Search results

  1. TwoSix

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    I didn't think of Cosmere, but that would also be an excellent fit. Variations on the common tropes as classes, and use talent trees to fit to the specific concept.
  2. TwoSix

    D&D General So how do Half-Elfs feel different to Elfs?

    I like that. I would prefer to leave the worldbuilding assumptions in the hands of the specific group, not the game as a whole. Mixed heritage can be carried by narration, reskinning, and mechanical weight in whatever ratio the player deems best for their concept.
  3. TwoSix

    D&D General So how do Half-Elfs feel different to Elfs?

    I think that's an interesting question. Does the presence of the half-elf/half-orc give tacit permission for the players to assume other mixed heritage individuals exist, or does it create a mental restriction (if those other mixed heritages did exist, they would be detailed?) In my own...
  4. TwoSix

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Just my general impression over the years. As a broad generality, gamers who are interested in a media property like books that give a fair amount of specificity about the property. It doesn't have to be incredibly detailed; even if you were using a PbtA chassis for a Star Wars game, I think...
  5. TwoSix

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    My take is probably 1% of people who have watched and enjoyed Star Wars have looked up on stuff on Wookieepedia, and maybe 1.5% of Star Wars watchers have played a TTRPG, and that the Venn diagram between those two groups has a pretty large overlap.
  6. TwoSix

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    Well yea, any direction a game would take is going to suppose a generalization about what kinds of game the fan base likes. That's just an unfortunate consequence of making decisions! I feel like what you mean is that my generalization is in the wrong direction compared to your generalization. :)
  7. TwoSix

    Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?

    My gut feeling is that a Star Wars game should lean in a neotrad direction. Creating a specific character concept is really important in a Star Wars game, and people into Star Wars are also people for whom details generally matter. They want a carbine to feel different from a blaster pistol in...
  8. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Sure. I'm definitely more in the "I enjoy piloting" camp, I like seeing the results of a character's actions more than I like "being" a character. Expressing those results is where a lot of the fun and gameplay is, for me. Granted, I don't want to results to be truly "random", like rolling...
  9. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Interesting question. My approach as a player and a DM would be to allow previous actions to enforce concepts for future actions. If your character has proved themselves willing to accept the consequences for honesty before, then yes, future tests of a similar veins should be easier or...
  10. TwoSix

    Which team will win Super Bowl LX?

    The Patriots offensive line has been shown to be a liability, and I think with two weeks of planning Seattle will be able to take full advantage.
  11. TwoSix

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Quite a new poster start! Attacking 4e and 5e right off the bat is a great way to antagonize like 90% of this board. :)
  12. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    This is high-level, but for me, a well-designed resolution will have its output framed by the input of the fictional position (I've put my character in a stronger position to succeed, so the chance of the resolution being in my character's favor is improved), as well as accounting for character...
  13. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Just to clear up semantics, when I say "play to find out", I mean specifically I want the dice and the game's resolution engine to tell me the answer, based on my character design and decisions. If "play to find out" for you means you leave your character concept relatively ambiguous until...
  14. TwoSix

    D&D General So how do Half-Elfs feel different to Elfs?

    I think there's a question running through this thread as to whether the assumed baseline for half-elves should be relatively rare (like Tanis), prevalent enough to form communities (like the Eberron Khoravor), or some intermediary state (half-elves are relatively frequent, but not organized...
  15. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Of course you don't need it. But it's fun! (Value of fun based on participant, satisfaction not guaranteed. See a doctor if your level of fun does not diminish after four hours.)
  16. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    This can vary with the system, but I mostly agree with this. The decision making portion of the game at the table, to me, is like an improv game. You have a concept, and you play the limitations the game hands out to you to the hilt. Who your character is heavily shaped by the resolution...
  17. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Games are supposed to tell you what way to play. If you didn’t want to change the way you were playing, why would you need different rules?
  18. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    “Leader” probably isn’t the best word, but the intentions for the role are clear if you interpret the term with even the slightest bit of charity. Saying “a leader role class must be bossing around other players” is a choice, and not anchored in trying to meet a game where it is.
  19. TwoSix

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Warders from the Wheel of Time immediately come to mind. I mean, mixing up the "martial bodyguard of a physically weak mage" trope and the "trained witch hunter" trope makes tons of sense for any D&D-type setting with factions of mages. Making it a paladin subclass is just D&Ding the concept...
  20. TwoSix

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Changeling, Half-Elf, Halfling.
Top