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  1. Quicken

    Adding a time limit to encounters

    One thing I find myself pushing to do is introduce more reasons for players to rush. This is partly due to it being 4th edition DnD but I'm not interested in a game/edition debate. I am interested in your ideas. What have you done to introduce a sense of urgency to a combat or dungeon crawl? So...
  2. Quicken

    Blast and Burst damage allies?

    I'm trying to clarify this minor detail that seems obvious. A Blast and/or Burst attack, where allies are within the area but not the intended target, will attack and possibly damage the allies too? Or only if the ability specifically states so? Sorry for the dumb question but I had a weird...
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