RedSquirrel
Explorer
They're referring to third edition. 2000, 24 years ago.For future reference, can you link the source?
They're referring to third edition. 2000, 24 years ago.For future reference, can you link the source?
I don't know about "should have," but they certainly could have and I wouldn't have complained. As an example of how to build a fantasy world, Greyhawk is just as good as any other IMO.I've re-thought this whole thing, and I think they should have just gone with threshold and Karameikos like the Immortals intended.
I am sure some amount of updates are needed; however, a main focus of D&D is conflict. You could leave some of the problematic elements alone to provide campaign fodder for adventurers who want to change things.Yikes. Welcome to ENWorld! Um, maybe re-read the Terms and Rules?
For one, I think that the world of Greyhawk, and most other older legacy D&D content, hasn't aged well over the last half century and is long overdue for an update. A more socially-aware, culturally relevant update (ahem.) I've been playing D&D since the 80s and I look forward to seeing what they've done here.
And two, most people here have been happy, even enthusiastic, about this news. Sure, there's the usual "WotC can't do anything right" folks, with their usual comments about anything WotC does, but we usually tune them out.
Sure, but if nostalgia is the deciding factor, I certainly think mine is most important.I don't know about "should have," but they certainly could have and I wouldn't have complained. As an example of how to build a fantasy world, Greyhawk is just as good as any other IMO.
I said it was an extremely small example. It's just one tiny lived experience I shared. You didn't get that part? It was a little example you could use to understand the larger context.That's a really terrible example to draw any conclusion from.
Surely you see how you kid knowing who han and Chewie are but not knowing who Rey and Finn are is more a reflection of how you have or haven't embraced nuStar Wars in your home.I said it was an extremely small example. It's just one tiny lived experience I shared. You didn't get that part? It was a little example you could use to understand the larger context.
Actually we are a very SW light household. His experiences are much more from friends and available media influences. And again it just one tiny experience. I probably should not have even shared it since of course it will be twisted into something it is not.Surely you see how you kid knowing who han and Chewie are but not knowing who Rey and Finn are is more a reflection of how you have or haven't embraced nuStar Wars in your home.
I disagree. My current campaign is heavily influenced by the collapse of the bronze age civilizations. I take a lot of material from historical civilizations when I create my campaign worlds.Greyhawk was created in the 70s, and a lot of material for it hasn't gotten much update since then. The priorities of Gary and TSR back then are completely different than WotC in 2024. The best example I can think of is that many parts of Greyhawk are directly inspired by real-world nations and histories. Back when I was a kid, it inspired me to learn more about those countries. That isn't the way game design works now. There tends to be much more of a mash-up or no direct connection at all. And I know many of the cultural references will be dated and upsetting to a lot of people.