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  1. ArcaneOverride

    Level Up (A5E) Special Arrows

    Why do Flaming Arrows cost 100 gp when Explosive Arrows cost 80 gp, do more damage, and don't need a bonus action to light. The only advantage I can see for Flaming Arrows is that they are compatible with Expertise Dice. It seems to me that Explosive Arrows should cost more than Flaming Arrows,
  2. ArcaneOverride

    Level Up (A5E) Training Skills

    The Train downtime activity (Pg 432) says that a character can use it "to learn a new weapon, language, skill, or tool proficiency", but then does not seem to give mechanics for learning skill proficiencies like it does for the rest. Am I misunderstanding something?
  3. ArcaneOverride

    Level Up (A5E) Distracting with Weapons

    The Flamboyant Weapon Property gives disadvantage to saving throws to resist being distracted by the weapon, but I can't find how you can cause those saving throws. Is there a Maneuver or some other action I missed that causes enemies to have to save vs being distracted by a weapon?
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