D&D (2024) WotC Fireside Chat: Revised 2024 Player’s Handbook

Book is near-final and includes psionic subclasses, and illustrations of named spell creators.

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In this video about the upcoming revised Player’s Handnook, WotC’s Jeremy Crawford and Chris Perkins reveal a few new tidbits.
  • The books are near final and almost ready to go to print
  • Psionic subclasses such as the Soulknife and Psi Warrior will appear in the core books
  • Named spells have art depicting their creators.
  • There are new species in the PHB.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
< Insert love of 3.5/PF having extraordinary, supernatural, and spell-lile to explicitly set the baseline...>
I think that was more complex than they wanted to go in 5e. But, like, fundamentally such things all still exist within the setting, the rules just don’t care as much about the differences between those categories and so don’t specifically define them.
 

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I can't say that I agree with this, Neon. The Aberrant Mind may scratch the itch for someone who otherwise hates psionics, but it does NOT scratch my itch for a psion.
Would you stop with this "for someone who otherwise hates psionics" slander. I don't hate psionics - indeed I think my first ever 5e character was a GOOlock because I wanted to play a psionic character and it was the first time in the history of D&D I had the chance of playing anything that started to feel psionic to me. (The only previous D&D psionic class I'd considered (not counting the 4e monk) was the 3.5 Psychic Warrior because at least for me it made a better gish than most possibilities in pre-B09s 3.x, and yes this does include the spam-tastic 4e psychics). And yes it wasn't great - and the OneD&D version is far far better - but even the OG D&D version started with telepathy, power that you could just do (Invocations), and high effort high power slot-magic.

The thing is that there is a huge difference between liking psionics and liking historical D&D psions. I didn't touch either 3.x psion because I like psionics and found the psion to be nothing more than a D&D wizard with the serial numbers filed off, power point casting, and with 70 pages of psionic spells. I found the psion a terrible implementation of psionics. And when asked what they liked about it we either get things that the Aberrant Mind actually has (such as ignoring V/S/M and power point casting) or the fact it has so many custom spells.

Now would you please stop lobbing around the accusation of not liking psionics before I start firing back about how people who want a psion are clearly people who hate psionics and want psionic characters reduced to the status of second class wizards with the serial numbers filed off that will either be useless or banned rather than the diversity we have now to cover multiple different archetypes.
 

Charlaquin

Goblin Queen (She/Her/Hers)
But why? What archetype is the fighter that isn't filled by rangers, paladins, barbarians, monks and even rogues (for that swashbuckler type)? Just calling something the "fighter" is meaningless. What does it represent that isn't covered by other martial classes that is so essential?

Or, to phrase it a better way: why aren't rangers, paladins, barbarians and monks just fighter subclasses?
The real answer is because a significant portion of the fanbase would say it “doesn’t feel like D&D” if classes with those names weren’t in the PHB. Is it irrational? Sure. But it is still true.
 

Aldarc

Legend
Would you stop with this "for someone who otherwise hates psionics" slander. I don't hate psionics -
Now would you please stop lobbing around the accusation of not liking psionics...
I'm not talking about you nor am I doing anything of the sort. And I believe that you are being disproportionately rude in reaction to what little I said. I'm only saying that this subclass may win over some people who dislike psionics but it doesn't win me over. This is to say, the Aberrant mind subclass leaves me deeply unsatisfied when it comes to scratching my itch for psionics.
 

TwoSix

Dirty, realism-hating munchkin powergamer
The thing is that there is a huge difference between liking psionics and liking historical D&D psions. I didn't touch either 3.x psion because I like psionics and found the psion to be nothing more than a D&D wizard with the serial numbers filed off, power point casting, and with 70 pages of psionic spells. I found the psion a terrible implementation of psionics. And when asked what they liked about it we either get things that the Aberrant Mind actually has (such as ignoring V/S/M and power point casting) or the fact it has so many custom spells.
You're getting pushback because saying you "like psionics" but don't like the 3.5 implementation puts you into a really niche position. The 3.X version (especially the quasi-official Dreamscarred Press adaptation of the material) was kinda awesome.

