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    What do you like about 4e?

    I agree about the casting time and $ issue. (I'm sure I saw a decent fix somewhere around here. Also, when I get time I will be checking out Kerrick's ritual system). Though, I think some rituals could/should take a long time to cast (though that would mostly be in the plot related dm domain...
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    What do you like about 4e?

    I agree with everything in this post.
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    D&D 3E/3.5 3E D&D Aurelia setting & houserules material (now with magic items!)

    A question: are you doing all spells from scratch or are these in addition to standard spells? Are you going to change save or die spells? I saw a lovely idea (from Kerrick ) that made a failed save= dying (-dx where x varies by level)
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    D&D 3E/3.5 3E D&D Aurelia setting & houserules material (now with magic items!)

    I don't know how I will ever be able to go through all of this. Do you have some sort of log showing the stuff you've altered?
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    Yet anther hybrid 3.5/4.0 system... but mine is better (just kidding), suggestions?

    Is there a +5 limit to attributes? I like the 4e system that gives a bonus to 2 stats (perhaps every 2 levels?) Do you mean constitution? Oh... Honestly, this is the sort of thing that I didn't like about 4e- a sort of homogenizing philosophy that made one character look like all the rest...
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    What do you like about 4e?

    Ummm, what??? EDIT: You mean like the secret to the universe?
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    What do you like about 4e?

    Like the title says, what do you like about 4e? There are a few 4isms that I think are decent. Here's a list of the top of my head: General mechanics: - Second Wind. Reduces healing dependency. - Condensed skill list. I think all skills should be useful in some way. However, I...
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    D&D 3E/3.5 3E D&D Aurelia setting & houserules material (now with magic items!)

    Hey. I just wanted you to know that I am enjoying your contributions. Keep it up!
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    Concentration, Knowledge (arcana), and Spellcraft

    I agree that these skills should be compacted a bit. I think they should be divided as follows: Knowledge: arcana, religion, and (if you use it) psionics. Each of these skills would be used to identify spells/powers, items/sigils, etc. (arcana for arcane spells/items, Religion for divine and...
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    Frankenstein 3.75

    I don't consider that spam. This is exactly the type of thing I am talking about! A link to a thread discussing this would help. It seems the forum there is empty. Or if you like I would be very happy discussing your design philosophy here.
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    Frankenstein 3.75

    I am contemplating a '3.75' of sorts, but I don't quite have a lot of time. I have come across this lovely little Pathfinder Beta that I would like to use as a base. However, I am not quite satisfied with everything I see in that book (though the final version might change my mind!). I have...
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    Power Attack still sucks

    Here's what I came up with. I did, however, also like Stalker0's suggestion. Power Attack Prerequisite: Str 15 Benefit: You can draw on your strength and inner reserves of power to recklessly attack your foes with extra might. You gain use power attack as an at-will power. Power Attack...
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    Abstract Stunt System

    Subscribed.
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    Encounter Power Recharge

    Hey Crashy. Personally, I think you should try to play as is and see how you like it. This may not be an issue for you. Nice name btw!
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    Stunting And You: A Guide

    That... is very cool. I could use something like this in my online game. My dwarven cleric and his halfling rogue partner are trying to subdue a single orc minion.
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    Stunting And You: A Guide

    There is a lot to take in here, but it looks promising. Could you give specific examples and how you would handle them with this system?
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