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  1. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    Heh. I read Quag Keep when I was maybe about 10 years old. It made a huge impression on me - I have always wanted to play a lizard man since I read that book and the image of having dice embedded in your wrist cuffs was kinda cool . But, I could not possibly tell you what the story was or...
  2. Hussar

    Worlds of Design: Grounding the Game

    While I agree with much of what you've said here, this is a pretty bad misrepresentation of storytelling games. Most of the time in storytelling games, the players are telling each other and the GM what happens. At least, that's how it works in the story games I play.
  3. Hussar

    D&D General Weapons should break left and right

    Yeah, that's not going to go anywhere. So, where were we? Oh, yes. IMO, D&D is better served by excluding the DMG magic item section simply because players will always choose the safest, best bang for their buck. What that happens to be will vary by table, but, at the end of the day...
  4. Hussar

    D&D General Weapons should break left and right

    Wrong edition im afraid. 5e dispel magic has no effect on items.
  5. Hussar

    D&D General Weapons should break left and right

    LOL. And why do they think that it's subpar compared to the boots? But, again, thank you for so clearly illustrating my point. They choose the boots, not because they are interesting or cool, but, because they are the "best" option. Which, again, is entirely my point. At no point would...
  6. Hussar

    D&D General What's your view on a pirate-driven campaign?

    I was simply providing a solution to having to deal with very large crews. And, by very large, I mean anything over about a dozen. Once you get to what I am calling platoon level, the game just doesn't work really well and you have to do all sorts of jiggery pokery to get it to work. OTOH, if...
  7. Hussar

    D&D General Weapons should break left and right

    Heh. Went and dug up the DMG. I was wrong. My bad. One rule that I don't think ever came up was that rings failed 20% of the time for gnomes, dwarves and halflings. Was there any justification ever given for that?
  8. Hussar

    D&D General Weapons should break left and right

    Gee, you don't say. Never? Could it possibly be that your players know that purchasing something like a Broom of Flying isn't worth it because you're going to add in a bunch of extra restrictions, and instead simply choose something else? Gee, shock. I mean, think about it this way. No one...
  9. Hussar

    D&D General Weapons should break left and right

    Well, the thing to remember is that AD&D had actual rules for maneuverability in flying combat. So, turning radius and that sort of thing mattered.
  10. Hussar

    D&D General How Much D&D Stuff Is There Anyway? Part 4: Novels

    To put that in a larger perspective. There have been more D&D novels written than there were fantasy novels up to about 1960. Possibly 1970. They were banging out more novels in a year than the genre saw in an entire decade previously. It's just jaw dropping how much and how fast they were...
  11. Hussar

    D&D General Weapons should break left and right

    Really? That was never a thing in AD&D when I played it. Never saw a limitation on 2 rings before. That was a totally new idea in 3e.
  12. Hussar

    D&D General Weapons should break left and right

    So, why are you arguing with me then? I prefaced EVERYTHING I posted with what I was going to do in my game. At no point did I ever talk about anyone else's game. If you don't see the problem, fair enough. I DO see a problem. So, what are you trying to convince me of? That I'm mistaken...
  13. Hussar

    D&D General Weapons should break left and right

    Sorry, you're playing AD&D, what is a "Ring Slot"? Those don't exist in AD&D. But, yes, @Mustrum_Ridcully gets the point. The broom/boots aren't the problem. Just an easy example. But, instead of focusing on the actual problem - players always choosing the most boring, prosaic choice - some...
  14. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    IME, when I say, "I want to use intimidate to make the NPC surrender", the DM's either set the DC ludicrously high or simply don't allow it. Because the rules don't specify how you can use Intimidate to force an NPC to surrender, it's just not even worth the attempt. The nice thing in 4e is...
  15. Hussar

    D&D General Weapons should break left and right

    How else would you affix horseshoes? To the top of the hoof? And, even if you did, what difference would it make? Since when does where you happen to nail a horseshoe in matter? You feel that brooms should be limited, but boots are not. So. Okay. No one chooses brooms. They simply choose...
  16. Hussar

    D&D General Weapons should break left and right

    And.... now you get my point. By the rules, there is zero reason not to do this. There is zero reason to not buy a broom of flying over any other flying magic item. Sure, you can keep adding in restrictions, in which case the players just switch to boots. Ok, that's not really solving the...
  17. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    One of the best innovations in 4e was allowing characters to use Intimidate to force morale checks on opponents. You could literally end a fight with an intimidate check. I was very disappointed to see that go away in 5e.
  18. Hussar

    D&D General What's your view on a pirate-driven campaign?

    Let's just agree to disagree here. To me, the technology required to build, say, a 17th century Galleon has far too many implications for world building for me to ignore. I'm okay with Plate mail, that's about as far forward technologically as I want to get in my D&D. But, again, like I said...
  19. Hussar

    D&D General What's your view on a pirate-driven campaign?

    And, of course, this brings up another point. Age of Piracy era is pretty anachronistic for D&D. We're talking several centuries ahead of what D&D is typically pegged at. If you keep to Medieval (say 1400 (ish) (yes, yes, I KNOW that's not right, but, it's a decent rough number, sit down in...
  20. Hussar

    D&D 5E (2024) Rank 5e skills from most useful (1) to least useful (18)

    That's not what the PHB says. I don't own a DMG, so, I have no idea what that says. Couldn't care less since having thieves tools gives you the DC's for a Dex check to open locks. Like I said, no one ever bothered with sleight of hand because, so far, no one had ever known that rule. It...
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