I mean, the warblade was also just a D&D wizard with the serial numbers filed off and dozens of pages of martial spells, but that was pretty awesome too.
 

But why? What archetype is the fighter that isn't filled by rangers, paladins, barbarians, monks and even rogues (for that swashbuckler type)? Just calling something the "fighter" is meaningless. What does it represent that isn't covered by other martial classes that is so essential?

Or, to phrase it a better way: why aren't rangers, paladins, barbarians and monks just fighter subclasses?
Tradition, tradition. And what has grown. My definition of whether something should be a class is does it inherently support an array of meaningful subclasses?

Seriously, before 4e they should have been - but subclasses weren't a thing. But the post 4eE oath-driven paladin legitimately has subclasses for the different oaths. The post-4e barbarian gets supernatural rages and invocations of forces and spirits, so legitimately has subclasses of its own. The post-4e monk again is diverse enough that it deserves subclasses. The ranger I think is - but it's a harder sell. Hunter (and Monster Hunter) aren't really different from baseline rangers, there are two pet subclasses, I'm not sure whether gloomstalker couldn't go on a fighter or (better) a rogue just as effectively.

This, incidentally, is why I'm only being slightly tongue in cheek when I advocate that the wizard should be a sorcerer subclass; being a book caster seems almost entirely independent of being a necromancer or an illusionist.
 

Aldarc

Legend
You're getting pushback because saying you "like psionics" but don't like the 3.5 implementation puts you into a really niche position. The 3.X version (especially the quasi-official Dreamscarred Press adaptation of the material) was kinda awesome.

I mean, the warblade was also just a D&D wizard with the serial numbers filed off and dozens of pages of martial spells, but that was pretty awesome too.
I really like the 3.5 and Dreamscarred Press versions. It's one reason why I am so amenable to making the Psion as a more thematically-focused spellcaster in 5e that uses spells. I just think that WotC has excluded a lot of middle ground between what they presented to playtesters and what we ultimately got.
 

Remathilis

Legend
I don’t think there’s any self-consistent way to interpret all the stuff that exists in D&D other than that supernatural abilities are commonplace, and that magic is a specific subset of supernatural abilities. Heck, Jeremy Crawford had to explicitly state as much in a Sage Advice tweet to clarify what dispel magic does and doesn’t affect.
The problem is that D&D may be a supernatural world, but it doesn't build that into its world building. Its NPCs are hopelessly mundane save for special individuals. It rarely does anything interesting with supernatural plants and animals beyond what can be used as monsters. Magic is everywhere and still somehow we still have superstitious peasants giving side eye to wizards and tieflings. Heck, druids are still limited to turning into Earth-based animals!

At the very least, D&D should have an Eberron like attitude towards magic, even if it doesn't use the and magitech approach. But it doesn't, it still wants medieval peasants living in villages. It doesn't walk the walk about being a supernatural world except when it needs an "a wizard did it" excuse.
 

DEFCON 1

Legend
Supporter
I think that was more complex than they wanted to go in 5e. But, like, fundamentally such things all still exist within the setting, the rules just don’t care as much about the differences between those categories and so don’t specifically define them.
Precisely. WotC can split definitional hairs as much as they want... but that doesn't actually do anything.

When one runs a monster, how the magical effect is defined doesn't have any impact during the actual fight. Supernatural effect or spell-like effect? Doesn't matter. The effect goes off the same way regardless of what you call it.
 

I'm not talking about you nor am I doing anything of the sort. And I believe that you are being disproportionately rude in reaction to what little I said. I'm only saying that this subclass may win over some people who dislike psionics but it doesn't win me over. This is to say, the Aberrant mind subclass leaves me deeply unsatisfied when it comes to scratching my itch for psionics.
My apologies. But people who don't like psionics can just ... not play psionic characters which is why I didn't even consider interpreting it this way. With the way 5e is set up there's little need to win them over to psionics; you only need to do that if you have entire classes or systems dedicated to psionics.

But aberrant minds aren't the only psionic subclass. I've not played one because they are too close to being traditional psions to come close to scratching that itch for me; what they do is take the traditional psion notes and hit them. The subclasses that to me land for psionics are the Soulknife and the OneD&D GOOlock.
 

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