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    D&D 4E How many encounters between each extended rest? And does it change with tier?

    So I haven't played or run 4E for a few years but I do recall 4E was pretty much a breeze to DM. But there was one piece of guidance that I recall was missed: The encounter level and easy, standard and hard encounters was very clear and easy to use. A 4E short rest between each combat...
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    D&D 5E There is already a Warlord in 5E.

    Page. 220 of the Volo's Guide to Monsters. CR 12 NPC with legendary actions, including: and And the Survivor, level 18 Champion ability, or there about. #Helping. *gets coat*
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    D&D 5E [5E] The few mechanical implications of... non-magical weapon immunity and CR.

    I posted this a while back on the WoTC forums and RPG.net, occurred to me that some people on Enworld might be interested as well. Read more: http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment#ixzz44cRQwG6r Following my prior thread: The few...
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    D&D 5E Methods of granting or making attacks outside of your turn

    So the Sage Advice, which confirmed something many of us already knew: that you can only Sneak Attack once per turn… but you can get more than one sneak attack out per round if you can get an attack outside of your turn. The obvious one is of course the Opportunity Attack The big limiter is...
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    D&D 5E Cleric vs Paladin: Concepts and Mechanical realisation

    So the “Why ever play a cleric? “ got me thinking about the Cleric/Paladin stepping on each others toes issue. At a glance they both seem very similar, pious warriors in clanky armour, imbued with the ability to invoke divine magic striking down enemies of the faith. However I've noticed that...
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    D&D 5E List of the uh vast splats of 5E D&D

    So I once heard the term "obscure splats" relating to a question about D&D 5E. So now almost 18 months after the release of the PHB. I've tried to make a list of all the chunchy, rules material out that has been released beyond the PHB, MM and DMG. Particularly new races, classes, subclasses...
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    D&D 5E Making standard items less vanilla.

    A tangent from the "Highest AC thread" where I pointed out that I personally think it's a little odd that the "basic" +3 Weapon (very rare), +3 Armour (legendary) and +3 Shield (very rare) don't require attunement; despite being very rare or legendary and less powerful but many (dare I say...
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    D&D 5E [5E] The few mechanical implications of Alignment

    (I posted this a while back on the WoTC forums and RPG.net, occurred to me that some people on Enworld might be interested as well.) So, 5E is pretty light when it comes to rules and alignment intersecting. But I suffer from an obsession with it given my a militant anti-alignment tenancies, so...
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