• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. T

    Paladins of Selune (CG)?

    I don't know if there's anything canon about it...but that's the great thing about D&D ;) I personally have one playing in my game, though my Faerun has undergone some rather drastic changes in the past few years...there's an open holy war between Selune and Shar, etc. Lots of fun, and IMO it...
  2. T

    Paladins of Selune (CG)?

    hrm...double post, sorry about that.
  3. T

    Magical Arrows

    Yes, it's from the 3.0 Masters of the Wild. Yes, I realize the item creation rules are outdated. However, this does show that it's not a totally outrageous idea, and backs up the notion that arrows made like this are made singly, not in batches of 50. Using the above formulas, I get that a Heal...
  4. T

    How would you price this.. unique treasure?

    While I can understand the need to keep the treasure level balanced, this seems like something beyond the player's control that is of questionable value to them. Honestly I wouldn't count it as treasure. If there's an imbalance of "wealth" between players, then you should maybe come up with some...
  5. T

    Another Uber-Rogue

    Hrm...is it overpowered? No. Is it necessary? Not really. As is, all the class provides is the same sneak attack progression as a rogue and a couple of strikes. However, I'm pretty sure that all these attacks are already available to rogues; Shattering Strike is maybe the only one I'm not sure...
  6. T

    Prestige Class: The Gunslinger

    Heh, nice class, lots of good cliches in there for the win. ;) It's definitely a niche role, although in my own (FR) campaign, guns have actually become fairly powerful. One of the characters is a Techsmith who has devised a way for guns to reload themselves, allowing iterative attacks (at...
  7. T

    The RW Physics of the Decantur of Endless Water

    I'm not combining acceleration with conservation of momentum at all really. I'm using them together, but I'm not inventing a new law or anything. Here's a better way to explain it I think. We agree that in 1 second, 5 gallons is expelled from the jug, correct? Okay, good. And we agree that m*v...
  8. T

    The RW Physics of the Decantur of Endless Water

    Okay, I'll admit that my first analysis had a rather fundamental...and rather stupid flaw in it. Here's a corrected version. I'll still use straight up as the base case calculation, since that removes guesswork of "oh, a person holds it this high...blah blah". And btw, conservation of energy...
  9. T

    The RW Physics of the Decantur of Endless Water

    Lol, have to admit that you're right on that one, Coredump. I dunno what I was thinking. But when you say a stream of water isn't the same as a solid object...ehh, it has a center of mass, and conservation of energy works on it too. BTW, my comment stating it has no place in the real world...
  10. T

    The RW Physics of the Decantur of Endless Water

    Hey guys - try it my way and see what ya get. ;) Reason that the "geyser" is 20' long when shooting straight up. Because it's certainly usable straight up, maybe to attack aerial things. This will save you the headache of figuring out "well, it takes x seconds to fall y feet, where y is the...
  11. T

    The RW Physics of the Decantur of Endless Water

    Alright, I read what Coredump has to say, and even though I didn't check his math, it seems right given what his setup is. The idea of the water stopping at 20 feet is just stupid...it would continue on if there were significant force. Given HOW Core set his situation up...he's dead on, the...
  12. T

    The RW Physics of the Decantur of Endless Water

    Don't worry about the size of the opening - it's not relevant. It's purely a matter of force. Gimme a few ;)
  13. T

    The RW Physics of the Decantur of Endless Water

    I'm also working on the calculations at the moment... By the way, D&D is VERY abstract. Fact is, you can actually figure out the size of the opening by the speed of the water. However, given the varying modes of operation, the opening would change size in a "real world" environment I do believe...
Top