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    Shadows over the Sunderland

    3rd Eismond 1309 MC Alton Dunwall sits alone in the cellar of a candle maker’s shop in one of the southern wards of Northbridge. He quietly despairs at his current state, never having felt so helpless in all his young life. At the mercy of those who are searching the city for a way to safely...
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    Shadows over the Sunderland

    1st Eismond 1309 MC In the hours after midnight, a cart rolled through lightly blowing snow headed towards Northbridge. In the far distance, the glow of an enormous fire can be seen in the cloudy night sky, all that remains of the Dunwall estate. Hidden in a niche under a pile of furs and...
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    Shadows over the Sunderland

    Upon reaching the bottom of the stair, the company find themselves in what appears to be an average root cellar. Hung about are various herbs, set to dry. Salted meats, sausages, and smoked fish are arranged on racks in careful rows. Bags of potatoes, carrots and leeks are neatly stacked against...
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    Shadows over the Sunderland

    The company is confronted with four of the soldiers wielding spears, who from this distance can be seen to have rotten flesh below their armor, and three skeletons adorned in what looks like funerary attire. They have broken through the loosened barricade at the exterior kitchen door in the...
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    Shadows over the Sunderland

    Below is the calendar for Gearda, at least in the west. It will help to follow the entries and apply seasons to the dates.
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    Shadows over the Sunderland

    In case anyone is curious, attached is the house rules for the Sunderlands.
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    Shadows over the Sunderland

    “I beg pardon, my lord, but the estate is under attack,” the steward states, trying to compose himself. “They have a wizard with them using fire magic, he blasted the gate. Captain Efran said they bear the queens standard on their tabards but did not make any attempt to parlay.” The door to...
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    Shadows over the Sunderland

    Shadows over the Sunderlands Prologue In the beginning, Anu the Earthmother fled from the mad gods of the Far Realms. She bore a world where she could find refuge. She endeavored to protect her creation from the chaos by creating several spheres around the world to protect it and keep it...
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    New skills system

    That certainly seems a lot cleaner.
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    New skills system

    I have been kicking around an idea for a variant skill system. I would appreciate some feedback. It works as follows: At creation, each character gets a number of skills equal to their class’ number of skill points plus their intelligence modifier (plus one for humans). They have maximum...
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    [Lakelands] Six For Adventure

    ooc: Sorry for the inactivity, coaching two teams for son and daughter and had a deadline at work. Dain went down the hole fast on Kregor's heels. There was no way that he was going to miss out on any action that they might find. He held Tor-Angol aloft so as to keep it out of the water. He...
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    [Lakelands] Six For Adventure

    Dain does not mention it during the excavation, but every time he touches the stone his heart feels cold and dark, the opposite reaction that a dwarf normally would have. When the hollow is discovered, Dain gathers his gear and dons his armor. He has his full arsenal of weaponry waiting at his...
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    [Lakelands] Six For Adventure

    "Aye, it seems as though the very earth we stand on and the air we breath is tainted," said Dain as he unconsciously fingered his holy symbol that hung from his neck. "Brother Amalric and I should say some prayers over this ground before they start the demolition" Dain searched around...
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    [Lakelands] Six For Adventure

    Even though Dain is hungry, he is careful not to eat any sausages or meats he finds in the miller's cottage. ;)
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    [Lakelands] Six For Adventure

    Dain looks on as events play out with the miller, but springs into action as the villagers head for the miller's home. After Horsom seizes the torch, Dain moves among the crowd encouraging the villagers to return home in a gruff dwarven fashion. After the crowd has been disbursed, Dain enters...
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    [Lakelands] Six For Adventure

    "the truth of the origins of the spirits will be revealed soon enough. Answer my fellows question, what did the spirits tell you about the manticore? What did the spirits tell you to do with the bodies of the children? How long have thespirits been talking to you? Loose your tongue, miller...
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    [Lakelands] Six For Adventure

    "Tell us yer story, miller. It just may save your hide," Dain interjected.
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    [Lakelands] Six For Adventure

    ooc: If I remember right it is less than a days journey. Dain looks away from the repentant miller, wondering if his newfound humility is a ruse he thinks will save his hide. As he hears the words of the miller, the teachings of Aedor creep into his mind. 'Sometimes the soul must be reforged...
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    [Lakelands] Six For Adventure

    Dain soaks up the admiration of the villagers like a sponge. He begins pumping his fists and exalting Aedor in the High Tongue. When Kregor stops and sets down the cart, Dain beams as the villagers see their bane laid low before them. He can not help himself. He clambers up onto the back of...
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    [Lakelands] Six For Adventure

    "That is a bit of a puzzler. Why would the manticore have settled here if the miller was not in touch with some spirit or other? This little hamlet may have more mysteries to reveal." Dain had been ready to dump the beast in the town square and leave this wretched place behind. But the...
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