D&D 5E How would YOU nerf the wizard? +

Umbran

Mod Squad
Staff member
Supporter
So, things that make the character die easily (like having d4 hit dice), suck to be have around, or make it so the caster frequently has little to do (having to horde spell slots and have no cantrips), are solutions I'd avoid.

Part of it would depend on what specific problem my group sees in the wizard.

Two things that come to mind:

1) Scrutinize my adventure design and use of rests. Yes, that has nothing to do with the class design, but all classes interact with rests, and maybe the issue is that I'm setting things up to be favorable to the Wizard, but not to short-rest classes.

2) Consider restricting not the number, but the types of spells, the wizard can cast - not on the level of the class as a whole, but as an individual. Previous editions had a concept that specializing in a school also meant not being as able with spells in "opposition" schools. Making sure that wizards cannot really be "generalists", or that they must give up other goodies to be so, especially at mid and upper levels, might help solve the problem without much alteration of the rest of the class.
 

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Raiztt

Adventurer
So, things that make the character die easily (like having d4 hit dice), or make it so the caster frequently have little to do (having to horde spell slots and have no cantrips), are solutions I'd avoid.
That's understandable from a marketing/selling perspective.

Frankly if wizard is going to be the most powerful class (and I'm not saying it is, I'm just saying IF) then the class itself should have a higher skill ceiling. I realize this principle is also antithetical to the above principle, but I firmly in my heart of hearts don't think that it's bad that certain classes are flat out more difficult to play/survive as than others.
 
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billd91

Not your screen monkey (he/him)
Cantrips should not be at-will. Imagine telling a B/X wizard that they have infinite weightless torch.
I imagine they'd be a little jealous that the 5e wizard gets it at 1st level without having to wait until continual light became available as a 3rd level wizard (or elf)? I mean, it's not like B/X wizards didn't get an infinite weightless torch - they just got it a couple levels later.
 



Minigiant

Legend
Supporter
So, things that make the character die easily (like having d4 hit dice), suck to be have around, or make it so the caster frequently has little to do (having to horde spell slots and have no cantrips), are solutions I'd avoid.
The problem is first level HP.

Just give everyone 5 bonus HP at level 1.
The wizard's HD shouldn't only be 2 dice under the fighter. The fighter exercises daily.
 

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