D&D 5E The Magical Martial

Chaosmancer

Legend
Magic is superior. It's fantasy's version of technology. In settings like Shadowrun, magic and tech are on par. Most of things mages can do with magic, mundanes can do with tech. That is why in older editions, martials had tons of magic gear.

The argument that the solution to characters without magic to compete, is to give them magical gear always comes across to me in such a foul way. You are still saying the solution is magic, just not a magic that they earn or can utilize themselves. It has to be pre-packaged and standardized for their use.

It is like people who use AI to make art and claiming they are artists. You didn't do anything noteworthy, you just have the right gear to trivialize the situation.
 

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Minigiant

Legend
Supporter
That doesn't answer the question really.



Okay.

So you hit an enemy from 100 ft away, and then if they move on their turn, you get to shoot them two more times with advantage as a reaction. That is incredibly powerful for 10th level, and also raises a question... what is the point of being a melee character?

On of the things melee characters can do, is help control the battlefield by preventing enemy movement. This ability is FAR better, and imagine what happens if the fighter has this and took push mastery? You are 10 ft away, hit the enemy, pushing them back 15 ft. On the enemies turn they charge you to engage in melee, you hit them two more times with advantage, moving them back to 20 ft away. You are, quite literally, untouchable.

Now, I grant, you can solve this problem the same way you solve PAM+Sentinel, send more enemies. However, this is a rather extreme combination of abilities, and now you need to match this power with new options for polearms, heavy weapons, sword and board, and dual light weapons. And two attacks at range with advantage as a reaction is going to be HARD to match the power of. And then you need something even stronger for "weapon perfection"
Suppression is an action. You don't get attack unless the target moves.

You think I haven't designed other Grandmastery Feats

Grandmastery of the Axe
Prerequisite: Level 10
+1 STR or CON
When you attack with a battleaxe, handaxe, or greataxe you have mastery with, you can treat them as if they have both the Cleave and Topple mastery.
When you attack with a battleaxe, handaxe, or greataxe you have mastery and use the Cleave mastery, you make an attack a third and 4th creature within 5 ft of the first.

Grandmastery of the Hammer
Prerequisite: Level 10
+1 STR or CON
When you attack with a light hammer, warhammer, or maul you have mastery with, you can treat them as if they have both the Push and Topple mastery
Creatures have disadvantage on the Constitution saving throw from a light hammer, warhammer, or maul you wield with the Topple mastery property


Grandmastery of the Spear
Prerequisite: Level 10
+1 STR or DEX
When you attack with a javelin, pike, lance or spear you have mastery with, you can treat them as if they have both the Push and Sap mastery
When you attack with a javelin, pike, lance or spear you have mastery with and the Push Mastery property, you can push them additional feet equal to your Strength score and there is no size limitation.


Grandmastery of the Sword
Prerequisite: Level 10
+1 STR or DEX
When you take the Dodge action while wielding a longsword, greatsword, rapier, or scimitar you have mastery with, you may roll an attack roll and use it as your AC as long as you are wielding these weapons and not incapacitated
When you attack with a longsword, greatsword, rapier, or scimitar you have mastery with, you can treat them as if they have both the Gra
ze and Sap mastery
 

Minigiant

Legend
Supporter
The only problem with it as a solution, is that magical classes get access to the same skill system, but I often... well... I cheat a little bit. I'll make sure to tell the fighter or barbarian about what physical capabilities their numbers translate to, but I won't tell the wizard or the druid. I'll let them do it if they ask, but so far... none of them do.
That's the untold secret

You are supposed to cheat for the no casting martials and against the casters.
 



But you aren't getting my point. I also don't necessarily care about the exact footage of the jump.

Is a 40 foot jump possible for the character to make? That is a legit question that depends on what the rules are. If your rules say that a check can double my distance, it is possible, but hard. If your rules say you are merely adding 5 to 10 ft to the distance, then it is impossible.

Here, I'll give another example.

