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D&D General Is it dark in your underdark adventures?

mamba

Legend
Most areas are pretty dark (glowing mushrooms, etc) to pitch black, so you need a light source (no fan of darkvision… it is more limited than in the PHB), some have plenty of light (lava flows, settlements, …)
 
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pukunui

Legend
I see this is a bit of a thread necro, but just the same, I tend to picture the Underdark in the same way WotC does:

Underdark Fungus Grove (1).jpg

Underdark Fungus Grove (2).jpg

Underdark Outpost (1).jpg

Underdark Outpost (2).jpg
 


Tony Vargas

Legend
One solid black square as an illo in an underdark section might've been fun, like the blank illo of an Invisible Stalker, but let's have some art, and artists need light....
 


bloodtide

Legend
My Underdark is not just mostly pitch dark, but also a mysterious, dangerous, "alien" place to a surface human.

Most of the Underdark is dark. A deep natural dark. Also with plenty of supernatural and magical darkness effects.

There are plenty of natural glowing materials, and bio luminescence of both plants(and such) and animals. Though they are a bit rare and scattered.....but most of all dangerous and deadly. Light in the Underdark is is a lure for all sorts of creatures and other things for traps or worse.

Nearly every intelligent creature and more so societies use both light and darkness for all sorts of effects. Drow places really stand out with 'spooky' lights and colors.

As an Old School gamer I come down hard on light being used underground, and the Underdark. Characters need to keep track of things that create light, just like any other resource. Character's foolish enough to carry a bright light paint a massive target on themselves.

Few places in my game world have claimed more character deaths.
 

Charlaquin

Goblin Queen (She/Her/Hers)
From my manual "A dungeon is a recipe made of humidity, stench, stale air, dirt, mud, remains of creatures, traps, treasures, traps (abound ...), monsters, enemies, monsters (abound!), Darkness, sinister noises, mushrooms , creaks, yelps, screams, moans .. but also of fear, tension, thrill, terror, horror,ecstasy, pain, disappointment, joy and treasures!"
and yes, my dungeon are very dark..

BHH
I think you forgot traps. And monsters. And traps.
 


jgsugden

Legend
Not necessary just talking about Forgotten realms.

Are there any light sources in "general" for the regions not otherwise lit by torches/lanters

...
My Underdark is a bit different. There are two different situations - one constantly dimly lit and the other periodically lit, but mostly unlit.

When you go down from the surface of my world and enter the Underdark there is a roughly 50 mile deep layer that is riddled with passages, caves and chambers. It can take weeks to 'hike' down to the 'bottom' of this layer, or it can take 25 minutes to "skydive" where there have been straight chute tunnels made.

At the bottom of this layer gravity flips. As in Spelljammer, there is a flat (really a huge sphere) line where two gravity forces come together and effectively create zero gravity (although you can toss a stone and watch it alternate between gravity fields) - but much of this area is massively flooded to a depth of several miles. Once you 'flip' over you will find yourself in another world of passages, caves and chambers that requires another 50 mile climb up towards the center of the world ... before you reach the Underdark Surface.

The Underdark Surface is a Dyson Sphere like setting surrounding a purple 'star' that emits dim purple light. Essentially, it is perpetually like it is 20 minutes after sunset and you're wearing purple lensed sunglasses in the Underdark surface. That world is truly massive, but has very limited plantlife and ground based water - resulting in much of it being inhabitable only to things that do not need to eat or drink. There are, however, some settlements in oases where there is a water source, and some creatures have been able to adapt to pulling their water from the air (as it is a cold and humid wasteland).

The passages, chambers and tunnels are speckled with naturally occuring bio luminescence, magical lighting, and other sources of natural light (lava streaks, etc...) - and unnatrual light (fire elementals). There are many civilizations in the larger chambers - and whether their massive chambers are lit or not is a matter of survival strategy, generally.

The most common non-teleportation travel into the Underdark surface in my world is to fall the 50 miles to the 'bottom', then use flight magic to climb up the 50 miles to the Underdark Surface. There are also a few 'Elevators' that can take you all the way, although they are hard to maintain. These areas tend to be extremely well lit to aid in their maintanence and defense.
 
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Oofta

Legend
Since someone else included an image of the underdark, I thought I'd include a picture of what I envision the underdark looking like. In a spoiler for those that don't want to see such a disturbing image
Dark.png
 

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