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  1. Hussar

    Why do the Actors Matter?

    I always find it kind of weird that some characters get so tied up in specific actors. For example, I saw a headline that Hank Pym of Marvel, played by Michael Douglas, will be retired out of the movies because Mr. Douglas won't play him any more. Why does this matter? I've seen half a dozen...
  2. Hussar

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, the ones that have been around for a decade or more and have like 30 posts? Always gotta wonder whose sock puppet they are.
  3. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I got asked if I thought simulation doesn't exist in RPG's. And it did remind me that I have tried to drift D&D into sim territory in the past. I'm a HUGE age of sail nerd. I LOVE the idea of piracy and ship combat in D&D. I SOOOO want to do it. So, back in the 3e days, I picked up a...
  4. Hussar

    Pineapple Express: Someone Is Wrong on the Internet?

    I learned today I was on someone's ignore list and I have no idea who they are.
  5. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    No. All it needs is some sort of connection directly linking the mechanics to the narrative. Doesn't have to be realistic. Doesn't have to be anything really. The mechanics must simply connect to the game world to be simulationist. The shield/AC example is a really good one actually. It...
  6. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Really? Success is always a good performance? Or could it simply be the audience is more receptive? Or could it be other factors? Is a success ALWAYS a good performance? Is failure ALWAYS caused by the performer? Or could there be a poor audience member/loud drunk heckler, etc? There's...
  7. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    See, now this I agree would be the mechanics providing a tiny kernel of information to guide the narrative. Makes my simulationist heart go pitter pat. ((Heh, you should see my preferred ship combat rules for D&D ((Broadsides!!)) - no one will play with me because it's FAR too into the sim...
  8. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sorry, clicked respond on the first part without reading the rest, but, this point needs addressing? In what way would you possibly think that I think that? I've pointed to many, many different games which provide some information about why things succeed or fail. The provide basic elements...
  9. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Again, ANY. Any information. Not all, not every, but, at the very least, ANY information. And no, it is not hard to see. There are thousands of games out there that do exactly that. Games with things like Parry and Dodge rolls, hit locations, more granular skill checks, there's a thousand...
  10. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sigh. Again, for the umpteenth time. A game becomes simulative when it provides ANY actual information about how a result was achieved. ANY. Not every, which is the strawman that keeps getting repeated over and over again. ANY. Is that absolutely clear. Do I need to explain it further? A...
  11. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    /edit to add BTW, @clearstream - the way you narrated the falling damage is exactly the same way I would do it. Totally fine. But, I'm not the one claiming that D&D is sim based. Does not bother me in the least that the game world morphs based on die results. That's perfectly fine AFAIC...
  12. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But, if we're using the rules the way they are supposed to be used, and it requires the DM to step in and curate those rules in order to address a more sim approach, doesn't that mean that the rules aren't really supporting a sim approach? In DW, agenda and principles are pretty clearly...
  13. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Way up I was asked about a system that would explain how a character fell. Well, a very simple system would be: Fail by x or less: character missteps and falls. Fail by x+1 or more: character falls due to environment factors. Poof. Instant simulation mechanics. Heck, you could bake that...
  14. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That is an impressive list of strawmen and complete mis statements of the problems. No wonder you feel attacked if you actually believe any of the above is what is being argued.
  15. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Actually, no rules in D&D tell you how far you fell. No matter what, you hit the bottom at the end of the round according to the rules. You can fall ten feet or ten thousand feet and you will take exactly the same amount of time to hit the bottom, and you will ALWAYS hit the bottom before 6...
  16. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I gotta admit, I'm not seeing the issue here. I've seen LOTS of modules which state something like, "if the party makes noise here, there is a one in X chance of a random encounter". That sort of thing is hardly new or unusual. It's been in adventures for many, many years. So, why would a...
  17. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But it doesn't simulate the process of falling. It only tells you the result that you fell down. That's it. It could be gravity or it could be anything else. Heck, I could have teleported really hard to the bottom. The point is, we don't know. And, please, don't just focus on the one...
  18. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You are right that the rules don't need to give me that information. 100% agree. Simulation rules, OTOH DO. The rules are, in no way, simulating the process of falling, any more than they are simulating my knowledge of arcana or my ability to sing. I make my check, I get a result. What...
  19. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Again, this is perfectly fair. Totally agree. But, "unique combat system" is not part of simulation, it's an example of simulation. An easy example that everyone knows. It's not meant to be exhaustive. Do you not agree that a simulation system needs to inform the narrative though? If your...
  20. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Let's stick with the notion of First Person Shooters (FPS) games for am moment. Now, the mechanics of the game will determine how the attacks in the game work. Each enemy will have a "hit box" where the player has to aim at in order to damage the enemy. The player's character also has a hit...
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