Can a player catch a galloping horse and tackle the rider from the horse? Now, if we look at the rules as written... no, it is impossible for most players (barring high level monks). The horse dashes to make it 120 ft per round, and the player is going to be moving half that speed. Will the player ask to roll an athletics check to catch up with the horse?

Not can they ask. Not what are the rules that you would use... will they even ask? They know how far the horse went, especially if they end up asking. They know their own speed. They can do simple math.

Now, at my table, if they remember my rules (which they may not) then the rogue might go "Huh, I can move 90 ft if I double dash. I know I can go faster if I roll athletics... this might work" and then they will ask if they have a chance to do it. But if they don't think the rules will allow them to move faster with an athletics roll, even if you as the DM would allow it IF THEY ASKED, they are not going to ask. So you can't tell them it is possible.


This is the point I'm trying to get across. The lack of solid rules makes it harder for me as the DM, because I don't know if the chasm is too large or not if I don't know my player's capabilities. And it is worse for the players, because if they don't know what the rules are, they are going to picture what THEY think is reasonable, and while you are expecting they might find a narrow part of the chasm and be able to make it with a high roll... they are thinking "I doubt my noodly character can jump 5ft, there is no way I could ever make that jump" and so they will cut off all consideration of that solution.

We don't need hard numbers for everything, but we need benchmark numbers, so everyone is on the same page of what a character is capable of.
All that really depends on the players... Often I have seen the exact opposite.

New players just ask if they can try to do something. And then they read the rules... see the high DC... see that they are suffering an opportunity attack... and never ask again... seen that all the time in 3e.

And then I think some more guidelines than in standard 5e would help.

So I am all for a happy middle ground. But I think erring on the side of less rules is better than the opposite.
 

Suppression is an action. You don't get attack unless the target moves.

You think I haven't designed other Grandmastery Feats

Grandmastery of the Axe
Prerequisite: Level 10
+1 STR or CON
When you attack with a battleaxe, handaxe, or greataxe you have mastery with, you can treat them as if they have both the Cleave and Topple mastery.
When you attack with a battleaxe, handaxe, or greataxe you have mastery and use the Cleave mastery, you make an attack a third and 4th creature within 5 ft of the first.

Grandmastery of the Hammer
Prerequisite: Level 10
+1 STR or CON
When you attack with a light hammer, warhammer, or maul you have mastery with, you can treat them as if they have both the Push and Topple mastery
Creatures have disadvantage on the Constitution saving throw from a light hammer, warhammer, or maul you wield with the Topple mastery property


Grandmastery of the Spear
Prerequisite: Level 10
+1 STR or DEX
When you attack with a javelin, pike, lance or spear you have mastery with, you can treat them as if they have both the Push and Sap mastery
When you attack with a javelin, pike, lance or spear you have mastery with and the Push Mastery property, you can push them additional feet equal to your Strength score and there is no size limitation.


Grandmastery of the Sword
Prerequisite: Level 10
+1 STR or DEX
When you take the Dodge action while wielding a longsword, greatsword, rapier, or scimitar you have mastery with, you may roll an attack roll and use it as your AC as long as you are wielding these weapons and not incapacitated
When you attack with a longsword, greatsword, rapier, or scimitar you have mastery with, you can treat them as if they have both the Gra
ze and Sap mastery
This looks very similar or 2024 fighters / weapon properties
 

But the community doesn't know what a human can do.

maybe

Put the Current Olympic records in the PHB?​


Or have a chart, one with the Real World Records and the one with the Fantasy World Records.
But don't forget to mention that real world athletes are not running 100m with a heavy backpack and armor.

So. In AD&D we used to drop our backpacks before combat... If we wanted to do a jump, we doffed our armor...
 

All that really depends on the players... Often I have seen the exact opposite.

New players just ask if they can try to do something. And then they read the rules... see the high DC... see that they are suffering an opportunity attack... and never ask again... seen that all the time in 3e.

And then I think some more guidelines than in standard 5e would help.

So I am all for a happy middle ground. But I think erring on the side of less rules is better than the opposite.
3e was built so that if you tried to do anything creative you were punished with opportunity attacks. But you don't need to write the rules that way.
 


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