D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 245 54.3%
  • Nope

    Votes: 206 45.7%

Micah Sweet

Level Up & OSR Enthusiast
Can't they just not do the ability?
Sure. If the player is the one who has a problem with it, they can choose to limit themselves. What if the GM is the one who doesn't like it? Then you're basically telling the player they can't do something the rules let them do. Better to houserule stuff like this up-front.
 

log in or register to remove this ad

Cadence

Legend
Supporter
Can't they just not do the ability?

Some people want it to feel to them more like having a natural part of a story or movie than pushing a button on a controller. For others, the effect in question never felt like pushing a button or they were fine with it feeling that way.

Being D&D, there are lots of things like this that everyone probably lets slide, and then other things that annoy them. (See any thread on hit points, etc...)

The one that really gets me is that merely picking up the huge stack of flammable papers on the desk and holding them in front of you will protect them from the fireball spell that would have ingited them if you just left them sitting.
 

Faolyn

(she/her)
It's fine if you want to do it. Less fine if you have to come up with something so it makes sense to you, because that means the mechanics are more important than the fiction.
Well... the mechanics are more important--for the game book. The fiction is what you put into the game at your table. The mechanics are there to help shape the fiction.
 

BTW, I think some of the current background abilities are also just bad way to represent the background. Like the criminal's ability that has been the source of a lot of comments is really poor way to represent being a criminal. It sounds more like a postman. I just agreed with the rogue player in my campaign that their background means they have easier time finding shady underground stuff.
 

Cadence

Legend
Supporter
Well... the mechanics are more important--for the game book. The fiction is what you put into the game at your table. The mechanics are there to help shape the fiction.
I like this.

I think the last xx pages of this thread come down to what fiction was being shaped - at what resolution and detail, and with what world assumptions.
 





if the mechanics violate the fiction, then I am not sure it is the fiction that has to give… I guess that is the fundamental difference
That's the fundamental difference in opinion this disagreement is about. People simply see the relationship of the mechanics and fiction differently. Whether we use mechanics to represent the fiction, or whether we invent fiction to justify the mechanics. I don't think anyone is going to change their position on that, it simply is an different way of thinking things.
 

Remove ads

Top