Hussar
Legend
But none of these things are expressly magical though. Even Tremorsense isn't. Not in the way that teleporting or shooting fire from your hand is. But, even then, it's not so much having supernatural abilities that I find the problem. Most of the supernatural abilities, like tremorsense, for example, aren't really a big deal.The Way 2024 is being built, if 5e were made today most stuff would be a Spell or Mastery.
The big issue with 5e design was the lack of futureproofing. That's why WOTC tried to do Spell Source lists and Exclusive Class Spells but they couldn't recreate old characters after the fact.
A bunch of racial features could have been spells with no VSM components or race based weapon masteries.
Like I could see dwarves being divinely blessed to be good with axes and hammers to get a axe or hammer weapon mastery for free.
Orcs would axes and clubs via Grummush or their long armed overhead strikes.
Halfling subclasses could be the sneaky dagger Lightfoots or the tough Stout slingers.
Stonecunning now that it's Tremorsense could be a natural Dwarf spell with no V or M component. Just them touching the earth and the vibrations echoing through their hands.
Tabaxis getting Weapon mastery on their claws.
Tiefling having exclusive fiend spells.
But, it's the stuff that is specifically copying the effects of a spell - like teleportation - but making it a "not spell" so that it ignores the limitations of the spell system that bugs the heck out of me. If it walks like a duck, quacks like a duck, then well, make it a duck. Don't make it something else just so you can shoot it outside of duck hunting season.