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    Adjust difficulty without affecting character's capacity, without adding steps to assess result, for a dice pool with unvariable target system

    Hello all! :) I search for alternatives to scale the difficulty for a count success system with d6 or d10 dice pool, where characters' stats form the pool (ex: dext 3 + guile 3 = 6 dice pool). Raising difficulty should: - not affect player's capacity (increase % of failure) - preserve...
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