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Has Anyone Statted the Tatzelwurm?


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Sacrosanct

Legend
(I know this is a rez and apparently aimed at 3.5e, but anyway...)

Twilight Fables includes tatzelwurm as a CR4 dragon type with cat-like qualities. There are both 5e and OSR versions of the book (which was written by @Sacrosanct).
tatzelwurm.jpg
 



Tonguez

A suffusion of yellow
Tatzelwurm:Large monstrosity, unaligned

Armor Class: 15 (natural armor)Hit Points: 120 (16d10 + 32)Speed: 40 ft., climb 30 ft.

STR: 16 (+3)DEX: 18 (+4)CON: 14 (+2)INT: 8 (-1)WIS: 14 (+2)CHA: 8 (-1)

Skills: Stealth +7, Perception +6, Acrobatics +7Senses: Darkvision 60 ft., passive Perception 16Languages: Understands Draconic but can't speak

Challenge: 7 (2,900 XP)

The Tatzelwurm is a large serpentine creature with almost feline features and agility. Often found dwelling in remote mountainous regions, dense forests, or deep caverns, it is known for its bewildering yowl and ability to expel a poison spray, making it a feared predator in its domain. Tatzelwurms are solitary creatures and their lairs are hidden in difficult to access areas. They are fierce predators using ambush tactics to weaken prey before delivering a fatal strike..

Tatzelwurm Regional Effects (Roll 1d6):
  1. Whispers of the Night: Residents near Burghausen claim to hear faint hissing sounds in the nearby woods at night, sparking tales of the mysterious Tatzelwurm.
  2. Subdued Moonlit Nights: Nights in the vicinity of the Tatzelwurm's territory are eerily quiet and dimly lit by the moon, giving the area an otherworldly ambiance.
  3. Curious Feline Activity: Cats in the area exhibit odd behavior, occasionally venturing into the woods or hills near the Tatzelwurm's lair, as if drawn by an unknown force.
  4. Serpentine Traces: Tracks resembling a mix of cat and serpent prints appear in the soft ground around the Tatzelwurm's habitat, piquing the curiosity of locals.
  5. Mysterious Shadows: Shadows appear to elongate or move unpredictably within 1 mile of the Tatzelwurm's lair, leaving observers with a sense of unease and fascination.
  6. Visions of Graceful Serpents: Some individuals in Burghausen report having vivid dreams featuring elegant serpentine creatures, leaving them both captivated and wary.
Traits:
  1. Agility: The Tatzelwurm has advantage on Dexterity saving throws and can move through the space of any creature that is of a size larger than it. It can dash at twice its speed.
  2. Pounce: If the Tatzelwurm moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone.
Combat Actions:
  1. Multiattack:The Tatzelwurm makes three attacks: one bite and two claw attacks.
    • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
    • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  2. Poison Spit (Recharge 5-6): The Tatzelwurm spits a line of poison 30 feet long and 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 24 (7d6) damage on a failed save, or half as much damage on a successful one.

Tatzelwurm Lair Actions (Roll 1d6):
  1. Shadow Prowl: The Tatzelwurm moves up to its speed without provoking opportunity attacks.
  2. Misty Shroud: The lair is shrouded in mist and shadow, heavily obscuring the area in a 20-foot radius centered on a point within 60 feet of the Tatzelwurm. This effect lasts until initiative count 20 on the next round.
  3. Serpentine Coil: The Tatzelwurm wraps around itself, gaining resistance to all damage until the start of its next turn.
  4. Nocturnal Illusion: The area within 60 feet of the Tatzelwurm is dimly lit by a magical, shimmering light, causing disadvantage on Wisdom (Perception) checks for creatures relying on sight.
  5. Bewildering Yowl: The Tatzelwurm emits a low, mesmerizing yowl. All creatures within 30 feet must succeed on a DC 14 Wisdom saving throw or become charmed until the end of their next turn.
  6. Slithering Retreat: The Tatzelwurm retreats into a hidden burrow or tunnel, disappearing from view. It reappears at a different location within 60 feet that it has previously visited or scouted.
 





Casimir Liber

Adventurer
what prompted you to answer a 9 year old question?
It came up on a random google as I was looking up Tatzelworms to see what versions around there were. Could se no harm and some possible beneift as I thought someone may be interested. Who knows..one or more of the original posters might be (a) around and (b) interested.
 

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