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  1. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Loyalist Fanatic (Cassara): Moves 15 feet around the low wall and casts magic missile. Magic missile target - Eeldai (1 or 4) or Vitus (2 or 3): 1D4 = [1] = 1 (Target is Eeldai) Loyalist Fanatic - Magic Missile damage: 1D4+1 = [2]+1 = 3
  2. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Gattas - Spontaneously casts Cure Light Wounds on Vinny: 1D8+2 = [3]+2 = 5
  3. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    While Custodio hears the young cleric of Tyche, he is keeping his focus on the table by the wall. Akos words cause the Vanquisher cleric to turn his head towards the man lying dead next to him. He looks at Akos. "I'll get the dagger... and the potion on the table! Don't wait for me!" Vitus...
  4. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I'm going to wait until @MetaVoid gets a chance to edit his post before I add my reply. So, I'll work on getting a new reply up for the Carnell game today. But, lunch first.
  5. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Round Two [Updated] Maggs, Loyalist Fanatic: 24 (double move) Vincenzo (bless, haste, lesser vigor; weakened): 21 (casts stone shape; spell fizzles) Eeldai [djinni] (bless; weakened): 19 (readied action; full attack vs. Kellam) Loyalist Soldiers [x2]: 16 (double move) Kellam Black, Loyalist...
  6. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I Don't 🤬 Believe It! I Rolled a 1... Again! Kellam Black (entangled) - DC 15 Reflex save (to avoid being glued to the floor): 1D20+14 = [1]+14 = 15 (failed) The dice gods hate me! :mad:
  7. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Absolutely.
  8. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @TaranTheWanderer, a reminder that Entropic Shield protects from ranged attacks not melee attacks. Kellam Black - Attack of Opportunity vs Vitus: 1D20+14 = [11]+14 = 25 (hit?) 1D8+7 = [2]+7 = 9
  9. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The map I just posted shows where that enemy is is relation to the genie and to Vitus. Kellam cannot hit Vitus from that square and vice versa. There is too much wall in between Vitus and the Loyalist Fanatic leader.
  10. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Here is the updated map to just before Rockhorn and Vitus' turns in Round 2.
  11. Labyrinth Fight3-Rnd2-Rockhorn's Next.png

    Labyrinth Fight3-Rnd2-Rockhorn's Next.png

  12. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Added my post for Custodio and the deaf-mute knight. Update to the map shortly. Rockhorn and Spritewing are are next. @TaranTheWanderer, you're also up for Vitus.
  13. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Custodio hears the warning from the genie. He looks at Tuck and asks, "Are you good?" Tuck nods. The Vanquisher cleric looks at Big Tim then at the silent knight standing by the table. Custodio can tell the young warrior is still hurt. He steps across the room and taps the knight on the...
  14. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Custodio moves 10 feet and spontaneously casts Cure Serious Wounds on the young knight. He sacrifices the spell Weapon of Impact to cast it. Custodio - Casts Cures Serious Wounds (on the knight): 3D8+5 = [2, 4, 1]+5 = 12 Ugh, such low rolls.
  15. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Post added. Custodio is up next, but I need to have breakfast/lunch. After that, it will be @MetaVoid's turn for Rockhorn and Spritewing.
  16. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    The stone of the corridor's walls and floor vibrate under the power of Vincenzo's magic. The stone begins to flow to block the corridor, but then the magic protecting the Ancients' stonework flares to life and Vinny's spell fizzles. The stone snaps back into place and the walls seem to hiss with...
  17. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Eeldai (weakened) - Full Attack vs Kellam: 1D20+11 = [4]+11 = 15 (miss) 1D20+6 = [17]+6 = 23 (miss) --- Kellam Black - Attacks Eeldai: 1D20+14 = [19]+14 = 33 (hit) 1D8+7 = [2]+7 = 9
  18. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @ScottDeWar_jr: DC 18 (Fortitude?) Saving Throws for Weakened Areas of Corridor (West): 1D20+13 = [20]+13 = 33 (wall/floor) 1D20+13 = [19]+13 = 32 (wall) 1D20+13 = [17]+13 = 30 (wall/ceiling) Wow, a 17, 19, and 20! :oops: DC 18 (Fortitude?) Saving Throws for Normal Areas of Corridor (East)...
  19. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    The saving throws will be divided by 10-foot by 10-foot sections. That will be six different saving throws. The bottom ten feet of the floor & walls -- east and west. The middle ten feet of walls on the western and eastern walls. And, the top ten feet of the ceiling and walls -- again, east and...
  20. Knightfall

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Okay, so I need to know where exactly you want to place the Stone Shape spell on the map.
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