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    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    I'm smelling a TPK... :) Actually, what I like about the monsters is that some are just plain nasty... some are tough but good luck or a few good roles and change the battle quickly... and that numbers MATTER! If you don't have good tactics then you're likely to lose. Lots of little guys can...
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    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Oh, and HMB can use the Hackopedia fine. There's a few extra things in it (like fatigue) which HMB doesn't cover... (and Advanced will) but you can use it just fine the way it is. Advanced is planned to be HMB with more added on...
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    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Well, there's the "original HackMaster" which was technically called HM 4e... but HackMaster basic is the "new game" that's been launched. Advanced HackMaster is forthcoming and will expand upon HackMaster Basic. I'm loving the game myself. I feel it really captures the feel of "old school...
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    Hackmaster - Thinking about staring up a game and need info/thoughts

    I ran it for a while and loved it. It gave me the nostalga factor of 1e / 2e and improved in a lot of the areas that bugged me. Also, I like how much of it is modular in a way that you can take it or leave it. It's pretty easy to leave out things you think are too complex and just add them...
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    Hackmaster Basic

    Ok... very late comment but haven't been here in a while. :) As for the bypassing armour, right now there's only two ways in basic that I've seen... First is some monsters can (with touch attacks), and the second is that thieves get the bonus in a rearward strike to reduce DR by 1/2 their...
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    What religious pantheon do you use?

    I have for a while now been running my games in Kingdoms of Kalamar setting and part of my love for the setting is the pantheon they have. There are a LOT of gods that cover many aspects.. .but what I like about it is that they are the same ones for ALL races... they just go by different names...
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    Which D&D Campaign World did you enjoy most?

    Well... back in the day, it would be Forgotten Realms (1e) but then it became Birthright. Now, hands down is Kingdoms of Kalamar (by Kenzer & Co, but still official D&D at the time). The initial source book was a boring read (like an encyclopedia) but the more that came out, the more I loved...
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    Hackmaster RPG: Opinions?

    Well, my group has been playing it for about 8 months now... with an interuption part way through due to real life getting in the way... We've been really enjoying it. I've always been partial to games where you "become the hero" rather than "start as a hero" so it really works for me. Now it...
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    System that is gritty AND heroic?

    Well, I'd say it depends on how you run it. I've been running HMB for 6 months off and on. We've had a party get up to 3rd and 4th level and only had one death so far... And quite frankly, I was throwing some nasty stuff at them (but not CRAZY nasty). It is a game though with a wide swing...
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    What are you playing that is NOT D&D?

    Well, the last few weeks we've tried Warhammer 3e, but our main game lately has been HackMaster Basic. Also, a few one-off games of Aces & Eights.
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    Favourite Fantasy Settings

    I really liked FR in 1e and early 2e... but then it lost it to me... got a little too over the top. I LOVED the Birthright setting. Didn't really use it for the regent side of things but a great place to adventure. My current favourite is the Kingdom's of Kalamar. I got hooked on it when it...
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    Second game session. OUCH!! (Hackmaster Basic)

    I've been running a game for a bit myself and I found the lethality can really vary by players... and luck. There are a couple of groups I've run through some adventures, and only one death so far... although my last two sessions got REALLY close to TPKs... The last encounter one (2 second...
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    Leveling assumptions then and now

    Well, I did find when I was playin 3.X that leveling went much faster and seemed to be more of the focus... but it was also a shift to have levels 1-20 (or 30 in some games) available. Also, I felt that because of some of the major elements of the game, especially feats which had dependencies...
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    Hackmaster

    Strange... still works for me....
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    Hackmaster

    Basic is still pretty basic.. but there are some tactical moves... (I've read it but not had time to play out a combat yet so actual play may vary some... :) ) Now, weapon choice during a combat can matter and isn't just on the "build" side, as you might switch party way through. Also...
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    Hackmaster

    Definitely each to their own, but having read the book, I'd argue that there aren't any "minor monsters".. :) In HMB you basically start pretty close to an average joe with a few bits of training... so goblins are not anything to sneeze at.. especially if you're jumped. I'm looking forward...
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    Hackmaster

    Well, in A&8 I've used a board with count up on it... (downloads for the printout on the Kenzerco site). Basically it's a piece of wood with 3/4 inch boxes on it that count up from 1 to 50... Then I got little wooden blocks and put each PC and NPC on one of them. The player puts their block on...
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    Hackmaster

    Well, I haven't played HMB yet to see how it plays out, but my hunch is that it doesn't have that dramatic of a difference in time.. but I don't know. Also, I expect that the larger, slower weapons do MUCH more damage, which in a system with DR makes a bigger difference as well, rather than a...
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    Hackmaster

    Well, "Initiative" only happens at the start.. and then every action just takes a certain amount of seconds... so you just keep counting up seconds of the battle. As a GM you just keep increasing the number and when someone's action comes up on that "count" you resolve it. Also, people can...
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    Hackmaster

    The best thing I've read about combat is the getting rid of "rounds"... It's now like Aces & Eights (from what I've read) where you just keep counting up initiative for the whole battle, with each count being a second. Every action (including movement) takes a number of seconds and you go from...
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