EzekielRaiden
Follower of the Way
Correct. They had more juice but fewer powers, IIRC.Damn, I can't even remember what a Wilder was - was it one of the awful 3.XE psionic classes?
Correct. They had more juice but fewer powers, IIRC.Damn, I can't even remember what a Wilder was - was it one of the awful 3.XE psionic classes?
Gotta be honest, I've never seen wizards as embodying any sort of "arcane magic is inborn" idea in D&D.One thing I hate about the sorcerer is that they stole the inborn magical talent from the wizard. Now, everyone tends to treat arcane magic as:
The way I see it is that, other than the warlock who is granted it, arcane magic is an inborn talent; sorcerer and wizard are just different ways of accessing that talent. This is why in a campaign setting you still have limited amounts of wizards, you don't have a large amount of people running around with an arcane magic initiate feat because they just don't have that spark for arcane magic.
- Inborn, you're a sorcerer
- Not inborn, don't worry, studdy hard and you can be a wizard.
- I guess you can have granted power (be a warlock)
The sorcerer might learn their magic somewhat randomly, focused around their bloodline. The wizard focuses their magic around their studies. They both have that inborn spark of arcane power, they just learn to harness it differently.
Yea, introduced in the 3.0 Psionics handbook, and in the 3.5 Expanded book. Cha-based, could do a wild surge which let them bump up the caster level of their powers.Damn, I can't even remember what a Wilder was - was it one of the awful 3.XE psionic classes?
Yea, but I think that was just a codification of an idea that the game had been working towards for most of the 90s; a shift away from "class as chosen profession" and towards "class as identity." Virtually all of D&D's competitors in the TTRPG space in the '90s featured concepts that the PCs were forced into by birth or circumstance. It was just part of the tonal shift away from Appendix N/S&S concepts and towards modern "doorstopper" fantasy and comic book inspirations.Gotta be honest, I've never seen wizards as embodying any sort of "arcane magic is inborn" idea in D&D.
What bothers me about sorcerers is that they upend the idea of "your character class is what you do, not who you are." Every class, as I recall, was about your profession, what your character was striving to be, deliberately working to cultivate skills even before they reached 1st level. Sorcerers (again, to me) changed that paradigm, because being a sorcerer wasn't something you trained for; it was something that just sort of happened, where you woke up one day and found yourself manifesting magic power because one of your ancestors got freaky with a blink dog or something. It was like having one of the X-Men plopped down right next to Conan the Barbarian, except not as cool as the one time that actually happened.
just use spell point only for sorcerer and you have that mechanical difference.I am not the biggest psion fan, but I would support replacing sorcerer with a psion. The arcane caster line-up is just too crowded, there is not enough room for thematical or mechanical distinction.
if it not for the whole "tradition" thing, D&D only needs one caster class.The real problem is clerics, because wizards and clerics are basically the same thing in most myths.
Touche and yes that further debunks the whole "inborn talent" thing. Honestly, Sorcerers should never have been a class - they should just have been an alternate spellcasting regime for Wizards, but again, I said that back in 3E days, and nobody agreed with me so...