching all nearby in its compass. He nearly blacks out from the effort. Reeling, he stumbles ahead to safety, secure in the knowledge that he has disapparated two of his foes and bought Pa'avu one last moment to try her escape.
* Free: AUG 2 Staff of Psicraft Daily Power, increase burst by 1.
* Standard: Dimensional Scramble A Bu2 on E7, ATK vs M(D5), r(12) +12 +2 (Dragon's Tenacity)=26 vs 20 F. Hit. Vs P, r(13) +12 +2=27 vs 22 F. Hit. Vs R2, r(14) +12 +2=28 vs 21 F. Hit. Vs C, r(11) +12 +2=25 vs 18 F. Hit. Vs R3, r(13) +12 +2=27 vs 21 F. Hit. Vs M(E5), r(14) +12 +2=28 vs 20 F. Hit. Damage =r(6)+6=12, and teleport R2 to D4, C to F4, R3 to B8, P to D10 (in DT).
* Turn ends: in F square, partial WIN CON achieved
LOCATION: F4, P to D10, R2 to D4, R3 to B8.
DAMAGE TO ENEMIES: 12 damage to R2, R3, C, and P. M(D5) and M(E5) destroyed
CONDITIONS TO ENEMIES: na
CURRENT HP: 2/52;
BLOODIED
CURRENT DE/BUFFS: Dragon's Tenacity ends, in WIN CON square
SURGES: 4/7
PPs: 0/5
The lone goliath stands against a wave of LEGION OF RUTH EXPEDITIONERs like a stone in a raging sea. Will the stone fall or will the waves divert?
M (Y11)
* Move: 5 squares to E11.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(7) +13 -2 (concealment) = 18. Miss.
* End of Turn: Safe square.
M (E5)
* Move: 5 squares to E9.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(13) +13 -2 (concealment) = 24. Hit. 8 damage as the expeditioner started its turn with concealment against the target.
BLOODIED.
* End of Turn: Safe square.
M (Z9)
* Move: 4 squares to C11.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(4) +13 +2 (CA; flanking) -2 (concealment) = 17. Miss.
* End of Turn: Brutal Sandstorm slides 3 squares to Z11.
M (A9)
* Move: 2 squares to C9.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(14) +13 -2 (concealment) +2 (CA) = 27. Hit. 8 damage as the expeditioner started its turn with concealment against the target.
* End of Turn: Brutal Sandstorm slides 3 squares to Z9.
M (D5)
* Move: 4 squares to D9.
* Standard: Circling Strike and Melee 1 vs P’s AC: r(11) +13 -2 (concealment) = 22. Miss.
* End of Turn: Brutal Sandstorm slides 3 squares to A9.
LOCATION: Z9, A9, E11, E9, Z11
DAMAGE TO ENEMIES: 16 damage to P.
CURRENT DE/BUFFS: M in E11, Z9, and A9 have concealment
PA'AVU senses a surge of old memories fighting these adversaries - her own memories, or is her l'pahb'gin flooding her with shared historic experiences?
The goliath cautiously steps backward into the treacherous sand, carefully finding her footing, before allowing Velmech'ti to slice into the less worthy of her opponents, felling it.
With a sneer, she dodges the frustrated slash from the bladeling commando's blade and slips away into the winds concealing her escape to safety.
* Standard Action: Pressing Strike vs M (E11): Shift 2 squares (Difficult Terrain = 1 sq) to D11; ATK: r(9) + 15 -2 (concealment) = 22 vs AC 22, Killed.
* Move Action: 3 squares to F13.
*
TRIGGERS OA R1: Commando Blade: r(9) + 13 - 2 concealment = 20, Miss.
WIN CON RESOLVED. SCENE CONCLUDED. HEROES ESCAPE INTO THE LOWLAND DESERT WITH BITA-BAHLIN IN TOW.
2 SUCCESSES. 1 HARD DC AND 1 ADVANTAGE EXHAUSTED.
5/10 Successes (1 Hard DC Available)/1 Failure/2 Secondary Skills Available/1 Advantages Available