• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

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  1. Garet Jax

    Spell Recharge

    I'm curious if anyone have successfully used the spell recharge rules from UA, on pg 157. It seems a bit more "realistic" vs fire and forget but would make spell casters a bit more powerful in a campaign. However, if I were to use it, I would probably limit magical healing and increase encounter...
  2. Garet Jax

    massive damage variants

    Hi, Posted this question on Monte's site but no response so I'll try here. After toying around with the idea of VP/WP in D&D I've concluded that 1) it's too lethal, and 2) it would require too many changes to all the subsystems in the core rules ie weapon damage, spells, feats, magic items...
  3. Garet Jax

    How is Feng Shui?

    Hi, I've heard some good things about this game and was wondering if I should pick it up. I plan to GM and the players I have around here just aren't into heavy roleplaying, long epic campaigns, and complicated rules, ie d20, even though I have SWd20, d20M, and D&D3.5. I hear that Feng Shui...
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