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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    I'm still here. Just haven't check this thread in a while. Would it be better to change Samuel's history and background some to better fit the current game?
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Well, that's a shame. I was hoping to play Samuel in the game. My character sheet that I submitted in the above link is pretty much finished, so if you have any concerns/comments about it then let me know.
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Has anyone heard of the morphic weapons feat and if so can you tell me what it does?
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    And of course when I try to find the rule about adding 10% for ghost touch equipment I can't seem to find it. My character will need to have the ghost touch ability (+1 2000 gp) added to each magic item he has if that's alright. Otherwise the first time he tries to go through a door or solid...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Actual you add the Ghost Touch ability to all of the equip and magic items which costs an additional +10% to the final cost of the item. It was just very confusing in the Liberus Mortis book the way they described the issue of incorporeal/corporeal equipment and incorporeal beings.
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    What about the following magic item? Magical necklace with the following abilities: -Enlarge Person (command word) (1,800 gp) -Mage Armor (command word) (1,800 gp)(1.5) -Magic Fang (command word) (1,800 gp)(1.5) -Unseen Servant (command word) (1,800 gp)(1.5) -Prestidigitation (command...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Actually they changed the wieldskill spell in the Players Guide to Faerun to a +5 skill bonus. It's OK if you will not allow this item. The main reason why I wanted it was so I wouldn't have take a whole bunch of knowledge skills for my character. ;} I am still thinking about creating a...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    So does that mean I can have the boots(speed + longstrider) for 15,000 gp? Also would the movement bonus apply to flying since an unbodied race's main mode of movement is flight? May I ask why you would not allow a magic item like this? I was thinking of creating a necklace with beads for...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    I wanted to get some custom magic items for my character. They are described below. 1) boots of speed, striding, and springing -basically, the abilities from boots of speed and boots of springing and striding combined into one pair of boots. What I want is the abilities from boots of...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Would you allow me to have a psionic version of the practiced spellcaster feat that would increase my manifester level by +4?
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Well, that sucks about LA. ;} I thought it would be fun playing an incorporeal race, but if it means losing half my manifester levels then that just doesn't seem worth it. Let me think about it tonight. I may need to change my race to an Elan or Gray Elf race to correct this problem with LA.
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Uh? I'm a little confused by your comments above. Just so we are both on the same page here. Right now I have the following character class progression: Unbodied/Wizard Unbodied/Wizard Unbodied/Wizard Unbodied/Wizard Unbodied/Wizard Unbodied/Incantatrix Psion(telepath)/Incantatrix...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    I was toying with the idea of adding the Constructor prestige class from the WOTC Mind Eye articles to give my character more summoning power and utility with astral constructs. Here is a web link. http://www.wizards.com/default.asp?x=dnd/psm/20041029a then choose the XPH link. Unbodied...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    I forgot to ask you. How picky are you about spell components and keeping track of them? Am I going to need to take the eschew materials feat, so I wont have to deal with this most of the time? This does not include the very expensive spell components like for the forcecage spell for example...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Thanks for the clarification on the saves and attack bonus. My numbers were coming out a little too high to make sense for a spellcasting character. Here is my base character sheet. Unbodied 10/Psion 2//Wizard 5/Incantatrix 7...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    How do you calculate the hit points and skill points of a gestalt character? Just take the best die option at each character level? Also, I need someone to check my math for saves and attack bonus. Att Fort Ref Will skill pt HP unbodied 6 +4 +1 +4...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    OK. Since we are going to use the magic transparency rule and my character will be using metamagic feats a lot then may I use metamagic feats on psionic powers (assuming there is a metamagic and metapsionic feat to correlate to doing the same thing), i.e. heightened spell to increase the level...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Question for you. Are you using the magic transparency rule for psionics in your game or are you using magic is different than psionic rule? For monsterous races you wanted use to an LA of LAx1.5. Does this 1.5 increase also apply to any numerical increases for the race? For example an...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    I noticed in your first post that you are only allowing one monstrous character in the game. Would you allow an unbodied race from XPH? I was thinking about playing an unbodied psion(telepath) 6 // wizard 5/ incantrix 7 character. What do you think? As for the other info you asked about...
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    Ties that Bind - 3.5 Forgotten Realms Gestalt

    Is it too late to join this group? My character concept will probably be a psion/wizard or cleric/wizard character. I'll work out the details later tonight for you.
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