Search results

  1. Turrosh Mak

    (IR) The 3rd IR, Turn 3 (thread 2)

    My forces will also join in the attack on vecna. (This is probly the only post I will be able to make today, Willaim has complete control of my faction. Sorry, it's a busy weekend...)
  2. Turrosh Mak

    (IR) The 3rd IR, Turn 3 (thread 1)

    heh, well considering how obsessive you are about gaining levels, that is a serious oath
  3. Turrosh Mak

    (IR) The 3rd IR, Turn 3 (thread 1)

    Some Questions Edena First how big is the Shade/Vecna army facing our forces? Can my people figure out why the Dreedwood monsters went berzerk and what might be done to control them? If mine and Gnomeworks armys Do attack the shade, will it be assumed that Williams force will join in the attack?
  4. Turrosh Mak

    (IR) The 3rd IR, Turn 3 (thread 1)

    johnbrown If this goes into effect, My armies will suport you
  5. Turrosh Mak

    (IR) 3rd IR, Turn 1 - 2 (thread 1)

    The Pomarj will accept the peace treaty with the Underdark Alliance as proposed by william Ronald. ------------------ Melkor, Your Ambassidors are not welcome in our empire. Nor are your preists. Any Shade found within our nation will be treated in a most unkind fashion. If you want to...
  6. Turrosh Mak

    (IR) IR Interlude, between Turns 2 and Turns 3

    No problem, I'll take care of that as soon as I get some Numbers from you :) Also, I sent Forester an E-mail concerning Maudlin's post. And did you get my E-mail about the monster arms race?
  7. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    The chat is here: http://bugbearslair.homestead.com/Basic.html
  8. Turrosh Mak

    (IR) 3rd IR, Turn 1 - 2 (thread 1)

    2 down... Well another month (or so) has passed on oreth... Chat rooms open! http://bugbearslair.homestead.com/Basic.html
  9. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    Forester The gates to Irongate were sealed when Acerierak Captured the other end. They will not be reopened because of the powerful death magics cast over the gate by the lich. If you help Irongate (which I hope You do) you will need to find annother route there...
  10. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    To Serpenteye To The God-King of the Great Kingdom: No doubt you are aware of the united Commonwealths deployment of forces in Veluna, and their sucessful battle against the strange consructs from the mountains. Do you still think that they are soft? Do you still think that they have...
  11. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    A resolution must be reached concerning the Slaughter in Irongate, before I can consider sending a reprisenitive to the peace conference. I am sure my ally Kessel Gnomeworks feels the same way.
  12. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    My spelljammers will not interfere with the attempt to take the crashed spaceship. In fact they have been recalled to secret bases in the pomarj for refitting and fresh crews.
  13. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    I do not speak to dagger. The ceace fire will only go into effect if the other parties involved in the liberation of the Wild coast agree, of course. I do (or should) have troops in the area. I do bring up fresh troops and weapions and bring back the exhausted and the wounded. I also set up...
  14. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    The Legions of the Pomarj stop there advance on shade dominated regions arround Greyhawk. For Now. We fortify all positions allong the northern border of the areas we have claimed, first quickly with dig spells, wall of stone, wall of Iron, etc and then reinforcing those defences in a...
  15. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    To Serpenteye: The Empire of Pomarj is willing to discuss the terms of a peace agreement. However, The mater of your occupation of Nyrond and adjoining terretories must be addressed, as well as the continued assult on the Iron leauge. Though I have no claims to said regions, severial of my...
  16. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    The Poisoned lands The Pomarj takes several samples of the foul water of the Whooly bay and of the desicrated eath of the wild coast. These are delevered to sages, Alchemists, wizards, preists, and scientists throughout the Pomarj, Lortmill confederacy, and the Kevoland leauge. We ask that...
  17. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    (The robots were traded to the underdark alliance for the dark swamp. So don't blame me for not controling them :P )
  18. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    Some repleys The Gith Spelljammers do not persue the retreating scro, Ilithid, and Neogi spelljamers. They return to bases in the pomarj to be refited with modern armor and armaments. Melkor: Any Shade Cults found within the borders of the Pomarj or it's protectoretes are Distroyed with...
  19. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    Heh, I thought you were just being sarcastic, I forgot about the Barrier peaks 'bots.
  20. Turrosh Mak

    (IR) The 3rd IR, 2nd Turn (thread 2)

    Re: Note: Robots? Riiight... As for the travel time thingy, I agree. Other wise my forces would be ranged alot further from home. (I've tried my best to keep distances in mind) besides, Gnomeworks, you don't have to teleport your tanks to the line, they can just drive there. :)
Top