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  1. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Interesting question. My approach as a player and a DM would be to allow previous actions to enforce concepts for future actions. If your character has proved themselves willing to accept the consequences for honesty before, then yes, future tests of a similar veins should be easier or...
  2. TwoSix

    Which team will win Super Bowl LX?

    The Patriots offensive line has been shown to be a liability, and I think with two weeks of planning Seattle will be able to take full advantage.
  3. TwoSix

    The D&D 4th edition Rennaissaince: A look into the history of the edition, its flaws and its merits

    Quite a new poster start! Attacking 4e and 5e right off the bat is a great way to antagonize like 90% of this board. :)
  4. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    This is high-level, but for me, a well-designed resolution will have its output framed by the input of the fictional position (I've put my character in a stronger position to succeed, so the chance of the resolution being in my character's favor is improved), as well as accounting for character...
  5. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Just to clear up semantics, when I say "play to find out", I mean specifically I want the dice and the game's resolution engine to tell me the answer, based on my character design and decisions. If "play to find out" for you means you leave your character concept relatively ambiguous until...
  6. TwoSix

    D&D General So how do Half-Elfs feel different to Elfs?

    I think there's a question running through this thread as to whether the assumed baseline for half-elves should be relatively rare (like Tanis), prevalent enough to form communities (like the Eberron Khoravor), or some intermediary state (half-elves are relatively frequent, but not organized...
  7. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Of course you don't need it. But it's fun! (Value of fun based on participant, satisfaction not guaranteed. See a doctor if your level of fun does not diminish after four hours.)
  8. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    This can vary with the system, but I mostly agree with this. The decision making portion of the game at the table, to me, is like an improv game. You have a concept, and you play the limitations the game hands out to you to the hilt. Who your character is heavily shaped by the resolution...
  9. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Games are supposed to tell you what way to play. If you didn’t want to change the way you were playing, why would you need different rules?
  10. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    “Leader” probably isn’t the best word, but the intentions for the role are clear if you interpret the term with even the slightest bit of charity. Saying “a leader role class must be bossing around other players” is a choice, and not anchored in trying to meet a game where it is.
  11. TwoSix

    Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses

    Warders from the Wheel of Time immediately come to mind. I mean, mixing up the "martial bodyguard of a physically weak mage" trope and the "trained witch hunter" trope makes tons of sense for any D&D-type setting with factions of mages. Making it a paladin subclass is just D&Ding the concept...
  12. TwoSix

    D&D General Friday Fun: What Are Your Top 3 Playable Species

    Changeling, Half-Elf, Halfling.
  13. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    Aesthetic preferences are what they are, of course. But speaking just for myself, those moments of collaboration, where everyone is invested and participating in the fate of one character, are some of my favorite aspects of play. But, even in trad games like D&D, I've realized over the years...
  14. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    So when you say "writer's room-y", do you mean it was the collaborative nature of the resolution that was problematic, as opposed to leaving the result of the narration up to just the impacted player and the GM? I've seen the same criticism of cooperative games like Pandemic, where everyone's...
  15. TwoSix

    Let's talk about "plot", "story", and "play to find out."

    There's a big difference between giving agency towards what kind of scene will be presented versus how the scene will be resolved. Many games and playstyles give the former, far less the latter.
  16. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    <raises hand> I love 4e, and I'm ride-or-die for Skills and Powers 2e.
  17. TwoSix

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    On top of spaghetti, all covered with cheese.
  18. TwoSix

    Masters of the Universe | Official Trailer

    Looks pretty awesome. I’m on board with turning it into an isekai-type situation.
  19. TwoSix

    D&D General D&D Evolutions You Like and Dislike [+]

    Yep. Dissatisfaction with Vancian casting was pretty rampant in 3e’s heyday in the mid-00s. It’s why you saw so much experimentation with casting mechanics in 3.5 supplements. The warlock, the spirit shaman, and the beguiler were all examples of the designers to see how far the boundaries of...
  20. TwoSix

    D&D General Lies, Darn Lies, and Statistics: Why DPR Isn't the Stat to Rule them All

    I’d like to introduce you to my friend Spherical Cow.
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