Knightfall
World of Kulan DM
The last of the undead trogs is torn to pieces by the gladiator-knight's weapon and falls to the floor in front of Quinn. Instinctively, he looks for more foes, but once he realizes there aren't any, Quinn relaxes.OOC: Cut and paste from Discord.
Quinn' spiked chain has seen a variety of opponents, but none more disgusting then an undead troglodyte. The normal bell-like thing of the links klinking together in a unified song. But not this time. This battle the links were clogged with putrid flesh that stank not only of itself, but of the rotted smell of fish.
His determination is solid as he moves the weapon in deadly loops around each creature of chaos and darkness, chewing large chunks off each one while his fellow champions finish off each creature .. .. .. until there was one. One deadly pass chewed into the unnatural creature . It stumbles under the onslaught creating a misjudgment of Quinn s second pass, but the third loop puts the creature back to its final rest!
It will take days to clean the stench off, and his wounds where the creatures clawed and bit him ache and itch.
Aureus lands near Maur to check on her dwarf friend and too see if she can help. She finds that Caerth has brought the champion of Moradin back from the edge of death.
Caerth helps him up, despite the dwarf's silent gaze that protests, a little. "I'd tell you to go slow, but...""Uh, thanks. Those things are dangerous."
Maur heaves up and casts another healing spell, bringing him back from dangerous territory.
Aureus notes the dwarf's many wounds and the damage to Maur's armour. "Those things really were terrible." Then, she notices the smell. "And, they smell even worse."
"Let's hope they aren't any more of them," Caerth adds.
Once Maur is back on his feet, he sees that all the ghouls and ghastly undead trogs are destroyed. His spiritual weapon finds no foes to strike, so it returns to the dwarf champion and hovers near him. Quinn is picking putrid flesh out of his spiked chain and off his clothes.Neurotic said:And now under his direct control, spiritual hammer strikes with full force at the remaining ghoul.
Maur's entire body aches and his wounds itch worse than being exposed to the Stinging Moss that grows in his homeland in the depths of the Underearth. His armour is dented and sliced open. The creature's nearly destroyed it. He will have to fix it, and soon. The armour's locking ability won't function at all and he has trouble flexing his right shoulder, both due to the armour and the deep wound that is barely sealed by his magic.
The wounds where the ghouls clawed him feel like they are burning.
End of Combat